- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
A deep modernization of the Soviet “veteran”, aimed at increasing the firepower for the combat vehicle. Meet the new squadron vehicle - the BMP-2M Berezhok with new ATGM’s, that can be launched two at a time.
In the early 2000’s, aside from the development of the new BMP-3, the Russian military had been looking into modernization of the widespread BMP-2 combat vehicles to face the challenges of the time. Amongst other projects proposed to the Russian Ministry of Defense under this program, an idea was raised to install the Berezhok combat complex on the BMP-2 chassis. Berezhok was a combat module created on the basis of the BMP-2 turret, but significantly increasing the overall fire potential of the vehicle. The main changes that Berezhok brought were the modern fire control system, the new highly capable Kornet ATGM, and the 30mm automatic grenade launcher on the top of the turret. The BMP-2M with the Berezhok module was produced for export to the Algerian army, and also purchased by the Russian Ministry of Internal Affairs.
In War Thunder, the BMP-2M with the Berezhok complex will join the ranks of squadron vehicles. Despite the familiar silhouette, the new modification is noticeably different from the standard version. Excellent driving performance, the ability to swim, and, alas, armor that is close to nothing in top-tier battles, remains. But its fire potential has undergone big changes!
First of all, a new Kornet ATGM in four launchers on the sides of the turret, with a total inventory of 8 missiles. The Kornet was developed specifically for the destruction of modern tanks equipped with ERA protection and has a tandem cumulative warhead. The missile is capable of penetrating up to 1200 mm of armor after overcoming explosive reactive armor! Secondly, the new fire control system allows the commander to launch two missiles using a single laser beam, in case of encountering the toughest opponents. In addition, a modern thermal imaging sight appeared on the BMP-2M, which is very useful in night battles and in conditions of poor visibility. The 30mm autocannon remains from the standard BMP-2, but this is still pretty good at tearing apart light vehicles and helicopters. An AG-30 automatic grenade launcher with HE grenades appeared on the roof of the turret. This comes in handy over short distances against unarmored or lightly armored targets.
The BMP-2M chassis remains unchanged - good mobility, ability to swim, tracks to overcome difficult soils and obstacles. As before, the vehicle remains exposed to any tank shells and even some automatic guns, no surprise here.
As a result, BMP-2M is much better equipped for anti-tank encounters than the standard version. The ATGM’s became noticeably more powerful and, importantly, there are more of them. The ability of a double launch of the guided missiles using a single beam will come in handy in top-tier battles against modern MBT’s. Like all other squadron vehicles, the BMP-2M can be researched for activity in random battles for squadron players, or purchased for Golden Eagles for everyone else.
The BMP-2M will become available in one of the upcoming server updates, stay tuned!
The War Thunder Team
Comments (185)
we need more MBT"S Gaijin PLZ
Yeahhhhhhhhhhhh I was just excited that I'm in a large Squadron (and then I discovered I need to prepare at least 150w Silver lions which I always lack of)
so we will see the B52 next???
Will it get upgrade round for the 30mm cannon like the M929 APFSDS?
When will naval battles be fixed? For example the Prinz Eugen/Hipper are both able to be destroyed by 1 torpedo or a 500lb bomb or larger.....Even though the Eugen survived two nuclear blasts at close range with the underwater nuclear blast not breaking its back. Another issue is that citadels and belo deck line structures are non existant, its the same issue with the bombers, they are just given a section with base health and if anything passes through it just hits something at speed.
Im just confused as to why this has gone on for so long, Ive got multiple friends who have told me it doesnt make sense that a single torpedo hitting their bow or sterns tip manages to detonte the entire cruiser and I agree. Naval battles shouldnt be handled like air or ground rb, they should be designed to be long battles with the ships fully fleshed out with accurate aa to realistic effectiveness and structural strength wquivilant to their in life counterparts.
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