- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Hello! Today we will tell you about a new type of weapon that will appear in the game in the next major War Thunder update!
With the further development of more effective air defense systems, the only safe window for delivering bombs became ultra-low altitude, where aircraft remained outside of the detection zone of anti-aircraft radars. However, tree-top bombing is risky due to the chances of hitting the carrier aircraft with fragments of its own bombs. This is how retarded bombs first appeared - the bombs are equipped with an aerodynamic brake, or chute, to provide a low-speed fall.
Retarded bombs will appear in our game as part of the upcoming major War Thunder update. As experienced pilots know, you may already set the fuse delay on conventional bombs, which allows pilots to get out of the danger zone of fragmentation spray and the blast wave while dive bombing or performing tree-top bomb attacks. However, conventional bombs have a flat fall trajectory, which makes it very difficult to hit targets on the city streets, behind cover, or on locations with large terrain elevations. In addition, conventional air bombs fall too quickly and you can’t drop bombs on a sudden enemy, they will fly too far ahead.
Retarded bombs are perfect for strafe bombing, which is one of the most frequent bombing scenarios in mixed battles. Thanks to the parachute, these bombs slow down when dropped and smoothly fall almost vertically down. Retarded bombs can be carefully dropped in between houses, in a ravine or behind a rock!
Aircraft retarded bombs will have the full range of physical qualities of regular bombs - for example, they can be shot down in flight, so do not drop retarded bombs from a high altitude, as they can become easy prey for well-aimed anti-aircraft gunners. For aircraft equipped with ballistic computers, the drop area of retarded bombs will also be adjusted according to their specific trajectory.
We plan to equip a lot of aircraft of all gaming nations with the retarded bombs right when the update goes live. In the future, we will definitely add new retarded bombs of different calibers and different nations. Stay tuned to the news!
Comments (77)
Comments will be premoderatedMan I love that Title its Perfect <3
Oh, another useless addition like napalm, but this time you won't be able to hit stuff because crosshair is literally right underneath you.
Sounds like a skill issue to me.
In the article they said that the aim point would be adjusted. It won't be undernieth you. Just closer. It's a skill thing with low level attacks.
I don't understand how these are going to be remotely useful in War Thunder. It would be better if you gave us more realistic/customisable bomb fuses, rather than another pointless gimmick.
In RB and SB especially, they're going to allow you to make low-level attacks without blowing your own tail off; given their braked properties you can set your fuses to contact instead of delay, giving targets no time to evade your attack.
I know I'll get use out of them, a lot of battles, especially at tiers with jets armed with missiles, I fly high speed/low altitude to hit targets, and like the article says, I use fuse timing to not blow myself up, but sometimes the fuse timing throws off blowing up moving targets like tanks that get out of the blast range. These would mean I could use impact fuses in more cases so it's about where the bomb lands so it hits, not where it lands so that it gets the kill 1+ seconds later.
Based Bombs
This update is gonna be so epic. Another amazing addition
You're so funny
Looking at the comments proves that NOTHING will make this community even slightly happy or intrigued. I think that this is a pretty neat new addition, and can't wait to test it out!
This looks cool but im also scared to see how they will affect Ground RB
Because of what? How exactly will they affect ground RB? You mean how napalm ruined ground RB too? /s
M163 gunners best start channelling their inner C-RAM
Hell yeah
people in the comments really cant see the advantages of this huh
Im da bomb!
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