- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Challenger 2 and rank VII armored vehicles
The highly anticipated update 1.87, which will bring War Thunder even closer to modern warfare, is just around the corner. You will see new rank VII armoured vehicles and many other novelties for aircraft and fleets. Be sure to follow the news!
Rank VII Armored Vehicles
Update 1.87 will introduce even more armoured vehicles that were created and in service during the ‘80s and ‘90s of the twentieth century, and well-known for participating in armed conflicts of that period. Soon, we are going to give a detailed account on this tech in our Developer Diary, so stay tuned!
Since many of the tanks in our game also belong to the third generation MBT in terms of their technical specifications and combat effectiveness, we will make some changes to the battle ratings and rank positioning of some tanks in the V and VI ranks to better balance the land and combined battles in War Thunder.
Developed in the mid ‘80s as a successor to the Challenger 1, the Challenger 2 entered service in the early ‘90s and continues to serve with the British Army today. In the upcoming update 1.87, War Thunder tankers may look forward to the opportunity of commanding the most modern MBT fielded by the British Army!
Briefly: The successor to the Challenger 1 and the most advanced MBT presently in service with the British armed forces.
Work on developing a successor to the Challenger 1 began only a short time after the vehicle entered service with the British armed forces. Already by the mid 1980s, the Vickers company had developed a new MBT as part of a private venture. After requirements for a next-generation MBT have been issued, Vickers immediately submitted their design on the new Challenger 2 to the Ministry of Defence. Having briefly considered the adoption of the M1 Abrams, the Ministry decided to proceed with the Vickers design by ordering the construction of a prototype Challenger 2 for testing and evaluation. The Challenger 2 passed evaluation and met expectations even when put through comparative testing against contemporary MBTs of other nations, such as the American M1 Abrams and German Leopard 2. Satisfied with the test results, the Ministry of Defence adopted the Challenger 2 and placed the first production order in 1993, with the initial batch consisting of 127 tanks in addition to 13 trainer vehicles. The first Challenger 2 tanks were delivered to the tank regiments by 1994. The Challenger 2 participated in several operations during the ‘90s and into the 2000s, ranging from peacekeeping missions on the Balkans to military interventions in Iraq. A number of Challenger 2 MBTs have also been exported to Oman, with this nation being the only operator of the Challenger 2, besides the UK. Production of Challenger 2 tanks seized in 2002 after all pending production orders were fulfilled, with close to 440 vehicles being produced. Since 2008, Challenger 2 tanks have constantly been undergoing modernization work, with a number of upgrade packages being developed. Thanks to these upgrades, the Challenger 2 MBT is expected to serve with the British Army well into the future.
In War Thunder, the Challenger 2 will be a new addition to the top ranks of the British ground forces tree and among the first vehicles to be added to the game as part of the new rank VII for ground forces, being introduced with update 1.87. Being built on the basis of the Challenger 1, the Challenger 2 features many similarities with its predecessor, but introduces several improvements at the same time as well, allowing British tankers to transition from one vehicle to the other almost seamlessly!
Although the Challenger 2 is fitted with a new L30A1 cannon, compared to the L11 found on previous machines, the cannon is still a rifled one as British doctrine continued to emphasize the importance of the ability to fire HESH rounds. As a result, the L30 cannon shares a good deal of its ballistic properties with its L11 predecessor, with the exception that it’s able to fire newer and better performing sub-caliber rounds.
Firepower is not where the similarities between the two Challengers end though, as mobility is very comparable between the two vehicles as well. The Challenger 2 retains a 1,200 horsepower V12 diesel engine, although the exact model differs from the Challenger 1. As both vehicles have a closely matched weight, it comes to no surprise that the Challenger 2 matches its predecessor in mobility, being also able to reach a maximum speed of 35 mph (56 km/h) under ideal conditions.
The major difference between the two vehicles however, is armor protection. Although the general layout remains similar, with emphasis still being put on extremely thick frontal turret armor, the Challenger 2 is fitted with not just more, but also a newer type of Chobham armor, providing the vehicle with more than 500mm of protection against kinetic and over 900mm against HEAT rounds. However, the hull of the Challenger 2 not only retains a similar protection level as that of the Challenger 1, but also inherits some of its major weakspots, such as the thinly armored lower glacis plate.
Overall, the Challenger 2 will provide British tankers with a new, but familiar feeling MBT, which features some crucial improvements in firepower and protection in particular. However, as the vehicle retains identical mobility as its predecessor and inherits its general armor layout and design philosophy, the Challenger 2 will remain a second-line support tank, rather than a frontline brawler.
The Challenger 2 will charge into War Thunder ground battles with the upcoming release of update 1.87. In the meantime, be sure to stay tuned to the news for the latest developments on the next major update coming to the game. Until then, happy hunting tankers!
Comments (424)
Fix your game! We're sick of all of the new toys coming!
We have a team dedicated to bug tracking and fixing.
Ouiche, I love this game and truly want the best for it, but the issues have been piling up for months. Top tier is an unbalanced mess with the AH-1Z, air RB has never really had a rework, some ground maps are basically unplayable, T6 air is just getting started and has it's own problems, Navy is missing key nations and has not been optimized for console, and you just adopted a new penetration formula that has thrown balance out of whack. I can keep going on, but you get the point; It's time to fix it
will there be new ww2 tech in this update? otherwise i will (mentally) skip this update
More stuff nobody, and least your incredibly undone and unpolished game, needs. Funny to watch how greed is slowly but surely consuming you and making you totally blind to the fact that your game is one big pile of nicely looking vehicles that do not work together at all. I hope nobody buys more nonsense packs that are no doubt coming. Sadly only way to make this game (maybe) any better is to make you suffer financially and hopefully realize that quality>quantity. This is not T-34 manufact...
I haven't spent a dime on this game for two years after realising that nothing is ever going to change, and that it's never going to feel like more than a beta version of something that could be quite incredible
players: can we have new game modes and expect a balance fix on the current top tier (heli spam, way over priced repair cost etc.) gaijin: here, have tier 7, and remember to buy $80 tier 6 premiums)))))
oh.. it's another top tier vehicle... not interested.
Really disappointed with this update. Your game keeps getting worse by each new update and the only thing you care is to put new toys that will take years to unlock or premiums. Listen to your community and get your - straight.
Okay, so,...hmm...how do you plan to model chobham armour which is a military secret? You lack plenty of data. Not to mention that now it opens the floodgate for tier VI premiums? What about the rest of the game? What about the broken, unhistoric penetration values you implemented with the mini patch? Players wrote thousands of pages of information to help you fix penetration for certain vehicles and you ignore that over some wrong formula? Cool. Shouldn't have wasted money on tier V premiums...
We're grateful of the help players gave us over the years, but an evolution of the system was needed. We always had to deal with conflicting documents and the problems they raised, but the new system is going to be easier for the players to understand and – after some refinement – not affect realism (or even increase it due to potential errors carried by some documents in the past.). Large evolution of system working for years aren't easy and we're aware of issues here and there - the team is working on it.
Ouiche, If documents from the past may contain mistakes, why was it hard to accept that n1k2 should perform better than n1k1?
Awesome stuff, thanks Gaijin!
Pytor_, I'm Glad You Did See It Now.
Meh, this modern stuff is getting quite dull. I'll rather take QOL patch.
Yup, been saying this for years; Just one major update where barely any new trinkets were introduced, and instead just updating existing vehicles and building a better game meta/framework for all these vehicles to be used in, rather than just max 16v16 on tiny random map with random players in random vehicles playing random game modes in order to earn some 'rewards' to go towards the next random vehicle that the player can use
FIX CHALLENGER1 FIRST
Challenger 1 is not broken at all. Besides the ERA side skirts on the Mk.3, its entirely accurate in armor protection
theScottishKoala, In your opinion at least.
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