- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Armored Vehicles
Q. Do you plan to add any upgrade packages (modifications) for the M1A1 and Challenger 2 such as the M1A1 HA or the Challenger 2 “Theatre entry standard” kits or maybe even the “MEGATRON” modification? Perhaps as separate machines entirely?
A. We are not excluding additional modifications for British and American tanks, including protection modules, however later versions of the Challenger 2 such as Megatron, if they are added, will most likely be introduced as separate vehicles.
Q. Is there a SAM Anti-Air planned for Italy and Japan?
A. Yes, we have plans for Italian and Japanese air defense systems.
Q. You have already implemented the mechanics of changing vehicle construction (raising armour shields). Do you plan to develop it further for example by connecting Ka-Mi floating rafts?
A. May be. But not in any nearest plans.
Aircraft
Q. The T-2 is a very powerful aircraft in game right now and every other nation can't really match it. Do you have plans for better counterparts? Like the British/French Jaguar which is a very similar aircraft?
A. We plan to introduce contemporaries and more modern aircraft for other nations in the game.
Q. Do you have further plans for any more Hawker Hunter variants?
A. We do not have any more current plans regarding this aircraft.
Q. Do you still have plans to continue updating older aircraft models like you have previously done with the Ju 87, He 111, F4U, Hurricane and Spitfire series as some examples?
A. We have no immediate plans in the very near future, but we periodically update models and don't exclude the possibility of any further models being updated.
Q. Why is there a laser designator on the MI35/24B and FJ4B? ATGMs fly pretty correctly without it.
A. The presence of laser designators on these vehicles is an error and it will be fixed in an upcoming future update.
Helicopters
Q. How do you plan to develop helicopter Enduring Confrontation or is the current implementation final?
A. We always try to develop game modes, so helicopter Enduring Confrontation is not an exception, but it is too early to speak about such changes, so just follow the news.
Q. Do you still plan to add full helicopter lines for Italy and Japan? Or just premiums?
A. We plan to add separate helicopter branches for each nation in the game.
Q. Can you tell us anything about British Helicopters?
A. As previously stated, we have plans for more helicopters, including British examples. We will talk about them more specifically in future dev blogs, so be sure to follow the news.
Navy
Q. Do you plan to adjust the RP cost requirements for Rank I-II vessels? Some have very high requirements that go as high as 220,000-270,000 RP which is more than some destroyers and cruisers!
A. It is the feature of the naval research model. The efficient vehicles, even ones of rank II-III, i.e. the one located on the right side of the research tree requires a large amount of RP to research it. Treat this as the top of its own class of ships.
Q. Can you tell us anything about new game modes, objectives or events for Naval Battles? Perhaps the return of the Convoy mode?
A. We are developing a couple of new modes for naval gameplay. As soon as they are ready to be released at the right quality level we will talk about these modes or implement them in form of test events on the production server.
Q. How do you rate the number of aircraft in naval battles? In some cases players prefer heavier fleet, for example destroyers, and get to the point of battle when there is already a lot of enemy aircraft in the sky. In such conditions, the life of the ship is pretty short. Is this the way it should be or is it worth paying attention to the situation?
A. We are constantly analyzing statistics including statistics from naval battles. Aircraft efficiency is at the moment at an acceptable level.
Q. Should we wait for “monitor” class of ships (eg USS Monitor) this year or basically wait for them in the game?
A. Basically, you can wait for it :)
Q. The Japanese cruisers (especially the top ones) are not credible. What kind of new vehicles can we expect? Is it possible we may see a cruiser like the "Mogami" and its variants in light and heavy execution?
A. At the time of the question, the efficiency of heavy cruisers with 8-inch artillery is slightly lower than we expected, including due to some specificity of the ship’s Damage Model and some issues (specifically fuses of armor-piercing shells and internal structure of ships in the game). Now these changes have already been released on the main server and we analyze the statistics and general gameplay changes. However, we are also working on better Japanese ships and more powerful ones.
Other
Q. USSR, USA, Britain and Germany have possible setups with 3 vehicles at each rank for the same Battle Rating. At the same time, France, Italy and Japan (only in ground vehicles) have big gaps in the middle of the research trees or just one vehicle or even no vehicles at the particular BR. Will attention be paid to this problem?
A. Historically, gaps were present in reality which is reflected in the game, but we always strive to fill these gaps practically.
Q. In combined SB it isn’t possible to see German trophy vehicles like Yak-1. LA-5FN etc. Will you take a look at this concern?
A. We try to add as few as possible trophy vehicles to the game modes without markers because this leads to accidental team kills.
Q. Sweden had a lot of interesting vehicles, especially ground vehicles. Should we wait for this nation to be added to the game?
A. We see Sweden as one of the candidates to be added as a new game nation.
The War Thunder Team
Comments (211)
Currently a group of us are working on a Yugoslav tech tree. It is looking very promising, when we are done we will post it on the forums. Would be nice to see an independent Yugoslav tech tree as well :)
Soviet tanks with modifications. Much excitement!
Yugoslav tech tree would be pointless for aviation. These are most of the planes yugoslavia used during WWII: https://www.militaryfactory.com/aircraft/ww2-yugoslavian-military-aircraft.asp Do you see the problem here? There is ONE (1) yugoslavian plane in the list. I don't know about you but I wouldn't want another tree full of copy-paste planes like the french one.
I wish there would be questions like when will you fix this and when will you fix that rather than always having when will you add this or will you add that.
Fixing bugs and errors doesn't make them as much money as adding more modern 60$ premium sellout tanks.
RikiB, but, a larger player base means more potential money...
and the french tech tree was ignored again :D
Was do you mean ignored? You just got a full helicopter tree, new plane, the roland 1 and the Leclerc.
Bethovencore, Still unplayable in 7.0-8.0 because of repair costs ;)
I made twice a post on Reddit for BT-42 and they told me to wait. I m still waiting
Stop asking for vehicles.
True_Reaper45, If you don't want to play new vehicles you don't have to. Some of us want them.
Yay Sweden candidate! Heja Sverige! :3
Thanks for answering questions. Please keep these Q&A sessions coming. Regarding updating old models, there are planes with very old models that look like they're from Wings of Prey. For example, the MiG-9 and SBD-3 need to be heavily updated.
Will spawn camping in Air AB ever be fixed ?
Play Air RB
StarPlatinaTobi, air (arcade/realistic/simulator) battles are left in the dark for years. They'll probably start working on it when vehicles to be added ends (minimum 3 years)
Yes, scandinavian tech tree please! So many awesome looking tanks here http://www.ointres.se/udes.htm
Most of them are just blueprint and mock-ups. Or just test beds where the vehicles where not complete/did not have all the parts/mechanic/functions.
No more vehicles are needed in the game at this time.
Still waiting for more information on the much-needed historical correction to 5.3-7.7 APCR and APDS penetration values, teased on the 1.87 Dev Server but only implemented on the Comet 1/Iron Duke IV on live server. Also, a general postpen fragmentation cone increase for all subcalibers and HEAT would help game balance tremendously. Without any shells artificially neutered, it would FORCE major decompression of 5.3+. Subcaliber/HEAT spammers would go up, while heavy armor would go down.
US: 76mm M93 248mm, 76mm M319 314mm, 76mm M331A2 290mm, 90mm M304 317mm, 90mm M332 390mm, 90mm M332A1 425mm, 90mm T44 373mm, 105mm T29E3 381mm, 120mm T17E1 453mm. UK: 17pdr APDS 277mm, Comet APDS 221mm, 20pdr APDS 360mm, L7/M68 APDS 360mm w/ better slope performance, L1A2 APDS 477mm RU: 100mm 3BM-8 380mm, 122mm 3BM-7 330mm, 122mm 3BM-11 430mm GER: 75mm PzGr40/42 265mm, 88mm PzGr40/43 305mm, 105mm PzGr40/46 is a fake round, 128mm PzGr.39 TS got 305mm at 30deg slope from vertical.
MH4UAstragon, All of the above information is NOT my own, I am simply spreading word of what the much more well-read forum user @KillaKiwi has done his due diligence researching. I think we have seen enough years of proof that nerfing ammo does NOT help the game, especially if the tiering of things given high-pen ammo barely changes in compensation.
nononononono. No more power creep and no more new additions. go fix the game first. It's always the same mistake. Helicopters, ATGMs, Radar, top tier SPAA, all of them have had an unbalanced introduction. Stop pushing, start thinking. This game is not in Alpha anymore, but the playerbase is treated as if it still is.
Yes PLEASE
YES. I agree with that 100%!
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