System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Gaijin's CCO Kirill Yudintsev answers tough questions
Attention! Outdated news format. Content may not display correctly.
Hi folks!
Today we have a very special stream - we'll have Kirill Yudintsev, Gaijin's Chief Creative Officer right here in the stream studio.
He will answer some of the most awkward and tough questions that the War Thunder's community has right now. Don't miss it!
November 8th, 2pm GMT/WET, 6am PST, 9am EST.
The War Thunder Team
Read more:



Comments (286)
Are you reconsidering the addition of more powerful missiles that would require flares to be dodged and planes like the F-14 and MiG-25? Just wondering.
For the past few updates a huge majority of the vehicles have been high tier with a few lower tier vehicles if not any. Any idea of when you'll flip this on the head and have a few updates primary focused on lower tier vehicles (i don't count adding a new tree as doing that)
Can it be possible to have the option to choose between enabling the option to join night battles or not? I can not differentiate between tones of green, and this also induces severe migraine. And playing without the night vision devices, is really detrimental to my effectiveness and unbalanced.
Could you implement a distance error correction system to ground RB similar to that of naval battles (affected by the gunner's rangefinding skill)?
Will we see a german light tank branch in the tree at some point? There are many possible vehicles like: VK 601, Pz 2 Ausf.L, Aufklärungspanzer 38, VK 16.02 Leopard, Waffenträger Wiesel 1, IFV Marder
What is the stopping point for Modern Vehicles? Active Protective Systems? Mach 3? What is the limiting Factor for Top Tier?
No, he won't. He never does.
Will XBOX get access to SIM mode?
I have rudder peddels, a flight stick, and throttle setup being waisted in RB and free flight. PLEASE HELP!
Could we see some changes in the naval tech tree, maps, progression I am currently developing and reshaping the Naval trees and adding more maps to my forum project for naval
How does Gaijin's development team gain enough information about modern vehicles which may still have classified armor and shells? Is it possible to implement them accurately? Will "build a vehicle" events still be continued, even after widespread disappointment with them? How will helicopters be balanced properly as more modern ones gain stronger and stronger anti-tank weaponry, and the Ka-50 outranges all current SAMs in the game except one? Also I wanted to thank you for answering these.
Submit a complaint