- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!
Aviation
Q. With the introduction of medium range missiles as well as increasingly fast top tier aircraft now and in the future, maps in top tier air realistic battles are becoming increasingly cramped. Are there any plans to mitigate this going forward?
- Yes, we have already increased the battle area in the high ranks and if necessary we will do it again in the future.
Q. Both the Jaguar GR.1 and the Jaguar A were capable of mounting flares. In game, currently neither variant has them, yet they are ranked with the high end jets that have them. Do you have plans to introduce them for these aircraft to better assist them?
- The Jaguar A and Jaguar GR.1 currently featured in the game have incorrectly modeled supports for the installation of the Tracor AN / ALE-40 flare units, which were installed only on later aircraft modifications. This will be fixed in a future update. The French version had its own Matra-Philips ARAL 1A / 1B Phimat system with a different mounting method. It will also be modeled in a future update. On the British Jaguar GR.1 (not to be confused with the later version 1A that was not presented in the game), in reality it was possible to install pods with countermeasures, but the question of adding them to the game has not yet been finally resolved.
Q. Is it possible to load the IL-28Sh at the same time with bombs and with missiles or use other variants of mixed load? Some of such combinations will fit perfectly into the load carrying capacity (less than 3000kg). Example: 1.5t missiles + 1.5t bombs will make 3t load. The maximum isn’t exceeded, the weapon control elements are different, so why not?
- We are trying to add a large number of suspended weaponry combinations where it was technically possible. We will consider this option and don’t exclude its addition in one of the next updates. Follow the news and leave your suggestions on the forum in the appropriate sections.
Ground Forces
Q. Are there any reasons why there is not a permanent “Tank Only” mode?
- One of the main features of War Thunder is the ability to combine in one single battle different vehicle types and we find this mode more interesting than just single ground battles. Additionally the game also has a lot of modes so adding another type of ground battle on a permanent basis makes no sense from our point of view.
Q.Sometime players are entered into night matches without having NVD unlocked. These players cannot compete with players that already possess thermal vision or IR devices. Are there any plans to limit night battles for players with vehicles that do not have NVD unlocked?
- There are no such plans but we reconfigured the weather conditions and day times so that night battles were always in good weather conditions and with moonlight. In addition we don’t exclude the future implementation of lighting shells and mines.
Q. Swedish top MBT’s and top tier vehicles in general have a really high repair cost, significantly higher than any other nation. This puts people off of researching and playing these vehicles as even with a 4+ kill game, a single death will outweigh the cost of your rewards. Do you have any plans to review these costs and better balance them so thank vehicles don't receive repair costs in excess of 25k Silver Lions?
- There are no artificial restrictions on the repair price - it depends on the vehicle efficiency. Repair costs will be constantly updated on the basis of statistics but we also plan to make some changes in the algorithm for calculation the repair costs which will lead to a price decrease for some vehicles, for example STRV 122.
Q. In top tier battles, it's quite common to see a lot of the small variants of some maps very often. Is it possible you can distinguish and separate these maps out, so that low tier vehicles can see the smaller variants, whilst modern top tier vehicles have the larger more spacious maps? Top tier gameplay it not well suited to these maps.
- Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more.
Q. In the past top ranked MBTs were balanced around shooting weak spots. With the introduction of volumetric projectiles shooting weak spots has become more inconsistent. This benefits certain vehicles more than others. Are any additional algorithms to the volumetric calculations planned to make the system more predictable?
- As we know, in the top rank the main type of shell is the APFSDS the core calibre of such shells is usually much smaller than that of the cannon and is 20-40mm. In this case the implementation of the “shell size” mechanics for calculation of the penetration has had an effect on reducing the number of vulnerable zones much less than for tanks in other ranks. In addition, in a recent server update we fixed some issues with armour penetration at large angles which was relevant for the top kinetic shells. We also have plans and are working on the fixing and improving of these mechanics.
Misc
Q. Mines are a really interesting addition, but they don't last very long and this limits their tactical use. Do you have plans to review mine active times in the future?
- Yes, we do have such plans.
Q. Can you tell us the status of Mac and Linux development for the game? More recently there has been more and more bugs and less overall fixes for these platforms. Can you tell us anything about Vulkan and if support will be introduced for War Thunder?
- This isn’t true. The number of bugs on these platforms hasn’t increased, we fairly quickly release client fixes. Also Metal has recently become available for MAC users for which we have more positive feedback. Yes, there are some bugs there but we are fixing it and in this case it is possible to use Open GL parallel. The Linux platform is complex itself because of different distributions, builds and drivers but we are also doing our best here.
The War Thunder Team
Comments (408)
The biggest problem here is that c you still only watch statistics and don't play your own game. Top tier tanks and planes needs bigger maps. In air battles putting the airfields a few kilometer further from each other is not enought. Whole map needs to be 2-3 time larger. The same goes fore the tanks. Yeah yeah #statistics are showing that players like small maps even more than the bigger ones. But gues what, those tanks are made to fight even at 3 and more kilometers.
And I'm not even speaking that on some smaller maps you can't event leav the spawn at the start of a match because they are so cramped that you can shoot from spawn to spawn. After all this years I'm just tired of asking you for any quality of life changes for this game and I have one simple question. Why wont you do something to make playing the game more entertaining? Instead of just doing everything in rush and to squeeze more and more money out of player base.
I seriously don't believe that an additional gamemode for tanks only could have that significant of an impact on queue times, there seems to be so many who side with either one, who claim they wouldn't play the other, it would probably balance out, I think there are enough players to support it. And I'm sure there would be many like me who would like to switch between BOTH every now and then. And the "spawn SPAA" argument is dumb, I dont want to play SPAA, I want to play a tank.
Actually, a poll on the forums by PointyPuffin showcased the splitting problem well--players would be split all over. Player splitting is an issue that TO advocates never addressed, despite years of inquiry.
warrior412, Probably because it doesn't need addressing I reckon queue times will increase by a few seconds (they're instant - 5sec for EU) and i guess there's going to be an influx of players that would try both Same thing could have been said for many things...Why add ground battles in the first place if it split the playerbase (and it worked out fine) Why add naval if you're so keen on not splitting the playerbase...(didn't work ok because of poor implementation but it sure didn't mess any queue times)
A lot of half-asses answers, but thanks for making it clear that there will be no "tank only" gamemode. I believe sich a feature would **** up the matchmaker and make waiting time much longer. As a player that loves my CAS its a big part of my playstyle.
You seem to be misinformed about something........if you wanna keep playing Combine GB, thats fine, knock yourself out. I DONT. I would like a SEPARATE MODE of Tank Only battles, separate from combine, both modes still playable. No advocate for TO battles want combine removed.
Not even looking at your profile, you're definitely a German main
"Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more." I'm sorry but how do you even keep track of this? You can't use the player level nor check the unlocked vehicles for this because it's a known fact that many veteran players prefer playing lower tiers because high tier is a mess. It's about time you guys start listening to the people who ACTUALLY play the game instead of these "Statistics"
Questions for future QA: 1. Will you bring back player feedback inquiry after every major patch? 2. What happened to client stability updates? The game seems unstable (disappearing tanks, LOD/rendering distance have hit rock bottom). 3. Why does every map feel so foggy/misty even though the weather seems dry and is clear and sunny? 4. Will UK and Japan get new anti-air vehicle between 4.7-6.7 (non copy-paste)? 5. Will old spawn costs be introduced back to Ground RB with any chance?
6. Will you ad back old shell/kill cam for sim and possible transfer it to RB as it would reduce 90% of suicide bombings "cough cough" revenge bombings. It makes no sense that I can tell my whole team where you are hiding after I died. Gets killed, he is by the castle -> that player dead becuase he killed me.... makes sense.
Looks like strv 122 will continue to be ridiculously expensive for quite some time then. I would like to hear their explanation to why exact same versions of vehicles can vary in repair costs in different nation trees. How can their "algoritms" say that? For example the Swedish centurions are more expensive than the British ones. Also the German IL-28 is the most expensive one compared to USSR and China, how can that be justified?
Ok dont give us a only tank mode, what can you do is increase the spawn points required for planes/helis and the problem is solved
Aircraft are already the most expensive vehicles in RB GFs yet the least effective. The only changes aircraft need in terms of SP costs are reductions, anything else would be biased against them.
warrior412, Talk about bias. Surely a non biased comment asking to reduce SP costs for aircraft from somebody who has 1MILLION hours in planes And you claim tank only guys are biased when all they ask are POLLS and OPTIONAL tickboxes. The polls being there to ask all players what they like with a 100% degree of certainty. Surely you love clubbing helpless tanks in planes and you'd hate to have less of it. But adding the OPTION (adjective: optional available to be chosen but not obligatory.) would not
>As we know, in the top rank the main type of shell is the APFSDS Ok so you admit it's the main type of shell in top rank, so why did you make HEATFS the default one for all MBTs? Was it to make certain MBTs from a certain nation in game that pack ERA at top tier more effective against others?
"Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more." Gaijin, do you take into account WHAT NATION THESE PEOPLE DRIVE?? AS a NATO Tank driver, close combat maps are the cancer of this Game, beside the (I hope you will not change it in the future) stupid repcosts of +20k SL.... USSR/Russian Tankers like Close Combat because they have a meta there. NATO Tanks don't!!.DO YOU FU*** MAT & US...
Or at least take REALSITIC BATTLES by the Name and all people they like to drive on such maps should play AB OR make a second-RB mode where Toptier has only big maps ... >.
I like small maps, and I play every nation. You guys should stop crying already.
'...battles were always in good weather conditions and with moonlight.", Could you please explain why the map Hurtgen Forest is literally pitch black and has no moon as a night battle?
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