- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today we’ll be talking about the bug fixes and improvements that we’ve been working on in the past 2 weeks. Thanks for your reports!
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Destroyed spall liners have been removed from the damage model panel
The damage model panel for your vehicles can be very handy while in battle: it allows you to understand which modules were damaged and which were destroyed so that you can make the appropriate tactical decisions. However, due to it being in the form of a two-dimensional pane, some issues arose: a destroyed spall liner module covered everything underneath it. This issue will no longer be the case anymore, as once destroyed the module will be hidden from the damage model panel.
Skull icons on the minimap now stay for longer!
The minimap is the most important GUI element for making tactical decisions. One of its capabilities is to show you destroyed enemies. This is signaled with a skull icon which only stays for a short period of time, even less than the hitmark indicating the type of defeated vehicle.
Because of this, we’ve increased the length of time of skull icons on the minimap to 7 seconds (from 2.5). You’ll now have enough time to figure out where the enemy was destroyed and make important decisions while in battle!
Reduced the damage to boats when colliding with terrain
We’ve found and fixed a problem that caused boats to be destroyed even by lightly touching terrain when running ashore. Now, boats are once again survivable and the damage is directly related to their mass and collision speed. In other words, you’ll be able to smash into the terrain at decent speeds without being destroyed now. Be careful though!
Challenger and Leopard sound changes
We’ve been working to make the engine sounds of the Challenger and Leopard 1 series of tanks sound as good as possible. Constant revving is now easier to distinguish, and they blend in better with sounds over the throttle.
We also found that the engine of the Challenger 3 TD didn’t sound quite right, as it sounded like a Leopard 2. We’ve fixed that, so now it sounds like the rest of the Challengers.
On the topic of the Challenger 2. We’re aware that many of you are wondering about these series of tanks and where the dev blog is regarding them. These tanks have already received a number of fixes, and soon we’ll publish a dev blog dedicated to the Challenger 2 where we’ll talk about, in detail, some of your reports. Keep an eye out!
That’s not all
A full list of improvements and bug fixes can be found below in each individual update now. We’ll quickly run through some: smoke grenades no longer create a double visual effect, weapons carried on aircraft have been rebalanced for high ranked Ground Arcade battles, and helicopter propeller signatures no longer fade away excessively at ranges, where radars will now pick them up more effectively.
There’s much more, so be sure to check out the rest in the below update notes!
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (16)
Comments will be premoderatedPlease consider reducing some of the fog and low clouds from ground battles, sometimes it is too much.
DuelofFates, This please!
DuelofFates, is it realistic? it is! sometimes fog is that dense you can't see your nose, that is not the case in game which it could
"The minimap is the most important GUI element for making tactical decisions" Also my team who does not care about my marker on a guy that can kill them
Another round of fixes is good Also can I ask what the progress on the Roadmap is so far? Its been nearly a month since the Blog and while I dont doubt you got many messages, Ijust wanted to ask if there is a forseeable release date for the Roadmap so many of us are helping to create
Muscle75, When we will be ready, we will publish article on this :)
Please, give some thought to minor nations' top tier MBTs. You gave a reload buff to the abrams, which is already one of the best MBTs after the leopards and the T80s/90s. Meanwhile, tanks like the ariete are at the same BR, while having zero survivability, no armor, no spall liners, slow reload, slower gun handling. The armor has been broken for years now, despite countless sources. Please, give some attention to those vehicles (ariete, leclerc, ...) either fix them, or lower their BR a lot.
There is a problem with the body rotation of the Type 10 tank vehicle. When will it be fixed?
AKIKO08, Please submit bug report here: https://community.gaijin.net/issues/p/warthunder
Seems Vilkas rpm bug was fixed too, did snail doo their homework right?
Still no news about M735????
There just can't be an Update without a sound change xD
when will the kf41 buffed and get his function launcher also his 6 rock ammo box and his controllable missiles ?
also pls fix the old bug where if u spawn in a vehicle with LWS after you just got shot down while in a helicopter with LWS ,the tank LWS keeps beeping always without beeing lasered
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