- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Hello!
Today we would like to tell you about the transition to the new file structure in the War Thunder game client that the development team has already planned for in the upcoming major update.
In short: the new file structure will speed up the installation of updates on your computers and consoles, as well as reduce the size of download files!
The goal of the restructuring is to break up a number of heavy game files into smaller ones so that when these files are changed, players on consoles and the Steam client will download smaller volumes. On a PC, for those who update through our launcher, a partial file update system has been available for a long time, but this file structure change will speed up the installation of updates. In fact, players will receive War Thunder updates faster - we save bandwidth for users with slow or unstable Internet connections on Steam, PlayStation and XBox versions, as well as speed up the installation of updates for all players.
There should be no change in the game's load speed: on SSD, the speed will stay the same, on HDD there may be a slight increase or slowdown in the speed of installing files, depending on the history of use and receipt of updates (due to fragmentation of data on a disk).
The new file structure will be applied to the installation directory of the War Thunder client in the next major update. If you participate in dev-server testing (see post here), you will receive a new structure in the first session of testing the update. To switch to the new file structure, you will need to re-download about 15 GB of data (the exact data volume will be known closer to the release of the update), but only once. In following updates, the volume of traffic for consoles and the Steam client will be significantly reduced compared to the current file structure.
In one of the next major game updates, we also plan to restructure the texture data, the heaviest part of War Thunder files. Details about the second stage of the transition to the new file structure will be announced later.
Comments (52)
Comments will be premoderatedHopefully this will fix the freezing on console aswell, everyday my game freezes atleast 3 times in a 2 hour span. Only for me to come back to battle and be dead.
Wow an ACTUAL game update and not just vehicle content.
You are not a big fan of reading changelogs, right?
How much will this mess up user made content? Like modified in-game models done via the include function pointing to the default unit with the file path? Example: include `` "#/develop/gameBase/gameData/units/tankmodels/us_m1a2_abrams.blk" `` now points to an invalid/non existent location.
Cool, but at least fix the thumbnail for this blog if ur gonna fix the game.
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Great - I wonder if texture compression will be upgraded. Textures are expensive on Storage. I wonder if the general environment textures will be updated. They look very dated compared to the models.
What about DirectX DirectStorage for windows?
Nice, updates were getting a little big.
Glad to see some work announced in improving the games design. I really hope you guys continue this (like you said for textures) with other areas too. Honestly, I really want you guys to stop adding new tech features (drones being the last major implementation of new features) and work more in getting the code for the game de-spagetified and optimized, so not only does it run better (and will probobly be smaller), but makes future development and tech implementations easier and faster.
This is fantastic. Awesome stuff, Gaijin!
Will this affect game modifications such as sound mods, user sights or user skins?
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