- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Seek & Destroy major update brought many features, but also a handful of unfortunate bugs. In this It’s Fixed article we’ll be talking about some bugs that we fixed that arose due to the release of the major update.
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Loading Ammunition Fixes
Loading ammunition into ground vehicles was in reverse order. The loading of shells into each of the ammunition racks of the first and second stages occurred in reverse order, and if the vehicle had several second-stage ammunition racks, the lowest priority one was filled first. We’ve fixed this now.
For example, on the M1 Abrams tanks, after the first stage stowage was filled, the last stowage of the second stage located in the hull began to be filled. Additionally, filling inside all ammo racks occurred from top to bottom, and not from bottom to top.
Visual Weapon Selector Fixes & Default Key Bind Change
One of the main features added in the Seek & Destroy major update was the visual weapon selector for aircraft.
We’ve now changed the default key for this feature to Caps Lock thanks to your feedback on this. This is a more convenient key that is likely not used for many players, and is still easy to reach on the keyboard and only requires one press rather than two keys. The previous default key (SHIFT + A) could be accidentally activated when using other functions, for example taking away mouse control while the selector was displayed on the screen, causing potential problems in battle.
We’ve also fixed a couple of bugs relating to the selector as well. For example, messages in battle overlapped it, and streak aircraft flying in air events in Ground Battles didn’t have the selector available.
And some good news for console players, as we’ve now released the visual weapon selector on all platforms! One temporary exception is that air events in Ground Battles will receive the visual weapon selector on consoles after the client update.
Shaped Charge Shells Fix
We recently discovered a bug in the operation of shaped charge shells. Due to this issue, these shells sometimes ignored the first piece of armor that they faced in their path and no shrapnel formed. We’ve now fixed this problem!
We’ve Done Some Tree Trimming
On the Guiana Highlands, Vietnam Hills, Mysterious Valley and Rice Terraces locations, we’ve reduced the height of some trees.
However, this is not the end of our tree trimming, as we’re aware of problems on Golan Heights, Rocky Pillars and Rocky Canyon and are already working on them. Be sure to let us know if you find any exceptionally and outlandish tall trees anywhere else, and we’ll dispatch our tree trimmers to their location to give them a trim.
Separate Flare + Chaff Fixes
With a lot of work done on separating flares and chaff and changes in how they could be selected, unfortunately they were left unfinished on their release.
We’ve now fixed the vast majority of bugs associated with flares and chaff, for example an insufficient number of each, discrepancies in stat cards and in battle, and the ability to launch them in some cases. You can now use flares and chaff separately for all aircraft where this feature was present.
Naval Fleet Fixes
A bug where multiple fixed torpedo launchers could launch in a single salvo with torpedo launcher selection enabled is now fixed. You reported this one to us, thanks for the report! Torpedoes will now be launched one at a time, as they should do.
The Protection Analysis for ships did not work in custom hangars either, which we’ve now fixed as well.
There’s more
You can find a complete list of fixes and improvements in the below changelogs.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (23)
Comments will be premoderatedWhen will the sound mod bugs be fixed ?
Quick reaction to the tree issue! Nice to see
Any update on sound mods being re-enabled??
austin_suffers, Working on it, should be fixed soon™
austin_suffers, man i hope they fix it soon, i want my IWSM back
What about why br-13's are not allowed into Air Assault Arcade? You have yet to post if that's a bug or Intentional. If Intentional could you also state why you as a company made that choice? The Community is Curious to why this was done when you have not done so in the past at all as new vehicles were released and updated.
BOL pods still not working...
Separate flares and chaff is a great addition!
Please fix mavericks, they still dont overpressure against MBTs.🙂
Please introduce Modules that affect BR (for example Fox 3s increase BR by 1.0), or for ground a better round increase BR. Great work on separate BR for ground and Air, hopefully it gets rolled out to the rest of BR range ASAP.
It got confirmed by one of your staff a while ago that the M735 round got accidentally nerfed due to a missunderstanding of a document by a player and a technical moderator. This change has devalued my Type 16 (FPS), and my XM1 (GM), and reduced my enjoyment of these vehicles for me. I'd like to ask when the accidental nerf will be reverted. It has been at least 3 bigger updates since then. Also thank you to the moderation staff keeping toxic people out of the comment section.
yeah cool but i would appreciate sound mods work again
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