- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Before every major update we release devblogs where you can learn in detail about new locations, vehicles, complex game mechanics and features that you will be able to try out in the game.
But you have often asked us to tell you in detail about work on improvements of already existing game mechanics and bug fixes as well as what’s new. So because of this we are starting a new section in which we will talk weekly about such improvements and fixes in the released updates so that you will clearly notice and like them in the game.
Saving shells
Let's begin the digest with a useful improvement in the popular “Protection Analysis” feature.
We have added a “Remember Ammo” checkbox to the analysis window. Switch it on and the shell will not be reset when analyzing the penetration on probable opponents with the same shell. Remembering the ammo will be also saved when exiting the simulation as long as you don’t select another vehicle type.
This will definitely come in handy for many players!
Interaction with the flight deck
In one of the previous updates last week we improved aircraft interaction with the aircraft carrier’s flight deck. Now aircraft carriers that can be found in many aircraft locations will better serve you. Your aircraft will no longer fall below deck when landing and starting the engine on the deck will not cause unexpected propeller failure. Reliable flight’s end for landing and confident takeoffs!
User made sights for rocket tanks
Do you remember that in one of the previous changelogs we added reticle sights for vehicles with rocket weaponry? This temporarily disabled the ability to install custom sights for those vehicles. And now we are fixing it! Now for BM-8-24, RBT-5, Calliope, Type 75 MLRS and other vehicles with rocket weaponry you will be able to create or use custom sights already published by other players.
Armor penetration traces on crew member models
Have you seen how cool the penetration on armoured vehicles are displayed in the game? Sticking shells, holes created?
In some places we overdid it a bit and the effects were applied even on the poor crews in open cabins.
The fix is out! Tankers will no longer display penetration traces.
Moving with a towing cable
The mobility of a vehicle with two knocked out tracks has been restored if a tow cable has been attached to it. Thanks to our players for the report on the forum. We have fixed this effect and now it is fine!
Tree durability
Some of the cypress trees in locations were too strong against vehicles and could stop the whole tank like here. We have fixed this issue! Now you will definitely be able to win in a battle, at least over the cypresses.
Skyscrapers
The skyscrapers in the location “City” have become more dangerous - you will not be able to fly through some of them like in this video.
Respawn points
We will end this digest with one more piece of good news: we have fixed bugs in the respawn points in the “White Rock Fortress”, “Frozen Pass”, “Campania” locations. You will no longer appear behind a slope or inside objects on the environment!
Read the full changelog for update 2.5.1.89
The War Thunder Team
Comments (188)
Are you going to fix the missile seekers "growl" sound? Its been off for months now. (EC simulator - german seahawk, g91)
Planes spawning on high tier carriers in simulator still spin around usually while stationary.
Can you please, for the love of everything good on this earth, add BR brackets to the helicopter PVP mode.
That's nice to see. All maps need a quality of life improvement pass, the new Kursk, doesn't render the railways and hills past a certain distance so you see full tanks and you can't hit them. Maps like Novorossiysk that are cluttered with debris still eat shells left and right for no reason, especially HEAT and HEATFS, they just disappear. Most maps have issues with bushes, trees and fences, some you can machine gun some not, but they are the exact same model - inconsistent.
This a a really nice post! I hope you would continue that step towards that "glasnost" ;P
Ok, but on the carriers with the catapults. Can you actually make them realistic, by having it actually lock into place and follow the line. Like for example. When you spawn you, could have the user throttle up and click a button to launch.
Credit where its due, this is nice idea and both pleasant and surprising change.
This is really cool. I'm definitely down for more of this kind of content!
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