- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!
Aviation
Q. Will Germany be getting its own Phantom variant soon or the MiG-21Bis DDR?
- We plan to add a german F-4 this year, more precisely about how “soon” we can not say.
Q. Can we expect to see the Sea Harriers (FRS.1 and FA.2) for the Royal Navy aircraft branch in the future? Perhaps also the Indian Navy FRS.51 with Matra Magics?
- So far we can only say that Sea Harriers are in our plans.
Q. Will we see “swing-wing” aircraft in War Thunder soon?
- Yes.
Q. Currently, post war British jets are still using WW2 era bombs. Are there plans to revamp these loadouts for post war bombs?
- We have quite a few reports about various historical inaccuracies. We are aware of this flaw and will definitely fix it on a first-come, first-served basis.
Q. Do you plan to add vapour clouds for modern aircraft when pulling high G loads?
- If you mean the Prandtl-Loeart effect, it is already implemented in the game when approaching the sound barrier, but we plan to improve it visually and add this effect also when maneuvering under certain conditions.
Ground Forces
Q. Are there any plans for more Multi-Purpose ammunition, like PELE/FAPDS for example?
- There are no concrete plans. The question requires some study but we think such ammunition can be useful in the game.
Q. Can we expect to see the modern MBT for Japan in the coming updates to make Japan more competitive?
- The Japanese Type-90 tanks are quite effective at their BR. The recent BR changes may affect them and efficiency may decrease, but here we have an opportunity to raise the rate of fire (according to some sources it may be higher than now). As for brand new tanks, we don’t have many options for “modern MBTs” for Japan, in fact only the Type-10 remains, which is even more of a mystery compared to other MBTs. Although we think with time it will appear in the game, although its defense characteristics will most likely be assumed.
Q. Currently the commander view on modern tanks still reflects the “binocular view” of WW2 era tanks. Is it possible we will have more realistic CITV in future for modern tanks with Commander cameras?
- We are working in this direction. The results will be reported separately in the devblogs.
Naval Forces
Q. With the split between Blue-Water Fleet and Coastal Forces, is it possible we could see some nations receive an example of one tree but not the other? For example where examples of smaller boats are harder to find or the opposite where one navy does not have lots of examples of larger warships?
- We think it is possible, but first we will try to add to the game fleets of those nations which have both fleet research trees.
Q. Is it possible we could see a Naval / Ship Arcade Assault mode similar to tanks and aircraft? This mode is particularly useful for stock vehicles and helpful for obtaining early modules.
- We haven't made any such plans yet, but we will think about it.
Helicopters
Q. Are there any plans to implement “Buddy Lasering” to Helicopters with laser guidance? Where a teammate can designate and lock a target for a compatible teammate vehicle?
- There are such thoughts, especially since technically it is quite simple to implement, but we need to think about the implementation and the meta.
Q. Do you plan to add any helicopters for Squadron vehicles?
- Not in the coming updates of the squadron vehicles.
Q. Some helicopters like the Lynx, Huey family and Scout could have a door gunner on either side of the helicopter with a high calibre machine gun or gatling gun. Is it possible we could ever see this configuration in game with player controlled and AI gunners the same way bombers have them?
- Not excluded, especially since there were variants with guns in such units, for example the French used up to MG15120.
Misc
Q. Will it be possible to re-order crews? As in drag or slide existing crews left or right in a lineup for better rearrangement?
- There are a lot of technical features that prevent from doing it quickly and easily, so probably not.
Q. Will it be possible to select a specific shell in each belt in the aircraft protection analysis system? Right now you can simply fire the highest shell of any belt and not pick specific examples.
- Yes, such functionality for armour analysis is in the plans, as well as adding aviation threats to the armour analysis of ground vehicles.
Q. Do you plan to continue remodeling obsolete aircraft models? For example A6M series which clearly show polygons on the hood for example. In addition such work will allow you to add new models. A6M8 “Model 54” and Zero A6M7.
- Yes, it is planned
Q. Although aviation has a guided missile tag display will we see warning systems similar to the top helicopter ones. There are vehicles in the game which were equipped with such: F-4 Phantom II with AN/(APR-26 warning system for example?
- Top helicopter systems detecting missile launches in the optical spectrum by the flare of the starting engine. AN/APR-26 is a station for detecting the fact of the SAM launch are quite specific samples. For countering aviation missiles such stations may be useless but those radar stations that can give information to pilots about the change of operation mode of the enemy fighter's onboard radar and distinguish between search, track and for example illumination modes will certainly appear in the game.
Q. It's been a long time since there was any news about World War mode. Are there any works being done on it and when we should expect the start of the new season?
- The work is ongoing. The mode will regularly receive new seasons with new features and content, so keep your eyes out for announcements.
The War Thunder Team
Comments (143)
One of the best q&A ever, quite precise answers.
Agreed. This is a SOLID Q and A with decent questions and straightforward answers.
Definitly. Love those yes and no answers. :D
So, how about BR decompression?
but the queue times ))) the hamsters can't handle more than 10.7 )))
Risu_31s, My average Q-time is about (guesstimate) 5 seconds for ground RB, which is the most popular game mode by far. I don't mind waiting for 30-60 seconds or even 120 seconds if it means my match will be more balanced and fun. Right now I'm playing 10 matches in the hope that I get one good one, but the only reason I'm playing is that ONE good match where the matchmaker has somehow managed a fair matchup. (looking at you, T-54 and MiG15 vs Leo A1A1 and G91 matches)
As a point of clarification, pretty much all modern MBT Armor and Ammunition are estimates in this game. Whilst I understand the intellectual rigor you put into it, the plain truth is you guys don't really know how well any of them actually work. As long as the armor is applied in a common sense way and taken account in BR it's really not a big deal as classified stuff is, well, classified. For things like the Type 10 and the OF-40 Mk.3 don't get too hung up on it. Do the best you can but the need for the vehicles outweighs the possible inaccuracies. Especially considering your top tier armor isn't that accurate anyway. And yes, I know this to be true. ;-)
yeah i call bs on them. type 90 has wrong armor, penetration, acceleration, gun handling, and reload. they know it. but now when the japanese win rates dropped below 40% they suddenly realized how badly the type 90 is implemented and they are going to give it a better reload. of course, as we all know gaijin, the reload would still be not accurate, but at least they try to show that they care about japan. if they are going to fix the reload, they better fix the shell and armor as well.
netanelyat, I like how they even try to lampshade the Type 90's reload as if it only MIGHT be better. No, it is better - it should be much faster - they just gave it a fake reload on purpose.
This is actually a genuinely well done Q&A, this is how it should be done Gaijin, keep up the good work :)
Thank you Devs! I know your work often goes unappreciated, but I would like to say thank you from the entire community for making a game that we love better! :)
they literary sneaked top tier Premuim but i guess you don't Give a mate
blackbeard_teach, what?
Please at least address br decompression, I and many others feel as though the lack of progress in this area is going to be the death of our favorite game. At least for a weekend, just up the br to 11.0 or 11.3 and see how the queue times change if you are so worried.
That requires brain cells to have!
DECOMPRESS BRs! The Leopard and Object 120 did NOT have to go lower! In what fantasy world do you guys live in where Leopards and IS-2s fight each other???
Thus, in reality, IS-2 was still relatively actively used in the 70s. Even in the armament of the Soviet/Russian army it remained until 1995.
csla1972, I don't think their main point was from a historical standpoint but a balance one, battle rating do need to be decompressed E.G. how is it fair that in alot of games stuff like the pershing has to face the is-3? and there's many other examples i won't list
Great Q and A thx guys :)
not great, because there is no question like this: when sabra mk.2(M60T) come to USA ground tech tree as regular vehicle, after coming TTS?... and 10.0?
Ah yes, avoiding the problem of now unbearable BR compression. Sure do love fighting Yak-38s in my G.91 R/1.
As always, answering the questions they want to, and not the ones most of us want answered. Nicely sidestepped as usual guys.
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