- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Having analysed the feedback of the first days of World War mode in War Thunder we would like to give our players some answers on the more popular questions and tell you about some bugs that were found that will be fixed in the nearest updates.
We would like to remind you that at the moment we are in the open testing stage where having a larger number of players highlights some issues that were not detected during the CBT stage.
Interface
— Q. It is very difficult to allocate battles to join in the large and fast “jumping” list. Is it planned to improve this part of interface?
A. These kinds of issues with the list of the battles became apparent with the beginning of the mass open test. We consider the improvement of the interface in searching for battles as one of the priority tasks for improving this game mode at this stage of the World War development and expect that some improvements will be seen by the next launch. We are also considering the implementation of a “Fast Battles” button with filter settings which will allow you to find battles of interest to you and join it very quickly.
— Q. Maybe it would be possible to just simplify battle preparation? It is very difficult to setup your own vehicle lineup into the crew slots for each battle every time.
A. We already have this kind of mechanic! The “Generate vehicle preset” button on the bottom right part of the battle preparation window will automatically setup the best possible vehicles for the battle in your crew slots.
— Q. Will we have modes without markers in World War?
A. We don’t have such plans at the moment. We believe that the implementation of limited markers (which appear only in the case where a crew can see the enemy directly) is the way forward to unify both AB and RB players in one single mode while maintaining a reasonable level of complexity for everyone.
Balance
— Q. Why is there is such a level of advantage in power for teams?
A. World War in our game simulates a clash on the scale of entire operations and not in single sessions, therefore, as in reality there are some situations when you need to fight against superior enemy forces. Lack of ideal balance in battles is one of the important features of the game mode. At the same time we strive to ensure that in any battle there is a chance to win for both sides and throughout the World War open test we will continue to improve the balance of the mode to achieve this goal.
Players are also able to choose which battles they want to participate in and it means that they are able to choose the balance that they want for their own battles by themselves. At the same time, any players participating in the more “challenging” battles will receive more score and will quickly climb the scoreboard.
— Q. It is clear to see imbalance in the vehicles and ammunition in some battles. I may receive bombers without bombs or just go into the battle with one tank against dozens of SPAAGs…!
A. Vehicles and ammunition available in a battle will be determined by the commander. Each commander has own tactical tricks and specific strategic tasks. For example: attackers can be sent into battle without bombs because there are no fighters on the airfield but it is required to achieve domination in the air. Also such actions can be a deliberate move or commander’s mistake - same as in the real life.
It is a very important element of World War mode and we tried to make it as interesting as possible. By choosing the battle, as in the example above, everyone can see that in this battle the attackers will be used without bomb load. If you are not happy with that commander’s choice, just look for another battle which you like and where the commander sets more suitable tasks for you.
— Q. We see many battles, but there might be few participants in the missions and sometimes the enemy just leaves the battle. Of course it is an easy win and gain rating, but it can be so boring.
A. This is a ratio balancing problem between playing squadrons and single players which we are also watching very closely. This week already, we increased the requirements to create an operation for the minimum number of participants in a squadron, this allowed us to reduce the number of operations (and therefore battles) in which only a few players were participating. This step will make the battles more massive and interesting.
Economy
— Q. I know about the daily and season awards, but do you think that awards for each battle are pretty low?
A. Awards in World War mode battles are fully consistent with earnings in random battles. So for example the awards in the “The Battle of Vitebsk” operation correspond to the awards for the vehicles of rank I-II.
— Q. How will the most 20 active players from a squadron participating in World War mode be chosen for the award of the main prizes? Will it be available for the officer that is responsible for tactics on the map and isn’t participating in battles?
A. There is a statistic available inside the squadron panel which is visible in the “World War” tab. The players there will be sorted by rating and then awarded in the same sequence. This rating will be also added to the squadron rating in the squadron leaderboard.
Regarding officers: there can be up to 128 officers in a squadron and to award them would be strange and it would lead to abuse of the awards system. The main task of the officer is to help the players by doing the right thing, by allowing them to win awards thereby making the squadron stronger, by attracting new worthy members to a successful squadron. Success, recognition and popularity of the squadron is the award of its commander. We’re thinking of additional mechanics for identifying and rewarding successful commanders in the future, but we have other elements to improve or develop at the moment.
Planned Changes and Fixes
- We have raised the requirement for the number of minimum members in the squadron to 20 members that are able to create an operation. This will reduce the number of operations and battles with the minimum number of participants.
- Auto updating of battles in the list has been disabled, instead, a “Refresh” button has been implemented. This has fixed the problem that made it very difficult to get into the right battle.
- We will enable respawn protection as it is currently in random battles.
- We will simplify the battle list by eliminating any battles that don’t have any vehicles and have not begun yet.
- We are preparing the mechanics of the reservation of places in the battles for squads. As the preparation for participation in the battle takes some time for the squads, as the task of such mechanics will be - not to permit situations where the battle will change during this time so that a squad will no longer be able to participate in it.
Don’t forget how important it is to use your own vehicles in battles! Only so that you will get an already researched vehicle with an experienced crew and not the default army vehicles which will be equipped with basic modifications and a basic crew.
More about the usage of the vehicles you will find on our wiki
Comments (63)
Just remove the goddamn markers please
Gaijin, your mode as it is is dead. I don't know who was in charge of this but they completely botched it and you should be ashamed of the garbage you put out. WWM is nothing more than glorified AB battles with a fundamental misunderstanding about how combat works and what this mode should be. Who is your audience? Casual AB players arent going to join intensive squadron based tactical combat. The people who this will appeal to don't want markers.
Asymmetrical battles worked because both sides had more than just tanks. Early on in the war the VAST majority of soviet tanks were killed by towed AT guns, such as the 75mm PaK 40 or 88mm FlaK 36. This is why the germans were able to curb stomp. Whether its because of ignorance or intentional bias, you've artificially changed how battles are. You should have added support guns. Soviets deserve them too. Artillery, infantry, all was part of these larger battles.
freejones12, The final nail in the coffin is you turning this into a glorified tournament. By using this mode as a way to promote a new tank only for top 500 players, you've turned this from a grand-scale tactical offensive mode into a mad scramble to get as many accounts into top 500 however you can. This should have been great. A new era of WT, but instead you gave us a half-baked glorified AB mode. How did 5 years of development and who knows how much money give us such a pitiful game mode?
I'm disappointed to see that you have censored the main player-base AGAIN by cherry-picking the few comments that don't point out the glaring issues in this dumpster fire of a game mode.
CAC Sabre
Regarding the "There is a statistic available inside the squadron panel which is visible in the “World War” tab." is not true for most of us. I know just one guy that have that. And cause no one else have it we thought it was a bug, but after reading this it is we that have the bug when we cant see the leaderboard.
The answer about the awards for the first 20 players is still not clear. Currently, if we go in the squadron panel in the world war tab it shows the individual statistics for the actual squadron battles rating, not the world war rating. Do you still have to make the change live on the servers or will the Squadron Battles rating be the one chosen for the individual awards inside a squadron?
Mashing together AB and RB doesnt work. seperate it into 2 diffrent modes or make it RB only. also remove the RB damage model and AB physics
more then 90% of AB players propably didnt even look at the mode either
The War Thunder is dying! Battle rank bad! ballistic system that does not work! how Merkava's APFSDS can not stick to the side of a Leopard 1 ??? Vehicle repair still very high! level 6 ammunition still cost a lot! Search score has been drastically reduced in the last few years! premium account was 200% RP is now only 100% RP, and there are still a lot of problems in the game that are ignored by Gaijn, so since the launch of Leopard 1 I have not spent any more of my credit card currency in this
I tried it, and flanking is almost impossible, once you get to a place where the game 'thinks' you can see the enemies, it lights them up, and lights yourself up... Even when there is a forest between you and the enemy. So while I was trying all view modes to see them through the trees, I have 5 enemies randomly firing at my marker until I get hit.
Will it be possible to use prototype vehicles that saw combat.
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