- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today, we’re going to be talking about the work on improvements and bug fixes to the game over the past 2 weeks. We’ve selected some that we think will be interesting to see, so let’s take a look!
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
FPS freezes have been focused on and fixed
In the battles of War Thunder, not only does every second count, but even a split second is enough to decide the outcome of a situation. That’s why a stable frame rate is so important, especially when flying an aircraft over a tank battlefield.
It was precisely in this situation that the game could freeze up: in ground battles, when flying over a cluster of ground vehicles, an aircraft pilot’s screen sometimes froze for about a second, or even longer in some cases. This could cause an aircraft to lose control and crash.
We’ve found the root cause of this problem and have fixed it.
Scouting has been fixed, and improved!
We’ve received many reports from you that active scouting did not work as it should. In Ground Realistic Battles, enemy vehicles were not scouted at a noticeable distance, even if the target was directly in the crosshairs of the gun sight or binoculars: it was not marked as scouted.
Not only did we fix this problem, we continued to improve the logic of active scouting.
Another improvement concerns rewards for scouting. If a player has already shot at an enemy before you scouted and then destroyed them, then the game has nothing to reward you for, since another player successfully detected that enemy themselves. Therefore in this situation, you’ll be given a reward “Not by intelligence”. It’s less valuable, meaning you’ll not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).
A new HUD for the Battle gamemode
We’ve improved the HUD in the Battle ground gamemode, to make the goals and objectives of each team clearer. We’ve removed the team points bar in favor of a more readable display of the number of destroyed vehicles to win and the current number for each team. Under this indicator you can now also see a timer, where when this runs out, the team that has destroyed the most enemy vehicles wins.
Fixed display of vehicles at a distance
Targeting pods and built-in optics for high-ranking aircraft help in detecting ground targets and ensure the use of weapons at ranges comparable to the engagement ranges of air defense systems at similar Battle Ratings. However, due to an error in applying the angular dimensions of targets with the detection range through sights, these ranges were noticeably less than those necessary for small targets. This meant that for small vehicles like the Swedish Lvrbv 701, the maximum range at which it could be detected in a sight or targeting pod was about 8 km. Now, after fixing this issue, its detection range is over 20 km, and for larger vehicles, even more.
That’s not all
The full list of improvements can be found in each update note! Let’s go through a few: stabilizers no longer allow you to increase the turret rotation speed, creating a new preset no longer leads to the gamemode changing, and the penetration values of shells are now again visible in the stat cards of all vehicles.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (13)
Comments will be premoderatedWhat the heck is that new UI for Ground. Is there a way we can toggle that monstrosity off?!
Pls give us a option to revert back to old HUD new one is like some arcade shooter.
Szatanshow, This one is only in the mode with two already owned caps, its much better than what we have now
this new hud looks like garbage imo
I hate it.
New HUD is great idea, no more pressing TAB for team scorebar details!
Seams great! Esp. the interface change. But please consider adding on the roadmap for more custom interfaces - resizing the scorebare only for example or putting it there where you want it. Chat - Radar - RWR etc. are sometimes not placed like I or others want to - custom setups there would be awesome!
Why can't I see the SA server anymore in Autoselect. I live in Australia and I have to play on EU or NA servers and my ping is 300+. Please fix your game or better give us the option select SA servers please!
Sir_Dies_Alot89, It's there. Move mouse cursor on Autoselect, you will see which servers are included.
Still Waiting for AGM-114L for US Helicopters.
HeartBreaker6, Only helis who will have those are AH-64D and AH-1Z if they add the little FCR for the left wing tip
How does the ticket bleed for owning a cap circle work with this new hud?
Southernbear, It's for Battle mode - each team got one cap - if enemy get it, you lose all your tickets.
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