
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Detection through the smoke
_880c09a3f38d84223c8d8c3baa63d86a.jpg)
Often using a smoke screen is only the way to survive and it’s a shame if you find loopholes in it. Thanks to your bug reports we spotted one of them which appeared after the major update and allowed illumination of the outline of an enemy ground vehicle even through smoke in AB game mode.
It’s already fixed! Now the smoke will reliably hide your vehicle from detection as before and you can use it confidently!
Objects disappearing in night vision devices
_ce8aeec980a9ba7f0a474c492cb010af.jpg)
This problem might have been observed by owners of the T-90A that has the “Shtora-1” system installed together with a night vision device. During the joint operation of a night vision device and a laser warning system in night battles at a certain angle, objects such as rocks and even pillboxes might disappear!
The “Shtora-1” is a great system that is worth researching on the T-90A but such an "X-ray" is not on the list of its legitimate features so we fixed the disappearance of objects. We are sure that this will not affect the effectiveness of the vehicle with its menacing look.
3rd person gun aiming failure
_757bcb891451513aedb7d2864e3a0cd7.jpg)
The next problem covers a much larger circle of tankers and manifests itself in a complete refusal to control your cannon when using 3rd person view. This unpleasant effect could be achieved by switching between different observation modes: binoculars, gunner view and commander view that appeared on many vehicles in the “Red Skies” update.
So now, we are bringing you back to full battle capability. The bug has been found and fixed!
Damage model change
In this update we fixed an annoying issue with the calculation of armour penetration in the cases of combined and layered armour when a projectile hits a joint of several plates, or in the area between ERA blocks. In reality, of course, ERA is not able to provide appropriate protection. But the issue was, that in such cases the calculated protection was even lower than those of passive armour behind the ERA elements. As a result, the upper front plate of many vehicles featured odd ‘gaps’ in small areas. The issue affected many vehicles with combined armour, especially Soviet MBTs. It’s fixed now! We’ve also fixed the armour penetration issue of HE rounds of small calibre, when their explosive parameters were obviously lower than the thickness of the armour at the hit point.
A new format for keeping your configuration files
We’d like to share with you some really good news concerning an infrastructure change that improves the game’s stability and reduces required RAM resources. Recently, we moved to a new format for storing configuration files. This change saves up to 200 MB of RAM, which is especially important for consoles, as well as weaker PCs in long and intense gaming sessions
Exit freeze
_f2da6f3ba5af2df7784a6a4678b7203f.jpg)
In some situations, a client might stop responding when leaving battle. Once again, thanks to your complete bug reports on our forums, we’ve managed to discover the reason and solve this issue. Thank you very much! Most fixes like this one are only possible thanks to your assistance with error reports.
The changes you feel
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (53)
can you fix my hopes and dreams please
Yeah.... this is what I need.... :v
i didn't know those bugs are existing.... well gj but! theres tons of unbalance problem that i dont think you will be able fix any time soon such as global warming... gl war thunder team was nice knowing you.
There is a difference between bugs/fixes and decisions
And please: When i tap escape when i in the waintinground than I will escape and not join! That was fixed but it comes back again.
when will you fix strv 103 aiming? and don't tell me to submit a bug report please, we all know its been reported and 'fixed' many times but the aiming system is still awful and inaccurate. PLEASE fix it
Please just fix servers
could you fix the bug where the strv 103 cant aim down? i haven't submitted a bug report, idk how too https://www.reddit.com/r/Warthunder/comments/o1lhym/strv_103_can_aim_down_in_3rd_person_in_gunner_view/ https://www.youtube.com/watch?v=ElnS74JsFoI
There is a RP bug my tank modifications are all researched but it say its still reasearching this really slow down my Tank research fix it please !!!
AFAIK we do not have any reports on this. Please submit valid bug report in Technical Section on our forum. Thanks!
Stona_WT, I have experienced this too, happens right after the first match of the game, and persists until a full restart of the game.
Great too See! Always love to see bugs being fixed!
When are you going to fix this soviet-german-japanese teams play vs italic-french-american ones? That's such a dumb decision by you to mix everything up especially in WW2-ish setups, or cold war-ish ones. Can you make it appropriate again? thank you
FPS still borked. Spawn an AB match, look behind at the vehicles (Jungle map as example) and FPS dumps to 45. Averaged 150+ consistently before Red Skies update.
Submit a complaint