- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Project 56K Braviy destroyer was the first Soviet experimental carrier of the surface-to-air naval missile.
Project 56K Braviy, destroyer, USSR, rank IV
Features:
- Surface-to-air missiles
- Multitube mortar
- Radar
- Poor gunnery capabilities
The Project 56 Braviy (‘the brave one’) was commissioned to the Soviet Navy at the beginning of 1956 and immediately became an experimental carrier to test the Angara radar. In 1960, the ship was upgraded to the Project 56K, and in 1962 she was the first in the Soviet fleet to receive the Volna-M SAM system for testing. After the end of the test program, the destroyer took part in a parade and exercises in Severomorsk, USSR. In the fall of 1970, the Bravy was damaged in a collision with the HMS Ark Royal aircraft carrier , which was maneuvering during NATO exercises in the Mediterranean. After repairs, she participated in exercises and served in the Mediterranean, the western Atlantic, as well as off the coast of Africa. The Braviy was decommissioned in 1987 and scrapped for metal.
The Project 56K destroyer Bravy will appear in the game with the release of the next major War Thunder update and will become the first researchable ship in the game with SAM on board!
The Braviy shares many familiar characteristics with classic destroyers: Great mobility, and torpedo armament. However, you should not mistake this for any normal destroyer- this destroyer has an additional unique armament among her peers! Its main difference is its powerful rocket and missile armament of two multitube RBU-2500 mortars for unguided rocket launch depth charges and the Volna-M surface-to-air missile system. Mortars are capable of dealing tons of damage in a short time at close range, that’s why the ship is a perfect ambusher in the capture zones surrounded by rocks and small islands. The most unusual armament of the Braviy is her Volna-M SAM system with an ammunition load of 18 missiles. SACLOS missiles are capable of acquiring targets at 16 kilometers and are excellent for destroying aircraft at long and medium distances. Moreover, Volna-M missiles are also capable of hitting lightly armored surface targets, dealing tremendous damage when their 30 kg warheads detonate inside the hull. The mount has launching rails for two missiles, and reloading takes a very long time.
As for the gunnery of the Braviy, it would be most reasonable to also use it to destroy aircraft and high-speed boats. The main guns of the destroyer are a pair of 130mm cannons in one mount with a total ammo of 500 rounds. Radar and radio-fuzed shells make these guns an effective long-range air defense system, while three quadruple 45mm mounts shred to pieces any aircraft at low altitude.
Project 56K Bravy is a very specific ship that can be used in various battle scenarios, especially as an excellent air shield for early dreadnoughts or as an island ambusher. Braviy will appear at rank IV of the Soviet bluewater fleet with the release of the upcoming major War Thunder update - goodness, we can't wait!
Comments (88)
Comments will be premoderatedI sure do love killing props in my 4.3 boat that has Surface to Air Missiles and a Radar!
Minna do got a point tho.
The normal Pr.56 is already 5.0 without missiles
Being killed at spawn in a 5.0 plane by a boat you can not fight against and is just sitting behined a hill a spawn, sounds like a lot of fun!
So you never met the USS Douglas?
Fly between the mountains and islands to avoid being locked beofre reaching the ordnance drop range
Let me just point this out real quick. When I play the Saetta P-494 and sit on a cap point and spawn camp the enemy air spawn I already get DM's from people telling me to K....myself. How is this 5.0 ship vs 1940's era aircraft fair in any way possible? Naval battles nowadays are already a no fly zone, and this just makes it so that you can't even spawn in a plane for longer then 10 seconds. Guided missile ships should be fighting WW2 era stuff, they should be fighting things of that same Era.
Yup, it is always funny when War Thunder devs introduce a new ship, and boast about its AA capabilities. When in fact air is almost non-existent threat in 4.3+ naval BR, any plane just gets shredded to pieces in the first minute or two. Whenever I get the notification that an airplane appeared, my first thought is not "oh, no, what should I do?!", it is "Ah, a free kill! Please fly here". The air in naval battles should have its own BR levels, differentiating from ground and air battles.
Hold up, have you considered... NOT spawn camping?
Mmmm Radar missiles VS earlier jet and later prop planes. Mmmm Russian Bias as always
Ah yes, Russian bias, when America has had a shipnwith SAMs for quite some time now
"Poor gunnery capabilities" that's for sure not true, it will shred everything lmao
Yeah, how many more modern destroyers will the Ussr get? Some nations haven't received any, and some have only one.
Oh god please no. Naval is NOT ready for this at all.
The Douglas has been in the game for a year. The Saetta has been in the game for 3 years. Do you even play naval? Lmao.
I agree, Gijan, the ships are amazing, really. The level of detail is so nice. but kkang2828 is right, the entire naval game mode needs to be revamped first, for it to be popular/worth it.
So... the albatros/bussard will get their missiles or it will still be a decoration?
you compare SSM launchers with SAM launchers its not the same, before you ask something stupid research again.
Those are Harpoon missiles. They are purpose-built to crack ships open, whereas this ship is armed with SAMs. Fire these at something like a Brooklyn and you'll just piss it off.
Cant wait for these SAM missile to blast my Lancaster out the air in Naval.
I feel like its time to start rearranging the ships by eras instead of small ship -> medium ship -> large ship....already attacking a ship in a plane is guaranteed to end in a fireball. Naval has tracking radars and proxy fuses at BRs where you got no real chance to counter and now you are adding SAMs? And lemme guess, its gonna be at 5.7-6.7 range aswell ain't it? x_x With this beast roaming the waves, there should be MiG-17s and F-86 Sabres battling it out overhead, not Late WW2 super...
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