- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We are always trying to implement vehicles and weapons in the game as faithfully as possible and we also constantly refine and clarify the behavior of objects in the game, whether it is an aircraft or a shell. This time we have finalized the control mechanics of the SACLOS/MCLOS missiles to meet the higher requirements for reliability with the physical model of missile flight.
For missiles of this type we clarified the available load of the missile depending on the flight speed and air density, in addition the missile will lose speed more accurately during maneuvers. These changes will allow us to realize more accurately the damage zone of this type of missile in accordance with those of their real prototypes.
As a consequence to all this there will be a noticeable reduction in the capability of SACLOS SAMs to engage high speed targets with altitude or heading parameters. Since missiles with such control types follow the line of sight throughout the flight trajectory when firing at targets with altitude and heading parameters the missile trajectory curves due to changes in target position and the missile will have to perform a maneuver with an ever increasing overload.
Such a trajectory leads to a high g-force requirement throughout the flight which combined with the trajectory velocity decrease may cause the target to be missed if there is not enough available g-force. Therefore the higher the target velocity and the higher its heading or altitude, the more difficult it is for the missile to hit the target.
This feature of the flight of SACLOS missiles will become more pronounced after the update of the physical model and pilots will be able to use it to avoid being hit by SAM. To do so we recommend maintaining high speed and a significant altitude or heading parameter.
Also if the physical model of the SACLOS/MCLOS is updated, the missile’s angle of attack due to gravity compensation by the missile guiding system, will become more noticeable. The angle of attack in the updated physical model will vary depending on the missile’s velocity. The angle of attack during the flight would slightly change the armour engagement angle for these weapons.
Glossary:
SACLOS — semiautomatic command to line of sight.
MCLOS — manual command to line of sight.
Target heading parameter — the shortest distance (perpendicular) from the point (origin of coordinates, location of instrument, cannon, launcher) relative to which it is determined, to the projection of the target's course on the horizontal plane.
Comments (66)
A good change
It's relative.
Changes like these are always nice and welcomed, not to mention this one being very gameplay relevant for high tiers.
Damn missile sams will have more difficulties doing there job than before. Even more noticeable with missile only Sam's like Roland and Lvrbv Stormer I really hope they add an extra parameter to aa vehicles to get the repair costs down Right now the repair costs is reversed the worse the aa the higher the repair cost(with finish truck being the only exception )
Well... early dev blog and a lovely one, thanks :D
wOw Incredible. where is only tank mode?
It's never coming, you might as well quit asking while you are ahead
Gaijin is too greedy to implement it. Your frustration might make you spend some cash on a premium plane/heli.
I have just come out of a game now where there was a great fight between tanks - then helicopters and spawn campers hit the spawn and the whole game collapsed - not even 3 SPAA's could deal with them - the more we go on the less fun and enjoyment this game has in it - well I am back to single vehicle preset's that way never get spawn camped and I don't get embroiled with the game I just get to drive the vehicles I like and that's it.
Yeah and because of you we will get worser and worser gameplay... Thanks
Gaijin give us italian ww2 aircrafts plis plis
Yes, I can't wait for the Caproni Vizzola F.6mz.
Meanwhile I'm here thinking: "Uhm.. what does this mean?"
It's very simple, they're making missiles behave more realistically.
They're nerfing SPAAs with missiles.
Will we ever se SAM systems like the SA-8 Gecko?
Yeah ... I mean, more realism is always welcome but War Thunder is still a video game and sometimes balance should come before "realism". Ok, SAM AA was performing very well in this game, too well some might say, yet at the same time I think it's no surprise to anyone that CAS at high tier is huge pain in the butt for anyone who's playing GROUND REALISTIC BATTLES for the tanks! Something like this change should also come with a Spawnpoint increase for CAS with a Loadout etc
Aircraft interfering with ground operations predates tanks' existence. And the air-to-ground loadout cost has already been increased.
Canicheenrage, It's a video game! Not real-life military simulator
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