- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Friends, we are pleased to finally announce the launch of the long awaited World War mode!
Despite the fact that you can already find plenty of information about the mechanics of this game mode in the articles of our wiki, in this interview with Dmitry Gordeev - Game Designer and the author of the new mode, who participated in many tests alongside you, there will be in-depth discussions regarding the most important and interesting features in the World War mode, starting with the very basics..
— Greetings, Dmitry. Tell us how the idea of creating a World War mode come about?
Hi there. Even when War Thunder first began, it was obvious to us that a game such as ours would require a historical game mode allowing players to feel like a hero of real military historical events without any restrictions inherent in wall-to-wall battles, as is common in other similar games.
In contrast, historical battles are battles that are strict on the participants, in which the two sides can fight in dramatically different conditions, with different combat tasks and available vehicles. Such mechanics are not suitable for classical random sessions, because the way in which the teams must play, in order to win in such battles, is different. At the same time, the battles of World War are linked by a major goal - total operational victory. The unpredictability, complexity, and uniqueness of this mode are the major features which will help define what you might come to expect in World War.
— We would like to know more about how the mode works
It's a big thing. At first, we created our own engine for World War mode. Scenarios are available to players - these exhibit ‘slices’ of the known stages of the historical battles of various theaters of war. Players manage armies on a real world map, engage in separate battles, and influence the current state of affairs in operations, either following history or radically changing it.
World War itself will be built from regular seasons, in which we will present new scenarios, different in years, theater of operations, participating vehicles and tasks. At the end of the season, the most effective squadron and players will receive valuable prizes - individual for each new season.
Detailed elaboration of operations, which takes into account the historical balance of forces in the beginning while allowing for an unpredictable outcome, will remain unchanged in the seasons.
— What goes on inside a scenario?
As mentioned above, a scenario is a real battle held in the past during WWII. Each includes a global map of the real world where the armies are located. Armies are presented with vehicles which were, at this period of time, at the disposal of the commanders of the operation. Players are invited to play for one of the opposing sides, playing the real course of history or changing it - perhaps correcting tactical mistakes documented by historians. Squadron commanders begin on the map of the operation of battle - the mechanics will be similar to that of regular battles. In such battles, not only squadron members are involved, but all players when they choose their side of the conflict and the appropriate battle.
— And what do these battles look like to their participants?
Technically, these are familiar sessions, but what happens at the beginning of the battle will be determined by the type of armies, the vehicles and current status of the armies, their armaments, and even the sector in which the armies collide - all of which will affect the type of mission and its objectives.
— For example?
Let's say an aviation army is attacking a ground army - their aim is to attack the vehicle column, and the defensive side controls the SPAAG while trying to repel the attack.
At the same time, on the other side of the front, the tank army will attack the enemy's entrenched position - obviously, this will make the task more difficult for the attackers, whose goal is to capture a well-fortified position. There will already be entrenched forces there (as you will see), and time will not be on the side of the attackers. To help one’s fighters, the commander of the attacking side will send attackers (aircraft) into this battle, which will be immediately available to the attacking players.
There are many options! We have prepared a WIKI article about missions, but in general, each battle is a small World War.
— It sounds ambitious and interesting, but how will the mode be developed in the future?
Obviously, we will be adding new scenarios and awards, implementing even more missions, and following your feedback and suggestions on your World War mode experience very closely.
In the future, naval forces may also be involved in World War, and there may be post-war scenarios, and perhaps interesting ideas on alternative history, if appropriate.
— What else are you going to tell us about World War?
There is one important detail to tell you about, without which, World War mode would, at best, have been delayed. Entire squadrons and single players helped us develop the mode by participating in lengthy testing and the sharing of ideas, many of which we have implemented.
We thank Dmitry Gordeev, the Gaijin game designer and developer of the World War mode, for an interesting conversation.
In our up and coming Devblogs, we will tell you more about World War scenarios, but you can already find a lot of information about the mode in our Wiki
CBT participants, thank you very much for your help! This contribution is hard to overestimate.
What else would you like to know about World War? Tell us in the comments!
Comments (123)
Expect blueprints vs ww2 vehicles ....unbalanced thunder...
didnt look like that during tests.
We had enough WW2 for all the past years and we need to move-on maybe when this mode enter the cold war era it'll be more interesting , thank you Gaijin but I'll pass for now , what is more interesting is when we'll get a new engine version ? especially new visual effects ? because explosions and smoke in WT looks like it's belong to 2005 , we have highly detail vehicle models ( the best maybe ) but the environment and visual effect looks old.
Reading through the comments, it is this mentality I found most amusing. "We've had enough WW2 stuff, we should move on to Cold War already", completely forgetting that this only serves the vast minority of the community since Cold War era begins at the last tiers which literally takes hundreds of gaming hours/money to reach, meanwhile WW2 is something your average WT player will be able to experience, win-win for majority and Gaijin. Visual effects I do agree on, they need an update.
Great addition, can we maybe expect a MiG-19S in the Soviet tree? plzzzzz hahaha
Call me when you get rid of the markers. Until then, I'm not interested.
So far I am liking the scenarios in this, fresh *content* is what is needed, not just vehicles!
will this World war mode have Sim Battle options or is just going to be RB?
For the vehicles will you have to use your own? I sorta got the impression that you get given to use. Just wondering as I have a few friends that only play certain countries or don't play that much.
You are given them if you don't have them.
Will this take over from Squadron Battles?
I hope the timing of WW seasons doesn't overlap (too much) with recurring main events, so that players aren't forced to give up either of them completely.
Isn't the presumption that historical battles is something players like *en masse* a fallacious one? I've always hated the restricted lineups and technology mismatch of historical battles. Judging by how the event went this last weekend...I'm not alone.
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