- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!
Aviation
Q. With the introduction of medium range missiles as well as increasingly fast top tier aircraft now and in the future, maps in top tier air realistic battles are becoming increasingly cramped. Are there any plans to mitigate this going forward?
- Yes, we have already increased the battle area in the high ranks and if necessary we will do it again in the future.
Q. Both the Jaguar GR.1 and the Jaguar A were capable of mounting flares. In game, currently neither variant has them, yet they are ranked with the high end jets that have them. Do you have plans to introduce them for these aircraft to better assist them?
- The Jaguar A and Jaguar GR.1 currently featured in the game have incorrectly modeled supports for the installation of the Tracor AN / ALE-40 flare units, which were installed only on later aircraft modifications. This will be fixed in a future update. The French version had its own Matra-Philips ARAL 1A / 1B Phimat system with a different mounting method. It will also be modeled in a future update. On the British Jaguar GR.1 (not to be confused with the later version 1A that was not presented in the game), in reality it was possible to install pods with countermeasures, but the question of adding them to the game has not yet been finally resolved.
Q. Is it possible to load the IL-28Sh at the same time with bombs and with missiles or use other variants of mixed load? Some of such combinations will fit perfectly into the load carrying capacity (less than 3000kg). Example: 1.5t missiles + 1.5t bombs will make 3t load. The maximum isn’t exceeded, the weapon control elements are different, so why not?
- We are trying to add a large number of suspended weaponry combinations where it was technically possible. We will consider this option and don’t exclude its addition in one of the next updates. Follow the news and leave your suggestions on the forum in the appropriate sections.
Ground Forces
Q. Are there any reasons why there is not a permanent “Tank Only” mode?
- One of the main features of War Thunder is the ability to combine in one single battle different vehicle types and we find this mode more interesting than just single ground battles. Additionally the game also has a lot of modes so adding another type of ground battle on a permanent basis makes no sense from our point of view.
Q.Sometime players are entered into night matches without having NVD unlocked. These players cannot compete with players that already possess thermal vision or IR devices. Are there any plans to limit night battles for players with vehicles that do not have NVD unlocked?
- There are no such plans but we reconfigured the weather conditions and day times so that night battles were always in good weather conditions and with moonlight. In addition we don’t exclude the future implementation of lighting shells and mines.
Q. Swedish top MBT’s and top tier vehicles in general have a really high repair cost, significantly higher than any other nation. This puts people off of researching and playing these vehicles as even with a 4+ kill game, a single death will outweigh the cost of your rewards. Do you have any plans to review these costs and better balance them so thank vehicles don't receive repair costs in excess of 25k Silver Lions?
- There are no artificial restrictions on the repair price - it depends on the vehicle efficiency. Repair costs will be constantly updated on the basis of statistics but we also plan to make some changes in the algorithm for calculation the repair costs which will lead to a price decrease for some vehicles, for example STRV 122.
Q. In top tier battles, it's quite common to see a lot of the small variants of some maps very often. Is it possible you can distinguish and separate these maps out, so that low tier vehicles can see the smaller variants, whilst modern top tier vehicles have the larger more spacious maps? Top tier gameplay it not well suited to these maps.
- Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more.
Q. In the past top ranked MBTs were balanced around shooting weak spots. With the introduction of volumetric projectiles shooting weak spots has become more inconsistent. This benefits certain vehicles more than others. Are any additional algorithms to the volumetric calculations planned to make the system more predictable?
- As we know, in the top rank the main type of shell is the APFSDS the core calibre of such shells is usually much smaller than that of the cannon and is 20-40mm. In this case the implementation of the “shell size” mechanics for calculation of the penetration has had an effect on reducing the number of vulnerable zones much less than for tanks in other ranks. In addition, in a recent server update we fixed some issues with armour penetration at large angles which was relevant for the top kinetic shells. We also have plans and are working on the fixing and improving of these mechanics.
Misc
Q. Mines are a really interesting addition, but they don't last very long and this limits their tactical use. Do you have plans to review mine active times in the future?
- Yes, we do have such plans.
Q. Can you tell us the status of Mac and Linux development for the game? More recently there has been more and more bugs and less overall fixes for these platforms. Can you tell us anything about Vulkan and if support will be introduced for War Thunder?
- This isn’t true. The number of bugs on these platforms hasn’t increased, we fairly quickly release client fixes. Also Metal has recently become available for MAC users for which we have more positive feedback. Yes, there are some bugs there but we are fixing it and in this case it is possible to use Open GL parallel. The Linux platform is complex itself because of different distributions, builds and drivers but we are also doing our best here.
The War Thunder Team
Comments (408)
Maybe you can introduce a mode were all forces fight together on a large map (a mixed form of World War mode and enduringconfrontation)
They didn't even bother answering any naval questions this time. No wonder this goddamn game mode is dying, the devs don't address the problems.
"Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more". Where is these statics Gaijin? Those who locked ban/ dislikes those maps were players who was at a lower rank vehicles and don't want to drive a slow WW2 vehicle on a big map. Now with high tier it is a fast paced battle, were the enemy team can get into places faster and spawncamp! Secondly Strv 122, CV90 40's Lvbr 704 and cv90 120 cos...
Your comment got cut off... But I am gonna guess you said someting along the lines of "cos...t more then 80-110k SL for a full lineup." I have got comments like "u dont have to play all your lineup" but then if I ask them is like, but if I die I wanna spawn in again and help my team.... this ppl you can´t argue with, stop playing only USSR and play SWE for a change and see if you have the same comment then.
I dont like how you dismiss top tier not liking small maps, just because someone has a map banned doesn't mean its for 10.7 it could just mean they hate that map or dont want it at a lower br since there isnt a way to make a preset map ban for BR's. I actually hate a lot of the maps in the game for 10.7 since they are mainly made for tanks 4 decades prior, you have 2 maps that work at 10.7; Fulda and Sani thats it you then have some larger maps that do okay but its not enough.
"Compact" maps at top tier suck! It is bad gameplay and those that "like" it are lazy and don't give a rat's butte about actual good gameplay... Ban the small maps at top tier!
"Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more." This is why ppl look down on yall because you missed the point. The ban system is limited and only affects a map as a whole. A small compact map may be great for low tiers, but terrible for top tier. Most players play both top and low tier, you cant ban a map without it affecting both. So you cant claim that top ranks enjoy everything.
There is no limit to how frequently you can change these options, so you can change your ban/dislikes to match your preferences for your lineup as you see fit.
My issue with the statistics watching only is it's a false representation in that it's only "most bans" or "most dislikes." Because you can't ban all the ones you dont like or for different reasons. I've been in plenty of matches were 1st thing I hear starting match is "I hate this map so I'm out." The stat isnt going to show that. Like the OP tried to say, a map they may be great for pre-modern tanks may be horrible for modern tanks with better optics, faster and more accurate modern rounds.
"We are trying to add a large number of suspended weaponry combinations" what you have consult an oracle? The magic 8 ball? I thought you controlled the program not the other way around
So why do helicopters not have a higher SP cost as aircraft do in ground RB? As a relatively new player to top tier game play, I find it very annoying and soul-sucking to be snipped by a helicopter with a missile sitting five kilometers away all the same while contesting with enemy tanks that are spaded resulting in having an advantage due to better performance. So why is the SP cost of helicopters so low?
How are Q&A question selected ? It's a genuine questions as i'd like to ask some stuff, liek why are airspawn allowing revenge killing, coud they be moved back above their AF which would give enough time to someone to move from it's last known position, is there any plans to add new mechanics for heli EC so it's not just a slaughterfest with k50 agaisnt hueys, will they remove the arcady tracking system from non radar SPAA and tanks or better it so trees and buildings block the tracking.
it would be nica too if to have tha tracking enable you actually had to aim directly at the aircraft first
F11F-1 rep cost is 35K. I think it is a joke. Just as the soviet TU-4 is also a joke (40K+ rep cost), because the chinese Tu4 has just 10K rep cost. Is it mirroring the chinese pilots and hangar workers are underpaid and they are working for less money? :D
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