- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today, we’d like to share with you some of the new features and effects coming to War Thunder in the upcoming “Sons of Attila” major update!
New trees and wind effects
We’re introducing a brand new technology for the trees present on Ground Forces battlefields. Now tree branches and trunks will sway and move with the same wind forces that already impact smoke and weather during battles. In calmer situations, trees will be still and motionless. However, with gusty and stormy winds present, trees will move and bend depending on how strong the wind is!
Shots and explosions
In our efforts to make tank battles even more spectacular, the game will now have new effects for the discharge of powder gasses after every shot. Prolonged bursts of machine gun fire and autocannons now also lead to reddening of the barrels due to heating. The effects of hits to enemy vehicles have also been improved. Fuel leaking from burning tanks can also pour onto the ground in burning jets, and each explosion leads to the formation of a cloud of dust raised from the ground by a shock wave! We have also improved the visual effect of smoke munitions detonating.
Destroyable ammo and decorators
Now all external ammunition on vehicles, be it smoke grenades or bombs on aircraft suspensions, can be hit and destroyed by enemy fire. External ammunition can be destroyed without detonation (in this case it will be subtracted from the total ammunition load), detonated (with the standard parameters for damaging its warhead) or set on fire. The probability of a particular event depends on the power of the damaging factors of the hit projectile — the more powerful, the greater the likelihood of an explosion. So even well-aimed machine gun fire or a high-explosive shell that hits a tank can trigger its smoke grenades, and the enemy will find himself inside his own smoke screen. Lastly, if installed decorators are hit by enemy fire, they can also be destroyed!
Aircraft voice warning systems
On modern aircraft, voice informant warnings will now be present on those aircraft that had them. Pilots will be able to hear them both in third-person view and while playing from the cockpit. “Bitchin’ Betty” will warn you about dangerous altitudes, critical G-force overloads, warning signals from the radar warning receiver, and alert you to the readiness of guided weapons on the aircraft. In the “Sons of Attila” major update, “Bitchin’ Betty” will be available for the F-16 series and AH-64D, while Soviet pilots will have the “Rita” voice warning system for the Ka-50, Ka-52, Mi-28N, Mi-28NM, Mi-24V, Mi-24P (USSR), as well as for the MiG-29s.
An aircraft voice warning system is a pilot's best friend!
Realistic HUD for helicopters
The cockpits of modern helicopters will now also be equipped with fully functional HUDs similar to what some aircraft already have. The first helicopters to receive the new HUDS are the Ka-50/52, Mi-28N/NM and Mi-35M series of helicopters.
Comments (43)
Comments will be premoderatedWow, all the Russian helis getting new HUD's and yet the Longbow still has none of its unique features, or L model Hellfires.
L model hellfires? So are you ready for answer from USSR? Hermes missiles, Pantsir missile speed, 20km range, 1000mm penetration. Are you ready helicopter missiles, which are faster than air defense missiles?
Zverоbоy, I like how your immediate reaction about the USA getting an upgrade it needs is "Whatabout Russia!" when the USSR already has the best in class vehicles in numerous areas.
Wing vapour when :(
This should really be a thing in WT at this moment. I miss this feature in the game so much. Hits different when you hear over G and do not see any on your wings. :-/
Ok, looks nice, but where is my Gripen
Very strange they didn't add it. This would've been the perfect time for it. The A model could've been limited to RB74s and RB71s, then they could add the C model when they felt the game was ready for IRIS-Ts and Meteors / AMRAAMs. The Viggen just doesn't hold up against F-16s and Mig-29s.
Will you add wing vapour effects during high g turns?
Way to much smoke on guns - literally go check even on YT how red barrel actually looks in real life. This game have way to much smoke on everything related to MG like shoting impacts etc. Also wind animation on trees is terrible and way to fast. While yo at it remove this ugly bitmap like smoke effect and smudge on planes.
Pull up, pull up!
when is the update going live
FireHornet96324@live, Soon™
Ok but where is the apache's and ah1z cockpit?????
Ah man I ask that myself.
right?!
I'd also like to point out the helicopter engine noises being improved! As a huge fan of the Huey's unique sound, I'm happy to hear it in game at long last (on the dev server at least), as well as the nippy buzz of scout helicopters, and the menacing presence of gunships!
why did you only do the russian heli cockpits??? sounds and looks like russian bias but yall hate it when we call it out
Because people scream "rUsSiAn BiAs!!!11" at the top of their lungs whenever Russia gets anything good or even decent. I agree that the other nations' helicopters should have also received them, but it's really tiring at this point.
With past experience, sound tweaks always result in audio balance issues and missing/annoying sounds. Hope you guys took care this time to avoid it.
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