System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Shooting Range #220
Attention! Outdated news format. Content may not display correctly.
You are watching The Shooting Range – a weekly show for all tankers, airmen and Captains in War Thunder.
In this episode:
- Pages of history: the bumpy ride of the Panzer 3;
- Tactics and Strategy: naval mines;
- Metal Beasts: a curious Japanese tank destroyer.
The War Thunder Team
Read more:
Comments (14)
Talking about Naval Battles, when will submarines be able to dive underwater?
They should be able to, but thats up to them to decide :/
Rhead_, NO. adding subs. will not fix the Naval
subs when?
fix the game balance it make it fun to play stop adding modern vehicles ffs...
Gajin, will you consider allowing us to swap unwanted wagers, etc for GEs or SLs?
but why?
Speaking of Naval battles, will we see submarines in game before the end of 2020? We have alot of anti submarine measures already, it would make naval interesting to say the least if you added ww2 era subs
no! no! and no! Subs are slow and use only Torps, so it will be booooring to play subs. And now the Naval part of the game have to be rabalanced and remade because noone play Naval now (yeah maybe 50 people...so you have to wait 5min for a fight with bots). So just let it die. it is a pity to waste time on a failed project :( and Subs are not going to fix it
zolwikmorderca, Regarding subs I agree partially. They would (maybe) be boring to play. But letting naval die off? No. I enjoy naval. Yes. The queue times are long. But OK. Zhen I have to wait 2-3 Mins. But that's OK for me. I have more fun in naval than ground forces (because Planes bombing all the time) and air (pilot snipe after climbing for 10 minutes). Naval is the most fun mode for me and also some other players (though we are in the absolute minority)
Just a Question, Can an Admin or Moderator please explain the new Team Mechanics in Air Rb? Does the USA play with Japan exclusively at top tier Air RB, or do they no longer play with Britain? Please, any explanation of the new mechanics would be greatly appreciated!
I am not sure as to the process the WT team uses to implement changes. As to why the team factions suddenly change in RB I suspect it has to do with the large volume players and cue times. I've seen this coincide with many popular events.
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