- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Q. Will electric transmissions in the game be tuned? Right now they behave incorrectly in many ways, and these tanks need their correct gearboxes.
A. Yes, we plan to do this.
Q. Do you plan to add a branch for British light tanks?
A: We don’t have plans for it as a branch exactly, but we do plan to add various light vehicles, including wheeled ones.
Q. Will you add destructibility to old maps like Poland or Eastern Europe and how is the reworking progressing in this regard? After adding such a large mechanic into the game, it looks like there isn't much attention being paid to it.
A. We have no immediate plans right now, it needs to be developed further as a gameplay element.
Q. We see NERA filling in NATO tank armour. How do you plan to implement expendability for these blocks? The principle of their action is comparable to reactive armour blocks.
A. In principle any armour, even ordinary steel armour loses its durability in a certain area from a penetration or a hit, including NERA, although it isn’t comparable with the area size in which reactive armour block is hit when it activates. Possibly if we implement a filler using ceramics it will be made using the same method as reactive armour and will be fully destructible in in the area around the penetration point. Technically this could be implemented.
Q. On the StuG III and StuH 42 there are mounting points for machine guns, but they’re not used even though vehicles like these need them for defense. Can we expect them to be added?
A. From what I remember, they had a very narrow band of fire, but considering that these vehicles have no paired machine gun, yes, it is possible that we will add these items.
Q. How are things currently with the mechanics for armour-piercing bombs? In reality they could sink battleships, in the game they do low damage to destroyers.
A. Currently they have no special armour-piercing action like that of armour-piercing rockets for example, all the damage is done by the explosive material in the bomb. We plan to work on this aspect further to make it reflect reality more accurately.
Q. There are currently only 2 nations in the naval closed beta test. We have seen many vehicles from other countries. Roughly how long will we have to wait to see them in battle?
A.Not all nations currently have a range of vehicles that is sufficient for a full-fledged tech tree, although we’re working on this. We plan to add at least one other nation to the closed beta test in the summer.
Q. When will new game modes be added, are any planned at all?
A.We’d like to implement more new naval modes and we’ll most likely do that. In our view, aerial and tank battles have the most balanced and playable team modes, and as for non-team modes, we regularly hold various events.
Q. Why do some nations never fight each other in mixed tank battles? Why is the “USSR against everyone” setup disabled, although many players use USSR?
A. In mixed battles, country setups are configured with consideration for the best balance and time for assembling sessions, which means practically any combination of countries is allowed. The main combinations are the Axis against the Allies and the West against the East. As for combinations like one country against many, we try not to do those since they usually have the worst balance.
Q. With the start of the navy closed beta test, the question of expanding the vehicle set has become pressing. Can we expect more vehicles to be added soon or after the navy closed beta ends?
A. It’s a possibility, but after naval warfare becomes available to all players.
Q. You changed the research tree layout in naval warfare. The result is interesting. Can we expect something similar for aircraft and tanks in the future? I.e. a similar tree which allows players flexibility in their progress, rather than maxing out all the branches in full.
A. We don’t currently have such plans. Apart from that, there are several factors that restrict the naval tech tree that we’ve written about in a devblog entry dedicated to this subject. This has less relevancy for tanks and aircraft.
Comments (130)
¿When can we see modern plane to the 1960 or more new? (is not necesary add the supersonic plane but I don't like see rockets guide because, by my, this game don't have the dimention map and the number of player by that yet)
Where are my French ships?
With My British ships, and the Italians, and the Japanese. All sat in harbour as gaijin please the Americans and Germans.
Well as you can see they only care about top tier balance. Germany+Japan against all other nations is just impossible to win, no wonder I only have like 40% win rate with german vehicles from 6.7 to 7.7, it is clearly not balanced. When I need to gain some SL I always have to switch to russia sadly.
You're joking right? Germany have been rolling everyone else and have the highest win rate by far.
ESanders, Mine is like 40% but I don't mind. If I pretend that Germany has no lineup from 4.3-8.0 the issue is fixed for me.
Are you going to implement the flak rocket on the S-204, which you listed as an available weapon in the sale page and is currently modelled, or is it to remain decorative?
Also, I noticed we can select our boats in ground RB, when will the necessary spawn points be added so I can hose Sherman's with 37mm AP from the river? :P
Why should the AP bombs do MORE to the Destroyers??? AP Bombs meant to damage battleships are more likely to pass THROUGH the NONARMORED hull of the Destroyer.... who are those people who keep asking that silly question.
AP bombs are designed to pass into the ship before exploding, where as HE are designed to explode on the first thing they hit. They don't just pass through the ship like a solid AP tank round lol
ESanders, As I pointed out the AP bomb that is intended for BATTLESHIP has fuses that are set for the bomb being passed through ARMOR. THICK, THICK plates. That is why currently AP bombs do LESS damage to destroyers. "The attacking Japanese force initially used armor-piercing shells, which proved largely ineffective against unarmored ships as they passed through and out without exploding." Battle of Samar. The AP bomb exploding under the hull should be the most damaging aspect against destroyer.
"As for combinations like one country against many, we try not to do those since they usually have the worst balance." So why is 80% of German 5.7 and 6.7 RB matches Germany vs the world, sometimes with one or two Japanese tanks?
in theory japan and Germany complement each other well. But at high BR (7.0), Germany simply lacks the things that other nations even japan has. Stabilizers, modern ammunition, modern engines and such. And a lot of people don't play japan because they don't understand how to use them and die a lot, and then complain about their armor. It is funny to me because panzer 3's never bounced a round either but they are considered ok...
The Tank Realistic map mode is more then annoying. Endlessly, and at any BR, people drive fast, light machines with insane pen. This using to be like the BT-5, etc. But now 234, 221, M22 Locust, the usual m18 Hellcat. Always in battles far higher then they ought to be. Consistently I receive maps like "abandoned factory", and then "Poland". I still haven't played Fulda gap or the new Italy, except in custom battles. These maps are designed for balanced gameplay but it ends up being 1 person flan
flanks and then sits and spawnkills until people spot it. If you are lucky, nobody will join them and nobody will take their place. When they are on your team, a proper vehicle that could support the team could have been there, but instead of a T-54 there is a BT-5 that refuses to use the 7.0 vehicle that got them in the match. It doesn't sound like it has an effect but when they die and fail to have respawn points, that team loses a lot of their players.
TheTenthClass, I know this is a "fun meme" to do, and its practically the entire reason the 221 was added- I am not asking for it to be removed. But maybe if we could see more simulator-style maps where you fight on the outskirts of the well known map. A lot of people complain "driving simulator" but these are historical tank engagement ranges- the close up street combat simply did not happen.
i alway wanted to know when the electric transmission is getting fine tuned ... do people actually ask these kind of questions?
"As for combinations like one country against many, we try not to do those since they usually have the worst balance." - Here we have another example saying that Gaijin doesn't play their own game. fyi, it's always Germany vs the world and that has yet to change.
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