- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this week’s It’s Fixed, we’ll be going over some of the main changes and fixes that we’ve been working on over the past 2 weeks. The entire list of fixes are in the provided Update notes at the bottom of this article. Thanks for all of your reports!
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Crew replenishment icon issues resolved!
The enemy has hit one of your ground vehicle crew members. Fortunately, a replacement can be found if you’re at a capture point, but it takes time. The crew replenishment indicator slowly circles around… but disappears. What? Yeah, we noticed this too.
For example, the indicator started from above zero, which was quite confusing. We’ve found what was causing this, and have fixed this bug!
Several missile systems see adjustments
In this week’s update, various guided missiles have received several corrections: both for aircraft, and those used by ground vehicles.
As for missile defense systems, the Chinese HN-6 has received a corrected model and rotation in flight, in addition to this, the Soviet 9M311 and 9M311M1 have had their autopilot redesigned and their maximum overload increased!
For aircraft missiles, the French/German HOT-3 has had its range increased, the Soviet R-13M1 now has the ability to slave the seeker to the radar, and its guided flight time has been increased. As for the AIM-9D, AIM-9G, AIM-9H and AIM-9L, they begin guided flight earlier but activate the sensor a bit later now.
We’ve made all of these changes after carefully checking the sources that you send us in your reports. Thank you for helping us make the game more authentic in this regard!
Grass now shows properly in aircraft battles
For those of you with higher spec PC’s that can afford to enjoy the game’s fuller graphics. At high settings, you can even see grass in dogfights, particularly during takeoff and landing.
However, after the “Kings of Battle” major update, grass started to disappear in air battles (maybe a lawn mower was used), even on maximum graphic settings. This bug didn’t manage to last for long though: we’ve found the reason for this issue, so now you can admire the beauty of War Thunder’s grass in aircraft battles just like before!
There’s more!
This week’s full list of changes and improvements can be found in the Update notes below. Briefly, the cluster selection window now shows which server clusters are best for you, in binocular mode text no longer overlaps on the status indicator and map, and now in-game update notes are displayed for players who have selected any language in the game!
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (23)
Comments will be premoderatedPlease make it possible to save your visual option settings, not just controls. I want to be able to load a preset for screenshots and videos and a preset for high fps gameplay.
I went out with my new age mower and cleaned up the yards for you gaijin and now I am going to have to go and do it again 😒 all that work, that was a lot of grass 😁
Could you please tone down the vegetation constantly blowing around so much? Every map looks like a tornado is coming. It's almost impossible to use any bushes and trees for concealment when they are blowing back and forth non-stop. The mechanic is not as realistic as it is made out to be. Also, you need to undo the mechanic for applied camouflage vegetation being blow off the vehicles when hit by enemy fire. That's really not that realistic either. Not sure who or why it was suggested.
Tunguska buff.. okay, that's good. But what about Roland's? They should all go down in BR if they're not getting buffed. And stormer is still broken, missiles go through planes..
Still no M735 fix? It's been a couple of weeks now and the XM-1 feels weaker in full uptiers
tunguska stopped being useless
Now fix the air spawn for air realistic City map.
Could you specify what effectively changed with the HN-6 missile? Because "rotation of the missile in flight has been added" and "the model of the missile in flight has been corrected" is incredibly vague.
noice! good fixes, great work. hope the playerbase reacts well
Awesome i love to see grass in my plane
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