- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Ratel ZT3-A2 represents the ATGM carrier modification of the Ratel family of wheeled fighting vehicles and represents the last major variant of the popular ICV series. Soon, this formidable bush predator will join the fight in War Thunder as it arrives to the top ranks of the British ground forces tree as part of the brand new upcoming South African subtree in update “Ixwa Strike!
Briefly: A South African ATGM launcher system constructed on the basis of the highly nimble Ratel wheeled ICV.
Ratel ZT3-A2, ATGM carrier, Britain, rank VI
Pros
- Powerful laser-guided missiles
- Good mobility
Cons
- Limited protection
- High profile
In the early 1960s, the South African military already identified the need for anti-tank missile capabilities. Subsequently, this led to South Africa procuring the MILAN ATGM in the early to mid 1970s. However, early use experience with the MILAN highlighted the weapon’s unsuitability for the African tropical conditions.
Being a wire-guided missile, the MILAN’s control wire had a tendency to get caught up in the thick African bush and get severed, causing the missile to go off target and making engaging moving targets even more challenging. As a result, the decision was made to procure a laser-guided missile. However, as international arms embargoes were imposed on South Africa, simply acquiring an existing weapon off the export market wasn’t possible. Therefore, South African engineers at the Kentron company went about designing their own laser-guided ATGM in the late 1970s.
The result of this undertaking was the creation of the ZT3 missile system. By the time the ZT3 system had been ready for production in 1986, plans were being drawn up for a modified Ratel 20 housing the newly developed ZT3 missile launcher in a modified Ratel 60 turret. The modified Ratel with the ZT3 missile system was developed in order to supplement the Ratel 90s in anti-tank operations as the latter often struggled to engage heavy armor in direct combat.
The Ratel ZT3-A1 entered production in 1987 and around 90vehicles of the type had been built by 1993. The ZT3-A2 was introduced in 2008 and continues its successful operation with SANDF units till the present day.
In War Thunder, the Ratel ZT3-A2 will be a new ATGM carrier arriving to the top ranks of the British ground forces tree as part of the new South African subtree, coming to the game with the release of the next major update. Combining powerful tandem shaped charge ATGMs with very good mobility, the Ratel ZT3-A2 will soon become a deadly force to be reckoned with at high tier ground battles while at the same time giving seasoned British tankers access to one of the fastest new missile carriers in the game!
Being based on the chassis of the nimble Ratel ICV, the Ratel ZT3-A2’s arguable biggest strength lies within its great mobility. Powered by a 282 horsepower diesel engine, the Ratel ZT3-A2, much like its differently armed siblings, can reach a top speed of 105 km/h on paved roads, while the overall mobility drops noticeably in more inhospitable terrain due to the Ratel’s rather mediocre power-to-weight ratio.
While possessing good mobility certainly is a more than welcome characteristic of any combat vehicle, mobility alone rarely brings destruction to your enemies. Thankfully, the Ratel ZT3-A2 is equipped with a three-tube missile launcher firing either the ZT3A1 Swift or ZT3A2 Ingwe ATGMs.
The Ingwe missiles, aside from possessing impressive penetrating power, also feature a tandem shaped-charge warhead meaning the missile is able to bypass the additional protection offered by ERA type armor, thus increasing the Ratel ZT3-A2’s effectiveness against many of the more advanced vehicles found at its rank. However, it’s worth noting that the Ratel ZT3-A2 can only carry a total of 12 missiles; three pre-loaded in the launcher with another nine stowed inside the vehicle. As a result, aspiring commanders of this vehicle ought to carefully aim their missiles as otherwise, they may run out of ammo much sooner than they think!
However, as with the other variants of the Ratel, the ZT3-A2 modification also fights with the same issue of lackluster protection. Namely, being only shielded by up to 20 mm of steel plating, the Ratel ZT3-A2 is just about protected enough to withstand machine gun fire and shrapnel. Furthermore, the vehicle’s rather large profile also makes it much more susceptible to detection by the enemy compared to other, similar vehicles. Subsequently, the Ratel ZT3-A2 will have to rely on its mobility for protection just as much as it does in the offensive.
The War Thunder Team
Comments (152)
Super Chonk
Small gun goes pew pew x3
PB: Honey Badger's a mean bitch, sir. Gaijin: She'll walk you in.
No picture of the 90mm turret version you can swap for?
nevermind, i thought you could swap the 7.62 turret for a 90mm turret with the zt3, but it is actually the launcher.
"...while the overall mobility drops noticeably in more inhospitable terrain due to the Ratel’s rather mediocre power-to-weight ratio." - It is not about power to weight ratio.
“I got him! I got him! I got him!”
Literally the most disappointing patch in the last 8 years....
Did you forgot about hot tracks ?
I hope development team will consider to add K1 tank and K2 Black Panther tank of South Korea.
Who would get those ? And anyway, they aren't needed in the game yet ...
Well Gijians seems to be pulling away from what made this game so popular in the first place WW2 Era vehicles every update patch seems to keep pushing the game from the Warthunder people loved and making the game not all that grand with choices like match making USA allied with Japs WAY TO GO!!!!!! DUMB IDEAL!!!!!!! Warthunder from the start was WW2 Era game I was fine with the new stuff coming but sense the start of it things just seem to get worse for the original game.
An I am not saying that the new Weapons are no fun its just when you want to experience a WW2 fighter vs its counter part for that time guess what 90% of time doesn't happen and this is due to you guys not making it worth wild to play other nations. Take the Match maker change this is due to lack of people playing a pacific country, which Giajin caused this issue because like Dozer15 Pointed out you seem to add GERMANY OR RUSSIAN over any other. MAJOR PROBLEM FOR WARTHUNDER FUTURE!!!!!!
War Thunder was never intended to be a strict WW2 era game.
South African should have been part of a Commonwealth tree. NOT GB TREE. The 5th line SHOULD have been GB's Light tanks/wheeled vehicles. They could easily make a CW ground tree. And they can even make one without copy past. Sure some vehicles will be based on other nations vehicles. But they would still be unique to the CW tree. But instead Gaijin decided to f up that possibility.... Sure their Air tree might contain a some copy past. But not enough to not add a CW tree.
this is an incredibly unhelpful idea. britain is one of the minor nation and has nothing in terms of mobility, adding the SA tree to britain was an amazing idea as now nations that otherwise wouldnt be big enough for their own tech tree can be bolted on to nations such as france, italy, and china to help fill gaps where their own tech lacks
War__and__Peace, War__and__Peace except that france could have enough vehicule to be a big nation but its seems Gaijin prefer to give them to Germany or just not bring them in the game
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