- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
A little more details of a recent update with noticeable improvements in the radar mechanics, the IRST range, and flight parameters of missiles.
SAM vehicles and IRST range
Recently, the developer team introduced important fixes and adjustments for the SAM systems in War Thunder. The main improvement was the increased tracking range in automatic mode (IRST - infrared search and track). The top-tier SPAAGs go beyond the 10 km range: the range of the IRST of the FlaRakRad and ITO-90 is now 15 km, the IRST range of the TOR-M1, ADATS, and 2S6 is 12 km. The IRST range of the pre-top anti-aircraft systems LAV-AD, Type-93, Machbet, SIDAM 25, SIDAM 25 (Mistral) has increased to 10 km.
Radar warning systems are back and boosted!
We fixed an annoying issue that was disabling the laser detectors in the radar-warning systems (RWS) of armored vehicles and aircraft. But the coolest thing with RWS is that they are now much more sensitive to radars and active seekers of missiles - the detection distances are now two, or sometimes three times longer!
Induced drag: swing the missile!
The Snail programmers were concerned by the insignificant influence of induced drag on the flight performance of missiles. The induced drag (or lift-induced drag) is the force that appears on the wing top and bottom sides due to the pressure difference. An increase of induced drag causes the missile to lose more energy in sharp maneuvers, as well as when flying at low speeds. Thus, by maneuvering intensively, the pilot can swing the missile locked on to their aircraft and, more likely, avoid being hit. Such maneuvering works especially effectively over long distances - the greater the distance, the more wobbly the missile’s course due to attempts to turn on the target.
Comments (29)
Comments will be premoderatedFine, great for planes, NOT great for tanks and AA systems trying to defend against CAS spam! The new parameters are so bad you probably couldnt even hit a maneuvering KA50 or even a Eurocopter. Maybe this is more "realistic" but balanced it is NOT. AA guns are only as good as the players who bother playing them, so we're now just making it even harder to be an AA gun while the CAS players get a turkey shoot?? This is NOT balanced.
Are there plans to add equivalent vehicles to the similar to the Pantsyr and TOR M1 systems missile range wise? A very nice update to the game as well! :)
Woah, This looks interesting!
Eternal glory to Gaijin.
I feel like the drag effect is a bit too high or it just affects certain missiles like the R60 too much
Good news, the game desperately needs more realistic physics for the missiles, because the current top tier missiles are better than the more advanced real life versions. 👍
This is not a sign of a major update, is it?
Literally first sentence: A little more details of a recent update with noticeable improvements in the radar mechanics, the IRST range, and flight parameters of missiles. :)
Finally I can waste my ammo in my Sidam faster than before.
so you can now possible be flareless and actually dodge a aim9l or r60m
Any news about the Tornado IDS unable to track air targets with radar? https://community.gaijin.net/issues/p/warthunder/i/l5jTyQRYMq2m
Submit a complaint