System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Guns, ATGMs, and Two Whirly Rotors: Flying Helicopters 101
Attention! Outdated news format. Content may not display correctly.
Update 1.81 introduced a brand new class of vehicles into the game — the majestic helicopters! Today we’re going to teach you how these whirlybirds are flown.
The War Thunder Team
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Comments (16)
Its a shame helis are impossible to grind even with premium.
If you are a tanker that never plays aviation you can still get choppers by reaching tier vi in tanks. So if you arent able to research helis that simply means you havent reached their br. Nevermind that the trees all pop online for you once you qual so you could technically research 9.0 helis before even having something else at 9.0. Researching helis is not that complicated.
ZetaZ98, it's a shame you didn't understand what he was talking about, chief. meanwhile gaijin closed a game mode that just got released for ~24 hours on the 2nd day of release
Imo, the SA.313B shouldn't be a 9.0 while the American AH-1G is 8.0. Even if the SA.313B has ATGMs, they're mediocre at best.
the AH-1G is impossible to use right now.. the hydras don't land ANYWHERE on the sights at any angle or speed. So the SA.313B having ATGM is gonna get you kills for sure.
*Baconator100012, Bullshit impossible to use, fix your control scheme, its RAPING at 8.0 while the SA313B is a pile of shit compared to it. you arent using the hydras right. Twin miniguns in a chin mount beats the SA313B 9/10 times. Agree with the hero of aces, LMAO if gaijin thinks thats correct.
first of all to praise a new update .. the boats are so good that no game is near quality. but I have to ask you to put the MG on German helicopters. they do not have any protection against the attack of the enemy .. do something with rackets (37 mm SNEB) for SA.313B .. start punishing players who intentionally destroy helicopters from your team .. and ultimately increase engine power for Leopard A1A1 L / 44 ..
I agree about everything except the Leo because that will be inaccurate to its true life counterpart
MR_GUTSY, unless they find a source which suggest otherwise
do something about f...g SPAWN KILLERS in helicopters
Yes, spawn killing should be blocked or severely AI defended in all kind of battles. There's something like an immunity timer in tank battles respawning, but it's not even enough. And if we compare with somewhat "real life respawning base", that sort of "starting point" is supposed to be highly defended by allies, so that the enemy should think twice prior to attack it due to the losses they should face if doing so. Gaijin please consider this.
eh, if I zoom in and out in naval batles I can zoom out less and less, am I doing something wrong?
can you fix the Ah-1G's optic please! the hydra doesn't go anywhere near the sights AND the sights are wrong for both pilots.... Also, make the co-pilot gunners AIs so we can defend ourselves from planes or small targets if we aren't in the gunner seat. Thank you gaijin!
Ai gunner really? are u just looking for a 2 km snipe like all other Ai's do?
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