System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Shooting Range 134
Attention! Outdated news format. Content may not display correctly.
You are watching The Shooting Range – a weekly show for all tankers, airmen and Captains in War Thunder.
In this episode:
- Pages of History. How to down a plane with a tank! A tutorial by a tank ace Alexander Fadin.
- A new challenge: we’re testing the game’s depth charges…
- And the new Metal Beasts: a wheeled Italian called the Centauro!
The War Thunder Team
Read more:
Comments (17)
CenTAurO is oP! bR to II.4e PlzX!
awww no fuel for tanks....sad face if planes get fuel so should tanks
Of course we'll never see a video like this for the AMX-10RC... Now will we? FFS, Gaijin... Give the Centauro hull break and fix the AMX10 PLEASE Attempt 435435
Nothing is wrong with the 10RC, you're just bad
coolcaleb519, I beg your pardon ? You are mistaken about the 10RC i think, it is full of problems and inaccuracies. :)
Are the Aichi Seiran M6A1 be added? They were used for the Japanese subs including the Sentoku I-400 Submarine Aircraft Carrier.
Is it possible to turn the search lights on tanks 'on' in the future during night battles? For example from the video the T-72A or the Panther II have search lights and the advantage would be you can see your opponent, but they can see you.
How sure are we that Fadin shot down a plane with his tank? any witnesses other than him? Soviets were known for creating stories for propaganda...
Have you ever thought about implementing infantry in a sort of control the crew abandon a tank sort of way? you could have the weapons they jump out with be specific to each rank I.E. from a bolt action at rank 1 to an M4 and similar at rank VI? it would be cool if one member of the crew also had a shoulder fired AT launcher for defense and if you managed to make it to a friendly capture point, you could spawn in another tank at a significantly discounted respawn points. I think that'd be cool!!
Gaijin has said they won't add infantry for a long time now.
One depth charge rips a destroyer apart? Well I sure hope you're not serious. Depth charges had a small explosive mass that worked great deep under water at creating shock waves to damage submarine pressure hulls. However, There is no way a tiny depth charge would destroy a warship in one hit.
I understand what you are saying, and u are right, but it depends. A single charge wont always take down a ship in one blast. However, if it detonated in the right spot (such as ammo), it very much can
coolcaleb519, My only issue is that destroyers/cruisers will now just end up being torn apart by small motor boats spamming depth charges at it.
when is 1.87 coming out ayyy lmao
GDay Gaijin.... any chance of adding an infantry support module that might be accessed the way we do with artillery?
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