- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. Let’s take a look!
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
New Naval Loading Screen Tips
Loading screens are not just for loading the game, but can also be a source of useful information. We’ve added a bunch of tips dedicated to naval battles now. They’ll remind you about mines and depth charges, situational effectiveness of high-explosive and armor-piercing shells, features of early battleships, the ability to capture points with reconnaissance aircraft and many other things that’ll be useful for new players.
Sound Fixes
Some helicopter pilots took advantage of the ability to adjust the volume of their own engine so that when they were in cockpit view and opened the doors, they could orient themselves to what was happening around them by ear. This gave them an unintended advantage, so now with the doors open, the sound of the helicopter rotor is independent from their engine volume settings and enough to mask external sounds.
We also received a handful of feedback from players about the engine sound of the CV9030FIN, CV9035DK and CV9035NL being unrealistic, too harsh and lacking the diesel engine howl, so we’ve improved it. Have a listen to how they sound now!
An Additional Tutorial Mission for Testing Weaponry and Equipment
We recently added tutorial missions for ground vehicles, allowing you to get to know various weapons and equipment better. In today’s update we added another one! This new mission allows you to train with the Strela-10M2 and its surface to air missile with a multi-channel optical homing head. As with all tutorials, you can access these through Battles > Tutorial from the hangar.
Optical Thermal Tracking Fix
The optical and thermal imaging capture should not be distracted by chaff, but due to a bug this happened when playing SPAAGs and IFV vehicles. We’ve identified a problem here and have fixed it.
That’s not all!
You can find the full list of improvements in our main changelog! Here’s a bit more: the TNT equivalent of HMX-based explosives has been corrected, the torpedo aiming marker no longer disappears after each launch, and target markers have been added to AGM and Guided bomb tutorial missions.
Comments (10)
Comments will be premoderatedhm....sure,
Recent patch also broke the wave action in naval. The sea is completely flat, like a mirror. however, wave action still exists and affects coastal craft negatively https://youtu.be/li7WPxzDTj4 proof
The latest update actually fixed it. Please check change log, not few hours old videos created before update dropped to server.
Good stuff! Always love seeing these "It's fixed!" updates and accompanying articles. 🫡
You're Welcome ofc.
Wow, I didn't know waves were a naval vessel 😂
Sound in helis (and planes) is still wrong and outside noise is still loud enough... this will never be fix, just like sound of incoming missile.
Any chance you're going to fix the issue with second spawn and onwards tanks spawning into game with second ammo slot loaded instead of first? There are dozens of bug reports that people have made with everyone I play with being affected several times a day since the big patch
Could you fix the bug that makes nuke sirens not play? Sucks losing because you had no idea it was even happening
Hi We have fixed that bug in one of the latest updates. If you still have the issue, please submit bug report here: https://community.gaijin.net/issues/p/warthunder Thank you!
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