- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Firstly, we would like to extend our sincerest apologies to each and every one of you. We deeply regret the fact that our actions have let you down, and that we have failed to adequately address the concerns you have voiced over time. We share your passion for the game, and it pains us that our decisions have not lived up to your expectations.
Over the past week, we've been diligently analyzing the feedback you've provided. We acknowledge and agree with your concerns regarding the balance of the economy (Silver Lions and Research Points), as well as modification research. We have therefore prioritized addressing these issues as our immediate concern.
We are in the process of creating a plan to tackle these problems. While we have made some initial progress in understanding the scope of these issues and potential solutions, we anticipate providing a more detailed roadmap by the 14th of June.
We understand the urgency you feel for changes to be implemented, and we assure you, we share your eagerness. However, given the scale and complexity of a project like War Thunder, some time is required to ensure that any changes we make are both effective and beneficial to the player experience.
We are also continually reviewing the vast array of other feedback and suggestions we receive. Rest assured, these are important to us and will be addressed, but at this moment, our first priority remains the game's economics and progression.
We are truly sorry for the disappointment and frustration that we have caused. We commit to you that we are doing everything we can to improve the game, and regain your trust.
Thank you for your understanding and patience during this time. We value your continued support and your dedication to the game we all love.
Comments (730)
Comments will be premoderatedUntil I actually SEE a change made, I'm not buying it. Not buying anything, metaphorically or literally.
As a ten-year old player, I always feel anxious about the low income of silver coins, especially for some high-level silver battleships. This gaming experience is undoubtedly very bad. I understand Gaijin's idea of wanting to get more money to sustain the game, as this is the lifeline of a free game, but this kind of experience is really, really bad.
Wait, you have 10 years and already playing WT? ;) Reported!
maybe decresing research points or increasing their earnings may help
I love this game, played it from junior high school to college, I hope it can continue to accompany me.I hope you can listen to the voice of the players and make this game better
Let the economy benefit our grind yes. Also can we balance tiers with cold war and ww2 tabks nt being matched in fights? If someone choose to fend their own lower tier tanks, that is by choice.
Small good step, however, action speaks louder than words. And please please please work with a few CC's who have made good, solid suggestions to improve the game, because the players agree with them.
I'm not demanding, just go back to three years ago, and make do with two years ago
How gratefully we're receiving this information shows how much the community loves the game but feels they've been treated more like marks than customers for some time. As with most of the comments I've read, I'm cautiously optimistic that improvements to the economy are forthcoming, but as the man said - trust but verify.
"the game we all love" suuureeeee , i hope you reconsider rolling back all the little bumps you put infront of the players to slow down the grind process and the nerfs to all the assists, bonuses and everything. we are fed up. we will see whats next.
The problem is that you are trying to force players to spend money. I think it would be much better if you tried to reward those who support this game with purchases. Let them feel that if they support the game, GAIJIN really appreciates it. Maybe with content that is only given to paying players. Give them a little extra. Give them the desire to support the game, give them a more quality and entertaining time. And punish the one-tank heroes properly! Design an exclusive battle pass that players
A few new game modes wouldn’t hurt either. Say RUSH mode on large maps instead of flag capture. I’m thinking of real territorial occupation. And there are still many ideas circulating in my head. You could also do research on what was really popular in competing games and put them in the game as shorter events. 1-2 new premium vehicles will not bring the urge to buy. And I think if you were to draw players together according to their statistics, it would make the experience even better. I’m root
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