- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. And today especially we’ve fixed a lot! Let’s take a look.
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
More Interface Improvements
We never stop working on making War Thunder’s UI as good as possible. We recently added the ability to place and remove vehicles from a crew slot by simply dragging them with a mouse. This time, we’ve expanded this feature, as you can now drag and drop vehicles into different slots as well.
Vehicles and crew slots no longer display buttons — instead, we’ve added a new context menu that opens on click and offers full functionality for interacting with vehicles or crews.
And finally, choosing vehicles to respawn in battle has become easier. You no longer need to try and pick out a specific interface element with the cursor — anything related to this vehicle will do, be it its icon, cost in SP, or crew level!
Bombers in Confrontation Fixes
In the Confrontation mode in Air Simulator Battles, a bug that affected all maps and all Battle Ratings was discovered. Under certain conditions, one of the teams did not have missions to protect bombers; the enemy accordingly did not have missions to destroy bombers. There were some exceptions to this: naval bombers attacking naval vehicles appeared as expected, and missions with them worked correctly. So on maps without naval enemies, such as Sinai or Stalingrad, this issue was especially noticeable.
We found the bug that caused this and fixed it.
Reduced the delay time of the Assault Fuses
We’ve reworked the delay time for the assault fuse to ensure minimal delay while maintaining the safety of low-altitude bomb releases. This will reduce the likelihood of the target leaving the kill zone of the bomb.
We changed the way the delay time works depending on the mass of the explosive in the bomb. With its mass up to 10 kg, the delay time will be only 1.5s, and then it will gradually increase. Upon reaching 40 kg of explosives, the delay time will be 2.7s, 120 kg — 3s, 300 kg — 3.5s, 500 kg — 4.5s, 2000 kg — 6s, and 5000 kg — 7s. This is the maximum delay time of the assault fuse: for all larger bombs, it’s 7s.
That’s not all!
You can find the full list of fixes and improvements in each separate update note. Here’s some more: The exhaust of a vehicle’s engine that is turned off is no longer shown to other players, a crew sound message when the FCS is damaged has been added, and bananas scattered around the hangar have been removed.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (26)
Comments will be premoderatedooh that is a very nice camo for the B-17G photo, where could one obtain this camouflage? I can't find it on the market.
So set mines to 0 seconds instead of assault fuse so they don't clip through the map, good to know, thanks 👍 On a related note Gaijin please just let us easily use mines as HE bombs, most of the bombers capable of carrying them are way too slow to be of any use in naval as the ai aa rip them to shreds so this would at least give them a use in GF where the SPAA is manually controlled.
The tracking radar on the Italian Otomatic SPAA does not lower as the search radar is able to do. It does have the mechanics for it.
Excellent. 🫡
Now, in this new update in the game, we have to select the tank by right-clicking, then enter the game by left-clicking. It's ridiculous. The previous mode was much better. Whose suggestion was it to make it this way? We were used to the previous mode, or dragging the tanks is very ridiculous and takes more work. Please put an option for those who like the tank change button to be in the hangar under the tanks.
No fix for the Swift F.7's Fireflash? :( I hope it gets fixed soon, it acts more like an HVAR than what it should perform like after the Fox 3 introduction..
The interface has not been improved, but rather worsened. This is an imitation of vigorous activity. The interface should be intuitive. What is sorely missing.
Yeah nice still cant get onto the game on xbox comes up with lack of internet can play other game but its just my account.other account on my xbox are fine
Would love for you guys to stretch out vehicle line up menu, because its getting kinda cramped in there; making me miss click a lot recently.
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