- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The first American destroyer leader, the Phelps, with her enhanced anti-air armament will be a reward for participants in World War.
In the 1920’s, the USA acquired a pressing need to equip its fleet with so-called destroyer leaders, i.e. larger and better armed flagships for destroyer flotillas. At the time when the military was trying to convince the US government of the need for these vessels, and the government was arguing that the country already had sufficient numbers of standard destroyers, the London Naval Conference was held to discuss naval disarmament. The conference established an upper displacement limit of 1,850 tonnes for destroyer leaders, which prompted the development of a new ship that would conform to this new international military standard. A preliminary design for the new command ship was ready by November 1930. After almost 18 months of consultations and negotiations, the final design was approved. With a displacement of 1,850 tonnes, the ship carried eight 127mm guns, two quadruple 28mm guns (“Chicago pianos”), 2x4 torpedo launchers and light half-inch armour. All eight of the planned Porter-class destroyers were built and brought into service by 1937.
The realities of war revealed several defects in the new leaders, the most significant one was their extremely weak anti-air defence. The ship’s 127mm guns were not universal, and the power of the two “Chicago pianos” was woefully inadequate for defending the ship against aircraft attacks. The Porter-class ships underwent two major modernizations intended to enhance the leaders’ firepower. By 1944, the ships were markedly different. First of all, the outdated primary guns were replaced with all-purpose weapons, and their number was reduced to five in three turrets. The ship gained a formidable anti-air battery – one quadruple and two twinned 40mm Bofors guns, six 20mm Oerlikons, and high-calibre machine guns. Looking beyond armament, the ship’s decks were also transformed: the bridge was changed, the height of the rear superstructure was reduced, and reserve torpedoes were removed. Porter-class ships served in this form until they were decommissioned in the early post-war period.
We’re pleased to present one of these typical Porter-class ships – the Phelps. This destroyer leader will be given as a reward to participants in the new session of World War. The Phelps certainly looks surprisingly harmonious and complete among the rank III destroyers and shows no obvious shortcomings. The primary armament comprises five 127mm guns - one of the best guns of this calibre in the game at the moment.
The torpedo and anti-submarine armament is also good, with 533mm torpedoes, depth charges, and a depth charge launcher. The Phelps boasts a respectable speed and has light armour like other destroyers: in short, the ship is good or even excellent when compared to her peers. Its anti-air armament deserves special mention.
The Phelps keeps the skies overhead clear with a veritable orchestra of barrels in various calibres: 40mm Bofors autocannons, 20mm guns, and high-calibre machine guns are well placed on the deck and superstructures in order to meet targets coming from any direction with heavy anti-air fire.
The Phelps is a destroyer leader that is a pleasure to control. She is also well-armed and adequately defended from air attacks. This ship promises hours of fun gameplay with no distracting technical limitations for commanders to remember. One of the top in her class, the Phelps is a great prize for World War fans.
The War Thunder Team
Comments (98)
Deleting comments again because an actual representation of the current state of the game isn't to your liking, Gaijn? So answer me! Will it be 4.3 and a seal clubber or 4.7 and get clubbed?
I'm all in, look forward to it! as long as it does not require 12 wins every 48 hours for 2 months running.... o_O
Hey Stone! When get new clan vehicle ? We need new one , P.L:E:A:S:E:!
of course WWM something that me on xbox can not do and even have a chance to earn this and when are prem DDs getting fixed there RP gain is lower than some rank 2 like Germany
"Phelps. Badge 1248"
i dont mind the fact that WWM is a thing but why put the work into implementing naval and giving a reward when the only time naval has any players is when EC is running. fix naval for everyone instead please oh yeah and fix helicopters too and everything else that got broke over the last 12 months
Ok so you take a class of vehicles (naval) that is so popualr you need bots to have a match and you decide to put it in the WWM, mode wich is a constest of who can tryhard harder ...Am i missing something somewhere or is it just a waste of time to pull out this "devblog" ?
so what are anti submarine charges for if there are no submarines in game lol
You can use them against surface ships with a short delay setting - they are hard to use, but lethal. Yes I know you probably know this, but you ask a question you get the obvious answer! :)
Submarines confirmed, thanks a lot for that
Great looking ship, nicely done, but unsure whether this will induce me to involve myself in a another attempt at WWM, since you folks at Gaijin keep adding in AB mechanics, when only RB and Sim'rs are War Gamers. AB players are just "gamers" and AB is for fps trash gaming. Given the disaster that the last WWM resulted in, why would you lower this next WWM to AB standards even further?
" AB players are just "gamers" and AB is for fps trash gaming" I play all 3 modes and I don't class myself as a "Gamer" the same way I play all 3 Branches of vehicles and multiple countries, true AB is more like a deathmatch style of play but it is a good way of getting to know what your driving
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