- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Changed as a result of the last open test:
- The MSL symbol has been removed. Only the “◇” missile marker, and the distance to it, will remain.
- The range of the smoke trail for missiles has been increased.
Thank you for your feedback!
In high ranked aircraft battles, the main weapon type is now guided air-to-air missiles with infrared homing heads. The missile itself emits nothing at launch and the only means of detecting the fact that it has been launched in reality is visual detection - i.e. observation of the missile from a pilot’s eyes.
Previously we implemented the simulation of missile launch detection through a text warning regarding the fact that it had been launched, but this implementation wasn't very satisfactory to players and also us. We have received numerous requests to disable this system in aircraft RB similar to aircraft SB in order to increase the realism and importance of the player's actions by evading attacks. In addition it would increase the effectiveness of early air-to-air missiles with low maneuverability making it easier to dodge them after the appearance of a text warning.
Also there is some inconsistency in the current system: for example an aircraft would receive a warning about the launch of a guided air-to-air missile but didn’t receive a warning of a launch from an anti-aircraft missile system (not equipped radar warning system which isn't capable of detecting radar operation).
The detection of guided missiles
This is why we’ve decided to improve the game’s missile warning mechanics, making it more realistic preserving the interest in gameplay. Messages on the screen about the detection of the launched missiles will be disabled.
- In aircraft AB and RB (marker-enabled game modes) a special “◇” marker will be added on all enemy guided missiles within the pilot’s detection range. The range of the marker’s appearance will depend on the skill of the crew, namely, an “Awareness” skill which will be also responsible for the new parameter “Range of missile detection”. Markers will appear when the missile engine is turned on and disappear after a short period of time after it stops.
- In the SB game mode the warning detection system will not be changed. The warning system still depends on the aircraft being equipped with the appropriate electronic ballistic missile defense systems.
- In markerless gaming modes missile markers will also be hidden, as well as text warnings on launched missiles. Missile detection will be visual, or automatic for aircraft and helicopters that have the appropriate warning systems on board in reality.
In these gaming modes, you won’t simply wait for a text warning - you will need to observe your enemy to detect missile launch. An attacking player, in their turn, will have an opportunity to approach undetected into missile launch range amidst a battle to inflict a sudden strike on the enemy. The new mechanics will allow us to implement the potential realisation of missile combat beyond visual range and also, multi-angle missiles in future.
The War Thunder Team
Comments (145)
This system is actually pretty flawed so i recommend you test it before praising the idea.
why did you remove the spawn protection why now ever one just goes to the spawn and camps because you guys fucked up
I think something you guys should consider is getting a missile warning because your teammate spotted the missile being launched at you. This would add more realism.
fuck you gaicunt for uptiering us 75% of the time
Well, I like realism, but you have to think of the interface used by the player. In a battle, a tank got a whole crew to allow a tank to be effective in battle. Yet, the player have to move the tank, aim, think, read the map communicate etc... All of this at the same time. It's not realistic. We deal with it, but it's not realistic. In air combat, it's the same, the player is with a keyboard and mouse, I can't move the plane and look around at the same time. A real pilot can. So... Again... No.
When is the mosquito getting buffed?
can we please have the old system for arcade?
it is basically giving players what they were already used to from other titles, the diamond marker is nothing new
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