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It's fixed! №85

Today we’ll be talking about the bug fixes and improvements that we’ve been working on in the past 2 weeks. Thanks for your reports!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Destroyed spall liners have been removed from the damage model panel

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The damage model panel for your vehicles can be very handy while in battle: it allows you to understand which modules were damaged and which were destroyed so that you can make the appropriate tactical decisions. However, due to it being in the form of a two-dimensional pane, some issues arose: a destroyed spall liner module covered everything underneath it. This issue will no longer be the case anymore, as once destroyed the module will be hidden from the damage model panel.

Skull icons on the minimap now stay for longer!

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The minimap is the most important GUI element for making tactical decisions. One of its capabilities is to show you destroyed enemies. This is signaled with a skull icon which only stays for a short period of time, even less than the hitmark indicating the type of defeated vehicle.

Because of this, we’ve increased the length of time of skull icons on the minimap to 7 seconds (from 2.5). You’ll now have enough time to figure out where the enemy was destroyed and make important decisions while in battle!

Reduced the damage to boats when colliding with terrain

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We’ve found and fixed a problem that caused boats to be destroyed even by lightly touching terrain when running ashore. Now, boats are once again survivable and the damage is directly related to their mass and collision speed. In other words, you’ll be able to smash into the terrain at decent speeds without being destroyed now. Be careful though!

Challenger and Leopard sound changes

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We’ve been working to make the engine sounds of the Challenger and Leopard 1 series of tanks sound as good as possible. Constant revving is now easier to distinguish, and they blend in better with sounds over the throttle.

We also found that the engine of the Challenger 3 TD didn’t sound quite right, as it sounded like a Leopard 2. We’ve fixed that, so now it sounds like the rest of the Challengers.

On the topic of the Challenger 2. We’re aware that many of you are wondering about these series of tanks and where the dev blog is regarding them. These tanks have already received a number of fixes, and soon we’ll publish a dev blog dedicated to the Challenger 2 where we’ll talk about, in detail, some of your reports. Keep an eye out!

That’s not all

A full list of improvements and bug fixes can be found below in each individual update now. We’ll quickly run through some: smoke grenades no longer create a double visual effect, weapons carried on aircraft have been rebalanced for high ranked Ground Arcade battles, and helicopter propeller signatures no longer fade away excessively at ranges, where radars will now pick them up more effectively.

There’s much more, so be sure to check out the rest in the below update notes!

Once again, many thanks for all your bug reports that you submitted using our special service.

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