- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The upcoming War Thunder major update Drone Age brings new cool visuals to the game! Check out new explosions for ground and naval vehicles, improved hit camera, and more!
Improved effects for damaged and destroyed vehicles
We continue to improve the visual effects of damaged and destroyed vehicles. Explosions now look better - you will not only see detached external equipment, like canisters, tools, or spare tracks, but also torn off sprockets and wheels. Detached track wheels feature their own physics, and other players will be able to interact with them for some time before detached parts disappear. Sometimes, blown off parts leave trails of smoke and fire behind them. You will also see similar effects in naval battles as well.
An explosion of a ground vehicle as a result of the detonation of an ammo rack now consists of a set of several explosions that are chosen randomly - now such explosions will not be similar to each other. By the way, the same mechanics of explosions will be implemented for ships and boats as well.
Improved hit camera
In the hit camera, kill camera, as well as in the protection analysis menu, we have added high-quality models of shells and missiles - the same as in battles. We also modeled the detailed penetration process (for kill cam and the protection analysis) that is based on a procedural simulation of armor penetration.
Procedure effects of the shell hits
Both ground and naval battles will now have impact effects from the shell hitting armor. Depending on the shell’s type and caliber, you’ll be able to see smoke in the impact point, followed by the flame whirling out of the hole if the armor was penetrated at that point.
Flaming fuel
We improved the fire effects from fuel tanks and introduced a new scenario in the aircraft damage model - fuel tank explosion. New effects have been added for the fuel tank explosion both in the air and on the ground. Also, the fire area is now dependent on the volume of the fuel tanks.