- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The upcoming ‘Ground Breaking’ update brings three new locations for all types of War Thunder vehicles!
Aral Sea
The rapidly drying sea is both amazing and sad. The life of this small town on the shores of the Aral Sea was once linked with the sea, but now the desert sands have arrived. People left their homes. The seaport with cargo terminals, fish processing plants, bulk carriers and fishing vessels were abandoned and will never see a sea wave again. Here, on the sandy bottom of a dry sea and amongst the sand-covered ruins of a seaside city, War Thunder mixed battles will begin.
The new location “Aral Sea” will be waiting for players with the release of the upcoming update “Ground Breaking”!
Bourbon island
Bourbon Island is a location for air AB mode inspired by Reunion Island in the Indian Ocean. A characteristic feature of this large and flat shaped area is the gigantic pits of volcanic origin with a wide flat bottom - calderas. Inside the calderas and on the surrounding roads, attack aircraft and bombers will find enemy bases and vehicles, while fighters will tear each other apart in wide “circuses” of natural origin.
Vyborg Bay
This location for the War Thunder coastal fleet was created after the magnificent northern nature of the Vyborg Bay near Medyanskaya Bay. The main game part of the location is represented by a dense cluster of rocky islands covered with forest - so called skerries, between which, even a large artillery boat can be constrained, not to mention frigates. But in such a sea labyrinth you can perfectly steer fast, small boats, constantly getting from one shark frenzy to another. Larger ships will find their job along the perimeter of the skerry labyrinth, from where there is access to two of the three capture points.
Comments (70)
these maps are very pretty! i like them
Look Gaijin, can we talk? Historical MMing died out ages ago in air RB, so why force us to only get historical maps? You have a ton of really nice AB maps that we RB players would be more than happy to fly on so why not let us? I'm sure if you put up a poll you'd find the playerbase agrees with me that the variety would be a great shot in the arm for air RB and wouldn't cost anything so why not?
AB air maps arent for RB air What we need is a rework of RB maps, remove AAA and AI bots
Both of your ideas should die in the works. RB should stop getting sides of AB like those little maps with both teams already on the air and with little to do other than to shoot at each other as if it was Team Deathmatch. An actual Team Deathmatch proposal would be a lot better.
Any chance of you guys reworking the weather in ground battles? Sometimes when it's hazy and sun is setting or rising, it is literally impossible to see past 100 meters in front of you as the game starts to look like some brown/grey mess. This kind of a weather adds nothing to the game than a massive disadvantage to the team that has to face the sunset/sunrise during this weather.
Itdbe cool if we could play them more often than once per update
Thanks gaijin for Bourbon Island map, i'm from Reunion Island and that's a really good surprise
That Air map really needs to come to RB as well. It sucks that Air RB is missing half the Air maps in the game (and all the ones with actual meaningful terrain) despite Ground and Naval sharing maps across AB and RB. :(
I strongly suggest including the new air map for RB as well. RB maps really need more mountainous terrain, so it would please RB players to have this map as well.
There will be a removal of airfield AAA in the low tiers of RB?
Wait, Gaijin, it says: "People left their homesю" on the Aral Sea part
I hope its not yet another CQB trash
i've played it on the dev server when it was open, it's a massive map plently of room
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