- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!
Armoured Vehicles
Q. Regarding American tank shells, can you tell us anything about current reports and issues? For example the T33 performance and muzzle velocity? Will you also consider adding the missing T50E1 round for the T32 / T32E1 as it has been suggested for quite some time.
A. We are looking at such questions but with the proviso that we don’t want and don’t plan to implement into the game the parameters of shell durability at least for regular composite shells. And about known bug reports we can say the following:
- Implementation of the T50E1 shell - even though the ballistics are generally close to or similar to the ballistics of the T41 shell, this particular shell will use another, more durable alloy. As mentioned above, we don't want to implement shells parameters which is related to durability characteristics.
- T33 shell — the fixes for this shell are planned and will be done. We will revisit its initial speed as well as the slope-effect parameters for AP shells.
Q. Does anti-spall liner effect work for those tanks which had it in real life?
A. Yes it works, at the moment all vehicles in the game that used a spall liner of some sort have them or will be added in the future as more data becomes available. Spall liner in the game stops the weakest shards from the fragmentation cone, therefore in effect decreasing after-penetration effect. Post war Soviet tanks have radiation liners, that works similar to anti-spall, but only for the tiniest shards.
Q. Are you planning to make the automatic loader a damageable module? It is quite extensive and fragile. Let's make it that its damage will decrease the reload time.
A. It is not planned for now but we are not ruling out implementation by analogy with ship elevators. It just needs some time.
Q. Should we expect a change in the view mode for the ground vehicles? Especially by taking into account of the implementation of new more modern vehicles?
A. Not planned for now.
Q. One of the biggest requests for Ground Forces for some time has been the implementation of regenerative steering. This affects many tanks as the game treats all of them as clutch based, so lots of tanks (mostly postwar and higher tier) suffer huge losses of speed whilst turning. Can you tell us if you have plans to address this or need more information?
A. Yes we're looking at it.
Q. Are there any plans for more obvious differences between tank RB and SB? For now the only major difference is the location of the camera on the tank.
A. If you analyse it closely, you will see that the differences between two game mods are more significant. The absence of allied markers changes the gameplay in ground SB. So far we don’t have any plans to change the mechanics of these game modes.
Q. Several updates ago, you tested drastic improvements to APCR and APDS on the dev server, however these changes did not make it to the live server and have not been tested since. Can you tell us if you have to revisit these plans or improve the post-penetration effects of these rounds if not?
A. Yes, the conversation of the APCR/HVAP penetration based on the formula is planned, but earlier iterations contained a number of inaccuracies. After they are fixed and the calculated values are close to the reference values this mechanics will be tested again. APDS shells are also planned to be reworked but will most likely be revised after APCR/HVAP.
Aircraft
Q. There are a lot of questions to implement soviet giant-aircraft K-7. Is it in the plans?
A. It's a very specific vehicle. Its appearance in the research tree is not planned not only because of its dubious efficiency, but also because of the very mediocre flight characteristics.
Q. You have done very cool radar station mechanics, but there is no one to shoot down at the top ranks. There is no aircraft entering the attacker zone in the range of anti-aircraft (except 2C6). Maybe you need to lower the requirements for aviation at the highest ranks?
A. We will analyze the statistics on the use of aviation at the higher ranks and will make a decision based on the results. In addition we are reworking and improving the radar warning system to make it more convenient to use.
Q. Jet Aviation is developing more and more, however a consistent problem jets have always faced in game is lack of fuel in certain situations. Is there any new plans for the addition of external / droppable fuel tanks for aircraft that had them?
A. Not planned for now but we do not exclude the implementation of such a system.
Helicopters
Q. Are radio warfare systems for aircraft and helicopters in development? How close are they to be added to the game?
A. At the moment we’re refining the radar warning systems to make them more convenient and informative. In particular, different warnings for radar and homing lock, more precise positioning of the radiation source, etc. In future, we will probably consider radio warfare, or even anti radar missiles.
Q. The aircraft have new construction parts which can be shot off. How is it with such things in helicopters? Sure they have less construction parts but is it also possible to expand the range of damage: vibrations, incorrect operation of the propeller pitch, damages on the ATGM guidance system, etc.?
A. At the moment helicopters have a damage system which is similar to the system on aircraft but taking into account the design features of the former, such as propeller shafts and transmissions. For now we are satisfied with this detailing of the Damage Model. In general the logic of the realisation for any system in the DM is quite simple: it should give new and interesting gameplay - either for the shooter (in this case you need to be able to hit any specific part separately) or for those on whom are fired upon.
Q. Are there any plans to add to the helicopter vehicle card such important parameter as the range of the ATGM?
A. Yes, this information should be added to the vehicle card. In addition, we have some ideas on how to refine the helicopters HUD - there is room for displaying the permitted launching range.
Q. The Americans and British also had the H-34 (Westland Wessex to the British) which were both capable of a range of armament presents. Is it possible we will see these variants in their respective trees as well as the current French H-34?
A. There is a chance.
Q. Are there any chances for lightly armed scout helicopters with a scouting mechanic that could work like light tanks? Certain current ones such as the Gazelle could also be considered for this.
A. We have some doubts about that. Unlike light tanks the helicopter can overview the whole location from one point which will made such scouting too easy for them. For sure the presence of anti-aircraft missile systems complicates it a little, but still you can stay out of the range of anti-aircraft missile system and observe the entire map. That’s why to award such scouting on the same way as light tanks is not right.
Navy
Q. Its been some time since the VS-8 appeared during the minefield test event, can you tell us any news about mines and this vessel in particular?
A. The last patch in terms of the fleet was very large and we simply didn’t have time to implement mines on different platforms but we do have plans for such a type of weapon.
Q. Is there any news regarding any progress for Submarines? Is it something being internally tested or has it been ruled out for now? Whilst they are slow, there are many slower vessels in game (Siebel Ferries, LCS, Flower Class) and we have plenty of Anti-Submarine vessels at lower ranks.
A. Not yet.
Q. Lots of the newer larger vessels have beautifully modeled aircraft on them that we don't yet have in game yet. Is there any chance these aircraft will be introduced?
A. There are chances that this aircraft has some combat value in the game. But it is also required to understand that aircraft models for ships are created a little easier than full-fledged models for players, so it will be needed to create such models from scratch.
Q. Are there plans to develop the fleet for any other nations besides Japan?
A. Yes, there are some plans. And even more - we are already working on this.
Other
Q. Are there any works in progress regarding totally/full destructibility?
A. Destructibility has already been working within acceptable limits for a long time. Large houses fall apart, taking damage from shells of sufficient power. But we need to take care about performance values on the client side as well as about gameplay in which buildings often play an important role - and total destructibility can harm the balance.
Q. How do the developers assess the last launch of the World War? Should we wait for radical changes in the mechanics of it (for example possibility of fleet participation or the awarding the commanders with the points)?
A. In our opinion yes it was very good! In the first season of the World War several thousand squadrons took part and helped us to improve this game mode. In the future we don’t exclude the appearance of the fleet in battles and additional motivation for the squadron commanders.
The War Thunder Team
Comments (168)
Just a thought for scouting in light Helos. A light tank is never going to be more than 2.5 km from their scouting target (and often less than that). So why not implement something similar? Your concern is them using it from way outside anyone's range so just implement a distance limit that forces them to be inside of some range where they're at risk of being shot.
could we have the ability to defend the rail tunnel on frozen pass from the rear of the train by the rock facing it even perhaps have more defensible positions added on all maps to at least slow down the wipeouts and spawn camps we get now .The castle on Poland could be a fully cap point with a little imagination instead of all that open unused area . and possibly give us the ability to get high ground such as ledges and cliff tops open up the areas for more gameplay
Damn, I should've included a question about adding a bracketing fire mechanic to destroyer+ ships in the naval game. As is, aiming for long distance with them is a hellish mess. Would be cool if there was something like a shrinking lead indicator for every volley landing near the target to represent it.
Any plans to add vehicles type specific control devices? I love to fly with the joystick, but use mouse and keyboard for tanks and ships. This makes mixed battles a pain.
so serveral thousand squadrons took part?? so 3000X16= that are 48.000 players and that are only squadrons...i could play it 1time a sigle player and the first match was like germany BR1.3 russia BR1.3-BR2.7 lol so that was a fair game.... i wanted to try it 1 more time and for some reason my little spaa german with an ace crew was reset to custum...the game gave me the choise custom or no play..... wauw that was fair... afther that i never could enter the WW mode again.5years that is all??pfff
Mb fix bug that cause this game to crash whole PC with a certain ryzen cpus?
Oh and dont tell me to lower my graphics, i can run BFV OK on high. Ive tried reinstalling it, lowering graphics but nothing helped
Would you guys look into the helicopter spawn/ helipad on each ground force map. Some of them are within the range of enemy missile AA, even with line of sight. Helicopters cannot even take off on these maps.
I understand if some glitches in-game are difficult, if not just about impossible to fix, but when players feel like you're ignoring them, it makes it so much worse. Ghost shells do exist, we all get them. I don't care all that much about the glitch itself, but when you guys that it's even happening, it feels a bit disingenuous. A lot of people will be a lot happier if you guys would just admit there actually is a problem, especially when it's so obviously there.
When you guys act as if
Is there any plans on Adding VTOL aircraft, such as the Harrier or the Yak-38?
Smin1080p, think you could get us canadians an answer as to when the CF-100 Canuck will be added? it was passed on years ago and its not like it would be a game breaking plane...
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