System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Best Guided Missiles
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By the middle of the Cold War, it was clear to everyone that guided weapons were here to stay. The arrival of really precise guided missiles changed air battles forever… and light, but deadly anti-tank missiles, effectively forced heavy tanks off the battlefield. Today we’re going to pick the most effective and the most reliable guided missiles of War Thunder!
We invite youtubers and streamers to cooperate and offer support depending on the quantity and popularity of your content. More information: https://warthunder.com/en/media/partnership/
The War Thunder Team
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Comments (33)
Aircrafts and especially helicopters are completely ruining tank battles with their thermal vision 7-10km long range point and click missiles. Unless they do something stupid they can just pick off the entire team with absolutely no effort and minimal risk. Seriously need a pure tank only mode because it's just no fun whatsoever to just sit there and get obliterated with no way to fight back. Respawning in a different vehicle is not a "solution".
or just get a anti air
sartt, Imagine if people want to level/play something other than an SPAA, like the majority of ground vehicles, hence "Respawning in a different vehicle is not a "solution"". Some other smartypants might suggest that your teammates should be in one, imagine if they've died, nowhere close or just don't spawn in one - back to square one, you're dead with no chance. TL;DR - If you're in a tank you're just screwed with the only option to respawn, that's simply not acceptable.
Waiting for BR decompression.
Ah yes... Type 91 and Mistral are indeed excelent targets because theyre about as good as Ho-Ro in taking out air targets
meaning 93 (hummer jeep)
Peter_of_Dactyle, Meaning 91 the missile mr.smart
bradley still doesn't have the I-tow or any of the other Tow missiles, AH-1Z had its TOW missiles removed. rofl obviously Bias
You forgot to mention that M3 Bradley doesn't have to close its ATGM launcher every single time it moves above certain speed, in reality it has 5 crew members (commander, driver, gunner and two scouts; up until this day there hasn't been a single note in any changelog about they removing the two crew members from it; it's the M2 Bradley that only has 3 crew members to make space to move infantry), and the 25mm M242 is supposed to be able to select high (500 rpm) or low (200 rpm) rate of fire.
madman_24, dont forget missing APFSDS belt!
its also funny how they give germans a fire and forget system,. meanwhile the AH-1Z or Apache still can't get fire and forget hellfires?
almost as if gaijin have one preferable nation....
I currently don't play any highBR vehicles, for over a year now, still waiting for serious decompression (serious, like BR 20 instead of a measly raise from 10.3 to 10.7). In the meantime I'm happy with low/mid BR, and since I got all I need in that bracket I also currently don't spend any money on WT.
GROUND VEHICLES ONLY WE WANT !!! OR WE LEAVE WILL !!!! DONT PRETEND PPL LIKE MIXED, WHEN THEY DONT!!! JUST LIKE WE DONT LIKE NIGHT BATTLES !!!!
just waiting for the rooivalk to be added to great britain to see how that goes.
Still waiting for the North American Bronco to be added to USA to see how that goes.
i wonder if gaijin has vigured out that SPAA missiles IRL can't fire at targets if they aren't Radar Locked ( except the adats ) the 2S6 would never be able to hit a target with out its radar. and you can't guide them in.
You're actually mistaken, almost all of the SPAA in real life have SACLOS fallback guidance methods which is primarily used in an ECM heavy environments but is also for use when the radar is damaged or otherwise inoperable.
Mm yes, the R550 magic, the entire mirage is balanced around it and WE DONT GET ANY WHILE STOCK. Great design, Gaijin.
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