- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In the War Thunder “New Power” update, we are dividing warships from all playable nations into two separate tech trees with traditional vertical research - blue-water(larger ships) and coastal fleets(smaller vessels). Torpedo boats, gunboats, and frigates will be upgraded in their own tree, while enthusiasts of larger ship classes will be able to start research immediately from reserve destroyers to heavier ship classes. In this case, ships of all classes will still meet together in battles, the ships you have already researched will not need to be researched again, and the crews will be able to master any types of ships without restrictions.
The division in the fleet tech trees requires changes in the cost of researching, buying and repairing ships from different classes. For details on these changes, see this table. Please note that the maximum reward multiplier in Silver Lions for the blue-water fleet has been increased from 150 to 280% in AB and to 360% in RB.
Due to the rearrangement for the majority of destroyers by ranks I and II, and the reduction of the multipliers of rewards for linear units to a level corresponding to their rank, we are forced to remove from sale all premium vehicles of this class, while maintaining their current economic parameters. In the next updates, we will be adding new premium destroyers and cruisers for ranks I-III, but with new, more relevant prices. These new vehicles will allow you to quickly reach the top battleships and cruisers, and in the New Power update we are already planning to add 6 initial premium rank I destroyers and two destroyers of rank II-III.
- Type 1939 (T31) - Germany, rank III, BR 3.7, 5040 GE, 284% RP
- Z20 Karl Galster - Germany, Rank III, BR 4.3, 6090 GE, 308% RP
- Project 7U Stroiny - USSR, III rank, BR 4.3, 6090 GE, 308% RP
- Project 41 Nesstrashniy - USSR, Rank III, BR 4.7, 7080 GE, 332% RP
- Geniere - Italy, Rank III, BR 4.3, as part of a pack, 332% RP
- USS Welborn (DD-195) - USA, rank I, BR 3.3, 250 GE, 150% RP
- USS Moffett (DD-362) - USA, Rank III, BR 5.0, 1300 GE, 272% RP
- 1924 Iltis - Germany, rank I, BR 3.7, 250 GE, 150% RP
- Kerch - USSR, rank I, 250 GE, 150% RP
- Montgomery (G95) - Britain, I rank, BR 3.3, 250 GE, 150% RP
- Class J (leader) - Britain, Rank II, BR 4.0, 1000 GE, 248% RP
- IJN Satsuki - Japan, rank I, BR 3.3, 250 GE, 150% RP
- Aquilone - Italy, rank I, BR 3.3, 250 GE, 150% RP
Premium destroyers available for purchase on the Market will be hidden in the research trees for players that haven’t purchased them. But you can still find them on the Market with a search.
The changes will also affect squadron vehicles: The Project 35 will be moved to rank V in the USSR coastal fleet tree with an increase in research cost to 520,000 squadron experience and a maximum purchase price of 5,600 GE; The IJN Shimakaze will remain at rank III with the same squadron RP and Golden Eagles cost.
In the War Thunder “New Power” update, we are presenting the first battleships and battlecruisers! These are giant, heavily armored ships with large-calibre guns. Most of those added currently were built at the very beginning of the 20th century; it was these war beasts that represented the main force at sea until the beginning of World War II. Read our devblogs, where we will tell you about some of the battleships from the upcoming update War Thunder: “New Power” very soon!
Comments (282)
May be worth to look at ships again... For the King and Country.
ahh i get it, nvm
Kawachi!!
"In this case, ships of all classes will still meet together in battles," This will not go well without date restrictions. We can't have Hippers and Spees in the same battles as PRE-WWI dreadnoughts. I bet this is how it's going to be though because.....Gaijin....
And again, in a typical Gaijin fashion....i expect to see those pre-WWI ships, with 0 anti-aircraft capabilities....to have to fight against bombers/torpedobombers...which didn't even exist during their time....oh boy this will be "fun"....
Yessssss
Noooooooooo, all my hard work :(
i think War Thunder is finally turning into a good game ;D jk it always has been but now its even better
About time you guys split the small boats and big ships in the tech tree. I've been saying this for ages. This won't solve all the naval issues but it's a step in the right direction. Please make separate maps and game modes for the two next. The maps/modes that force the big and small ships to play together are the other big issue with naval. Fix that and honestly I think naval will finally become actually good.
Finally battleships..... Though I still have little hope as the overall RP/SL is still pathetic... Plus aircrafts and modern stuff mixed in which just makes things silly...
I don't think the effects of the new engine can be found in this pv. Can I expect the new engine to improve the effects of the Navy?
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