- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Hey everyone, in this article we’ll be talking about the bug fixes and improvements that we’ve been working on in the past 2 weeks — thanks as always for your bug reports!
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Customizing automatic selection of camos
We’re continuing to improve the functionality of automatic selection of camouflages for ground vehicles depending on the location. We’ve seen your comments and have added the ability to edit the list of camouflages that are automatically selected. If you don’t like one, simply exclude it and the camouflage in the list will then become inactive. You can remove any camouflage from the list apart from the Standard one, and you’ll still be able to select an excluded one manually before the battle.
On the topic of camos, we’ve fixed a bug that would cause a selected “auto” camouflage setting to not save after a battle, which lead to unfortunate moments in using a winter camouflage on a forest map.
QoL improvements to selecting universal backups
We’ve recently added the ability to use universal backups directly in a battle, and to prevent a universal backup from being used accidentally the game provided a popup message asking you if you were sure that you wanted to use one — but this was a lot of clicks.
We’ve now added a “Skip Confirmation” box next to the backup use button so that you can activate it faster. Once ticked, this setting will be remembered on your account and the game will no longer ask you if you really want to use a universal backup.
There’s one other quality of life improvement when using backups in battle. In the respawn window, if it was only possible to spawn by only activating a universal backup, a selected vehicle did not have the “Backup” text indicating that it could be used — that’s been added now!
Reloads in naval battles
There was complete chaos at sea: ships had been allowed to ignore the reloading of torpedoes and bombs! These were allowed to be used one after another without an issue until they ran out entirely. This was quite problematic, but we’ve now found the root cause of the issue and now it’s no longer a problem.
That’s not all
That about finishes up today’s news, but there’s still more to look through. The full list of improvements and bug fixes can be found in the below update notes. We’ll quickly list a few others: the “Order of Maritime Merit” award has been added for the French Navy, the highlighting of projectile impact points that were missing have been fixed, and the overlapping multifunction display in the cockpit has been fixed too.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (10)
Comments will be premoderatedthe standard one is the one i want permanantly turned off for vehicles that have other camos....
Keep up the quality of life patches guys 💚
Autoreloading torpedoes was feature not bug :P
Could you look, with some urgency, at the possibility to spawn the UK Apache with Starstreak missles. Now they are first spawnable and they do alot of damage to light vehicles and AA in the first minutes of the game. It's like having guided missles in the start of the game and not quite fair in my opinion.
Anything new about the bug that resets and deletes 3D decorators when browsing the different camo schemes?
Was looking forward to https://community.gaijin.net/issues/p/warthunder/i/hqsoXGGZQntk Fix but i'll wait alright.
Wowie
Great job with these quality of life improvements. A lot of people was waiting for improvement of auto camouflages selection. I have one question/suggestion: is it possible to update the “Order of Maritime Merit” award progress with damage that people have done until award appeared? (some players, like me, have spaded french naval tree already)
Borutha, When new achievements/medals are introduced, they never considered old stats. Stats are counted since introduction, not since 2012, sorry.
Dang.... I thought skipping the torpedo reload was intentional
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