- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Terramorphing
A large complex new feature transformed War Thunder battles, that didn't mean that we lost our attention on it even after the release.
We have already added many fixes to it - removed objects that remained in the air, fixed bugs relating to the entrenchment of some vehicles as well as artifacts that appeared on certain platforms (including MacOS). We also worked on performance, improving it noticeably as a result and fixed some related client crashes.
There are still more details on which we are working. At the moment we are still working on fixing the vibration of vehicles inside modified ground. We will keep you updated.
Added a protection map for consoles
In the “Ground Breaking” update, we added this new feature to the protection analysis - a “protection map” button. Although these mechanics sound similar, this new thing is pretty interesting. It builds on the armour of the vehicle that you are looking at, a map of vulnerable areas that can be hit by a selected shell type: it is no longer necessary to shoot manually at the entire vehicle to figure out which areas would be better to “hide” from the enemy. Highly convenient!
Today the “protection map” also appeared on the console version of War Thunder. Have fun exploring it!
Returned the belt choice for premium aircraft
Good news - this bug only appeared in test flights. The bad news is that it did occur. In test flight the weaponry belt selection didn’t work on premium aircraft in the reference modification.
Thanks to your bug reports we learned about this issue and quickly fixed it. have fun getting acquainted with the vehicles.
Fixed the display of textures
Something went wrong in this update. We fixed the textures of airfields, the decorations from the “bushes” section disappearing at some angles and the mesh screens on the vehicles. We also returned the missing textures of machine guns in turrets, the textures of some aircraft and missiles and even put back textures that were blocking the sight view in SB game mode.
A bit of retrospective
Immediately after the release of the “Ground breaking” update we gathered the initial feedback from the community that included your complaints about the bugs that showed up. If you encountered any of these - it is already fixed. Once again - thank you for the feedback that you leave under the announcements of major updates on the website and in the special thread on the forum.
We fixed a bug where the air respawn point in combined realistic battles appeared 15 kilometers away from the battlefield. Now the remote respawn point only works in battles involving top ranked aircraft - BR of 7.7 and higher.
Returned small ground units to aircraft AB, such as light pillboxes, machine guns and cannons that suddenly disappeared.
Restored the proper operation of the aircraft radar warning system (RWR) which might have failed to activate when, for example, your helicopter has been detected by enemy radar.
Promptly fixed the interface for helicopters - right in the first hour after the release of the major update and made many other important fixes so that nothing would prevent you from enjoying the “Ground breaking” update.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (25)
I don't think Gaijin has ever directly sent the whole community a detailed and well thought out explanation as to why there was an issue. And even better, they explained how they planned to fix it. Thats not common from gaming companies at all. I applaud you.
I 2nd this, as long as possible this should be done everytime, it makes problems more understandable and less frustrating, it also builds community trust.
Oddly enough, they delayed "it's fixed" so they could do just that. Another transparent attempt to make themselves look good. We'll see if they live up to it or if it's a one-off...I'm not optimistic.
"Returned small ground units to aircraft AB, such as light pillboxes, machine guns and cannons" This brings warm into my heart. Ground targets are half the fun of AB.
yeah, wonderful...now there are no ground vehicles. Gaijin's mantra, fix one break three.
Very nice, and thank you for fixing these bugs. Can you also please make sure to feed the server hamsters properly too? He fainted a few times in the last two days, which is really annoying for gameplay.
May I suggest you to take a look at the Japanese Ki-67's turrets firing arcs? They seem really off. They can't point in certain directions where they should be able to fire, and instead fire through the fuselage of the plane in some spots
Lmao, this. Was going to comment about the Ki 67 Turrets too lol
Yes yes, that's fine and all but where is the T-90M
Shush, embrace the bug fixes. Bug fixes are 1000000 times more important than some overly modern MBT that people keep whining for. Embrace bug fix my friend.
Cat_Clan_Leader, and infrastructure solutions are 1 000 000 times more important than bug-fixes...we're waiting.
This is very very positive :) thanks
as a mac user, this is extremely appreciated. thanks yall:)
When will Leclerc UFP get its fix ? We have been waiting since may 2019...
Please take a look at enduring confrontation attacker and bomber flights at high ranks (ranks 6 and 7) because they on a lot of the maps they will crash into the ground soon after spawning. This sometimes will result in the other team getting the points towards a win without having to intercept them, or it will just frustrate the team trying to intercept as their targets all lawn dart right when you catch them. Also, please fix the AI recon aircraft that fly off the map. Thanks!
what abaut fixing bullets that shoud bounce off armor plates but dont? what abaut fixing armor on french tanks where they shoud have 450 mm of armor protection minimum but are having 220mm vs rusian apcr rounds
Submit a complaint