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- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
![](https://static.warthunder.com/upload/image/!%202021%20NEWS/05%20May/Commander/CS%201%20(Maly)_2b33d4464a6ccf618d786126bcaa1deb.jpg)
Take a fresh look at ground battles in War Thunder - through a functional commander sight!
In the upcoming War Thunder major update, we will introduce commander sights for ground vehicles, primarily tanks. The commander's sight is not only an optical observation device, as on tanks of the mid 20th century, but also a complex fire control system, which includes night vision devices, a laser rangefinder, and so on. In order to make ground battles in the game more authentic and atmospheric, we plan to transfer some of the functions that are now implemented in ground vehicle binoculars and in the camera control menu to a specialized device - the commander's sight.
![](https://static.warthunder.com/upload/image/!%202021%20NEWS/05%20May/Commander/CS%204%20(Maly)_a4865ac98d27959cac0e7c54db3894df.jpg)
So, the commander's sight is a separate module under the control of the vehicle commander. It has its own rotation axis - for example, the simplest commander's sight in a Soviet T-54 or an observation device on the turret of modern tanks. The commander's sight has its own reticle and magnification, which corresponds to the vehicles in reality. On modern tanks, the commander's sight has its own night vision device or thermal imaging channel, and can also be equipped with a laser rangefinder. In addition, with the view from the commander's sight on some vehicles, a player is able to control an the AA machine gun on the turret.
Using the commander's sight, you can even fire at enemies using ocular refraction, if the vehicle has an eyepiece on the gunner's sight, or is equipped with an independent commander's fire control system. In addition, in Realistic battles we’re adding an automatic input measured distance from the laser rangefinder into the scope, which has already been implemented in Simulator battles - now, with the advent of the commander's scope, this function becomes logical.
![](https://static.warthunder.com/upload/image/!%202021%20NEWS/05%20May/Commander/CS%203%20(Maly)_179adb913e370555a7e117c677e69e21.jpg)
Since the commander's sight is a tool at the commander's workstation, if they are wounded, the commander's sight functionality will become unavailable to the rest of the crew. If the gunner or mechanic does not have dual control systems, the vehicle goes blind at night or in bad weather. So for maximum effect, hit the commander in an enemy tank!
What about the binoculars? We plan to leave the binoculars as a purely optical device - with its help it will no longer be possible to use the night vision and thermal imaging channels. In the next updates of the game, we will move the rangefinder functionality from binoculars to the commander sights.
Of course, the commander's sight does not affect third-person view, the view from the gunner's sight or from the binoculars - this is a new type of view to control the vehicle's fire control system. In the control settings menu, there will be new options to assign buttons to turn on/off the commander's sight and related devices and weapons - for example, an IR searchlight, a dual control mode for a cannon and a coaxial or anti-aircraft machine gun, and so on.
![](https://static.warthunder.com/upload/image/!%202021%20NEWS/05%20May/Commander/CS%202%20(Maly)_edf78b7b98f6dc870675a140e2d48fd4.jpg)
We hope that the new feature will please War Thunder tankers. We really like the commander sights and will definitely try to make them more diverse and functional.
The War Thunder Team
Comments (122)
This change pleases me, as a main of Sweden. Cool QOL change towards increased realism :)
So, hitting the module now actually have an effect on the enemy?
Cool
As the Commander, shouldn't we be able to also designate targets and give the gunner the order to open fire?
"in Realistic battles we’re adding an automatic input measured distance from the laser rangefinder into the scope" I really liked this feature in SB, but dont feel too confident about it in RB. I feel the game mode will become too easy and arcady. I dont feel this has been the case in SB because there are multiple differences, you have reduced situational awarness, have to identify target as foe before firing, and other aspects... Please reconsider the decision of adding this feature to RB.
LEEEESSS GOOO!! have a good work cookie : )
This is going to be... interesting. One question: will it have blind spots on WWII German tanks like the Tiger? IIRC the commander's cupola on such tanks had some in ~15 degree arcs.
:) i like this addition
Hmm. I'll withhold judgement. As I quite like things to be relatively authentic, with a limited nod to gameplay, by rights I should be over the moon about this. But I've been burned a few times in getting excited for a new feature, only for it to be a 'monkey's paw' type of thing, be careful what you wish for. For example, I hated the spawn camping done by players going into parts of the map not intended by the designers. To fix this, the traction of tanks was nerfed...
Seems like a nice and realistic addition to the game, however what worries me the most is the amount of keybinds for these 3 different perspectives. The game already has an insane amount of keybinds and this change just adds more. For now it seems like an unnecessary overcomplication. If the keybinds become even more complicated, then I would suggest streamlining some of the features in a future patch. I hope that the devs didn't go ham with the amount of keybinds needed to optimize the gameplay
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