- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Hey folks! You are watching Thunder Show - redesigned and redefined. We will no longer limit you and ourselves to strict categories, yeah, we got rid of them! Now we’ll feature only the best videos of the week. You can find our new and simplified terms of participation at the end of this episode. Oh and by the way - we’re expanding Thunder Show to FIVE videos per episode! As for the rest - it’s business as usual! You are watching Thunder Show, a weekly project of which you can be a part of! New episode every Friday!
More about the Thunder Show
Do you have a War Thunder video you would like to share with the world? An epic scene of heroism, a hilarious mistake or just random awesomeness? Then listen up! Every week in the Thunder Show, we pick videos and reward the winner with 5000 Golden Eagles!
If your video is somewhat special it has every chance to be chosen for the show and in that case you will receives a prize! Don’t miss out on your chance and find out below what to do to send in your video as a submission!
Here is how to send your video to our show
- STEP 1. Record and put together a video a maximum of 3 minutes length. ATTENTION: The submitted video must be made by you, must be published for the first time, visible and must not violate any copyright laws.
- STEP 2. Subscribe to our Youtube channel at: https://www.youtube.com/warthunder.
- STEP 3. Upload your video to Youtube and send us a direct link to [email protected].
The covering email should contain your in-game nickname and the email address registered with your game account, so we can send you the reward should your submission win!
The War Thunder Team
Comments (9)
the Vids are kewl but the Automatic one does not count at all Since it was in Arcade mode. now if that was done in Real or sim then it would be kewl.
i guess that's why you're sending otomagic to 10.3. It isn't bad, just please dont limit apfsds to 12, maybe 20?
Fix the balancing.
So in this episode we learn the Otomatic is overpowered, head-ons are glorified because they look cool, auto J doesn't function correctly, airfield AA still doesn't work properly, and hand-guided missiles have a comparatively large in game explosive mass--couldn't see a rocket with just as much get a kill from that far.
Wirblewind: lol ur dead Cervotocovosmiesky: uno reverse
Wirble "kills" 262; 262 crash-lands and kills the wirble while on the ground 262: ',:-) "Ironic"
Wirblewind: shoots..hits 262, 262 crashes, fires and kills Wirblewind. 262..says "You called?"
he got automatic kills
Ki-167 "Sakura-dan": Special attack version of the Ki-67 equipped with one shaped charge thermite bomb of 2,900 kg (6,400 lb) in the fuselage behind the crew cabin. The shape of the bomb conducted the blast forward, projecting a jet capable of reaching nearly a mile with a maximum blast radius of 300 m (980 ft). The bomb was designed to breach emplacements as well as to destroy massed formations of armor. 9 produced.
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