- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Q. Will electric transmissions in the game be tuned? Right now they behave incorrectly in many ways, and these tanks need their correct gearboxes.
A. Yes, we plan to do this.
Q. Do you plan to add a branch for British light tanks?
A: We don’t have plans for it as a branch exactly, but we do plan to add various light vehicles, including wheeled ones.
Q. Will you add destructibility to old maps like Poland or Eastern Europe and how is the reworking progressing in this regard? After adding such a large mechanic into the game, it looks like there isn't much attention being paid to it.
A. We have no immediate plans right now, it needs to be developed further as a gameplay element.
Q. We see NERA filling in NATO tank armour. How do you plan to implement expendability for these blocks? The principle of their action is comparable to reactive armour blocks.
A. In principle any armour, even ordinary steel armour loses its durability in a certain area from a penetration or a hit, including NERA, although it isn’t comparable with the area size in which reactive armour block is hit when it activates. Possibly if we implement a filler using ceramics it will be made using the same method as reactive armour and will be fully destructible in in the area around the penetration point. Technically this could be implemented.
Q. On the StuG III and StuH 42 there are mounting points for machine guns, but they’re not used even though vehicles like these need them for defense. Can we expect them to be added?
A. From what I remember, they had a very narrow band of fire, but considering that these vehicles have no paired machine gun, yes, it is possible that we will add these items.
Q. How are things currently with the mechanics for armour-piercing bombs? In reality they could sink battleships, in the game they do low damage to destroyers.
A. Currently they have no special armour-piercing action like that of armour-piercing rockets for example, all the damage is done by the explosive material in the bomb. We plan to work on this aspect further to make it reflect reality more accurately.
Q. There are currently only 2 nations in the naval closed beta test. We have seen many vehicles from other countries. Roughly how long will we have to wait to see them in battle?
A.Not all nations currently have a range of vehicles that is sufficient for a full-fledged tech tree, although we’re working on this. We plan to add at least one other nation to the closed beta test in the summer.
Q. When will new game modes be added, are any planned at all?
A.We’d like to implement more new naval modes and we’ll most likely do that. In our view, aerial and tank battles have the most balanced and playable team modes, and as for non-team modes, we regularly hold various events.
Q. Why do some nations never fight each other in mixed tank battles? Why is the “USSR against everyone” setup disabled, although many players use USSR?
A. In mixed battles, country setups are configured with consideration for the best balance and time for assembling sessions, which means practically any combination of countries is allowed. The main combinations are the Axis against the Allies and the West against the East. As for combinations like one country against many, we try not to do those since they usually have the worst balance.
Q. With the start of the navy closed beta test, the question of expanding the vehicle set has become pressing. Can we expect more vehicles to be added soon or after the navy closed beta ends?
A. It’s a possibility, but after naval warfare becomes available to all players.
Q. You changed the research tree layout in naval warfare. The result is interesting. Can we expect something similar for aircraft and tanks in the future? I.e. a similar tree which allows players flexibility in their progress, rather than maxing out all the branches in full.
A. We don’t currently have such plans. Apart from that, there are several factors that restrict the naval tech tree that we’ve written about in a devblog entry dedicated to this subject. This has less relevancy for tanks and aircraft.
Comments (130)
"In our view, aerial and tank battles have the most balanced and playable team modes" Such a shame that Gaijin refuse to listen to it's player base. Many players, and pretty much every one of the major youtubers has been saying for a long time that we need new game modes. The current ones have grown stale, and only suit one type of tank. It's ok adding new tanks, but when the core game-play grows dull, people will move on. Please listen to us Gaijin.
Oh, and as for Air RB, how anyone can claim that's balanced and playable is beyond me. There's a reason so many players are going into Ground RB to fly instead of Air.
ESanders, For me it's still very balanced. How is it not? The maps are perfectly symmetrical most of the time. And if not, they are still balanced in terms of ground vehicles. There are only a handful of japanese maps, like new guinea, which give an unfair advantage.
I still think an Air RB overhaul/expansion is needed
It is, big time, and ground RB also needs a lot of work to allow other vehicle types to shine. The fact they think both modes are fine how they are is a travesty.
Ground RB is more repetetive than grinding in an MMO, we need more gamemodes!
"As for combinations like one country against many, we try not to do those since they usually have the worst balance." - good joke
They mean that they want Russia to win.
I mean it's true in one respect. Put Germany against everyone else and they'll roll the game at most BR's. They need to be teamed up with a lesser nation to balance the game, especially top tier.
"In our view, aerial and tank battles have the most balanced and playable team modes".. Air RB is still the same after 5 years. It's an old joke. Why don't you add modes such as interception, reconnaissance etc? I can't imagine those being hard to do. Many planes in the game that aren't fighters have no role in air realistic battles. The Arado 234 B-2 for example was mainly a reconnaissance aircraft, and in air RB it can only bomb 1 base then die.
Almost 2.5 years and still nothing about regenerative steering... Not that most Allied tanks use it right?
The biggest benefiters of it would be the UK with their already sluggish tanks, and since Gaijin are currently on a hate campaign against the UK, it isn't going to be added any time soon.
What about APDS? Post pen damage is a joke. Also regenerative steering could give slower tanks some much needed mobility. Last thing i wanted to mention is if there is a possibility for adding map filters because people get tired of playing the same maps or maps we do not enjoy as much. Although i have been listing some gripes the community does acknowledge the hard work and effort made to the game, keep it up!
lol dude you 3 years early here.
I notice some improvements towards to APDS actually.. I haven't tried all of them but I do know that the M728 is better than last time. The 0* has been overperforming but the 60* was very underperforming. Now they had set the values right for the penetration. So there is improvement, I do see progress here but like you I do desire better spalling. FYI, In real life, their testing shows that there was lethal spalling and few shots after is smooth as a toothpic through a butter meaning minimal dmg
Still Very Disappointing The Naval Trees Are US | GER, Which, Out Of A Navy Point Makes No Sense To Put Together, Possible, Sensible Branches Currently Are UK | GER, JP | US, USSR | GER Or US, But US | GER Just Grinds My Gears.
i think would be more correct: US-JAP/ ITA-UK/ GER-USSR
Because they appeal to player base rather than sense. Germany is one of the most popular nations, and US has one of the biggest player bases. They hate UK currently, so that isn't going to happen, I can guarantee Russia is the nation that'll be added this summer, and the rest don't have a big enough player base, although i'd imagine Japan will come in at no.4.
Yeah, not all nations like Japan have a range of vehicles for a full tech tree. Of course Japan dint have a navy. This is logic level infinity.
They mean as in they haven't designed a wide range in game. The person was asking why they hadn't added for example UK, when we know they've already made some of their ships in the game.
Right now tiers 1 and 2 are pt boats and gunboats. Think. Did Japan have as many of these as Germany and the US did? Unlike most people believe, there is no comspiracy against the Japanese navy here. Just what fits better for testing.
"As for combinations like one country against many, we try not to do those since they usually have the worst balance." ok, but Germany vs All nations on tanks is fair, huh?
Exactly. Sick of Germany rolling over everyone else with their superior tanks. They need other nations on their team to limit them
ESanders, I think he meant Germany being underopowered alone, or if it was sarcasm, my bad :)
Air RB AND Tank RB needs new game modes.. The only good thing i got out of this was 1 thing. Stug III with MG. That's cool do that! and please make a Axis Minor Nations Tree or "International tree".
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