- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Improving weapon control logic
There is a possibility in the game to switch to a specific armament in your vehicle that allows you to control only it - regardless of other cannons and suspended weaponry. However previously, in the case of aircraft, after such a switch the hotkeys continued to work. These hotkeys might already be assigned to specific actions for other weapons (typical example - the assignment of firing on aircraft machine guns to one key and cannons to another) which created a problem.
Now, switching to control specific weapons on the aircraft will block the hotkeys responsible for actions with other weapons. It has become more convenient.
Fixing the miraculous commander’s camera
The new functionality of the commander sights is very useful in many situations but what they didn’t know was how to make your own vehicle invisible. Because of the bug the hull of your ground vehicle and its cannon disappeared in the sight.
This mystical problem has been fixed.
Adding control for weaponry from commander position
We continue to expand the range of vehicles that have access to more useful functionality for controlling weapons from the commander's sights. If you have forgotten about it, we explained its functionality here.
Vehicles that have received this additional feature: ZTZ96, M41 SDF, leKPz M41, VEAK 40.
Correcting the rangefinder values in smoke
In the last “It’s fixed!”, we made an important fix to the game mechanics in aiming that began to ignore smoke screens when aiming at a target. But the vehicle’s fire control system with automatic range input introduced the maximum range into the sight and knocked out the player’s aiming in such situations.
Fixed! Now rangefinder values will be displayed as before, but this value will not be automatically entered into the sight.
Untied the electro-hydraulic suspension from the engine
We continue to work on vehicles with the hull aiming mechanics. This time we are fixing the cases of elevation angle failure when the vehicle’s engine is damaged or disabled.
In reality the electro-hydraulic suspension is capable of raising and lowering the hull without the help of the engine. Now it can be done in War Thunder.
Clarified hull aiming mechanics
Now, for the vehicles with hull aiming, the horizon control will no longer work with a damaged engine, tracks or transmission. The change will not affect VT1-2 which, with an operable running gear due to auxiliary electric engines, is able to turn even if the engine is inoperable until the batteries are depleted.
Aiming during crew replenishment or when assisting in repairs and firefighting will remain so that vehicles with hull aiming will not receive an additional penalty compared to conventional tanks that can aim and fire in such situations.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (35)
Client wont load and update seems to be broken. Fails to download/or update then crashes the launcher. Was working fine yesterday. Is it me or are other people having this issue?
Did not saw similar reports. Please join our forum -> technical section.
Will you fix the "Revived tanks in Ground Battles"? Its really annoying when an enemy tank revive as an undamaged ally tank and get a marker even on a minimap.
so where's my commander's sight for the CM11? Having a smaller playerbase than the ztz series doesn't mean you should ignore the vehicle
"Aiming during crew replenishment or when assisting in repairs and firefighting will remain so that vehicles with hull aiming will not receive an additional penalty compared to conventional tanks that can aim and fire in such situations." So when are you allowed THE OTHER TD's to do this or are you just catering to the hull aiming complainers right now? This is such a massive slap in the face of other TD's. You take a risk when taking those tanks out, you're just removing that risk for them now.
Regular td's can atleast move their guns a bit while stationary. The like 4 hull aiming tanks in war thunder can't move them at all without turning the entire vehicle. With the drawbacks that come with having hull aiming I don't see how this little bonus will be problematic.
ArthurKal, A disabled TD that can move it's gun is just as dead as a hull aiming vehicle. Some TD's can only move their guns single digit degrees. A half decent player knows how to avoid the gun of a disabled TD yet normal TD's don't get this luxary of being able to move while actually disabled. Normal tanks cannot move their turrets when firefighting, why should hull aiming get this single privilege? They're catering to complainers or they don't understand their own game as usual.
Commander sight for 9040 BILL. where?
Excellent work, Gaijin.
NO IT'S NOT FIXED MIG 21 IS STILL SHIT IN PS4
ERRR...can destroyed vehicles that look like undamaged vehicles be removed...its really anoying shooting at something that shows no sign of damage and ghosting yourself...also destroyed enemy vehicls showing blue mark of friendly?...wtf...this was not problem until few days ago...
Are you ever going to fix ghost shells?
Submit a complaint