System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Shooting Range 102
Attention! Outdated news format. Content may not display correctly.
You are watching The Shooting Range – a weekly show for all tankers, airmen and aspiring Captains in War Thunder.
In this episode:
- The USS Cowell — a battleship that saw half of the world;
- The best torpedo-bombers for Naval Battles;
- Hotline: the developers answer questions that you’ve left in the comments!
But first, let’s start with…
- one of the leaders among the destroyers — the Z-20 Karl Galster!
The War Thunder Team
Read more:
Comments (20)
Stop messing with ships... cmon... u can finish it after u will finish your own preorder tank XM-1(GM) U HAVENT DONT ITS hydraulic suspension
1 ships are being worked on by a different team 2 Screw the XM-1
*cough* or I mean, make the challenger 1, not the mbt80, or make it completely the mbt80
Would you ever consider adding flame tanks? There are a lot of good ones including: Churchill Crocodile, StuG III Flamm, Sherman Badger, and many more.
What would you do with them?
LegionMCMXCIV, Theoretically, Many early to midwar tanks had plenty of gaps that a short range flamethrower could seep napalm through. It's be a very interesting and somewhat balanced effect (later tanks often have better protection). True, it's use in tank v tank combat isn't hugely historical, but I think the bigger issue is figuring out the mechanics of a fuckin flame thrower. That's a little too much work right now for not a whole lot of show for it.
This is sort of random, but is there a chance the rewards for the random battle trophies/chest you get from random battles can be changed? It would be great if rewards matched the battle mode you got it in, i.e. if in RB you get rewards that can be used in RB (i.e. Orders and Backups along with other universal rewards) and if in SB you get a reward that can apply to SB (no Orders or Backups). I'm tired of getting Orders rewards or Backups, when I hardly ever play RB seems like a waste.
Could you do an episode on in-game economy please
Talking about torpedo bombers. I know its a cbt and things will improve, but so far it's been impossible for me to made a torpedo run (mostly in the BTD-1 playing RB) an survive the AA from the ship, and I've tried different approaches with no luck. Those AA will get you while the ship is sinking. So now I just try to sink one or two small boats with the 20mm and then make a final torpedo run.
When can we see some AI units in the maps... AI bunkers with AT guns protecting spawns or AI troops with AT guns in trenches or AA?... just to do small damage like tracks etc would be good (so no expert AI troops :-) ) this would make the game more immersive and much more fun. On another point can you please make spawn points or behind spawn points a resupply and repair depots for ground forces, this would mean if you are damaged early you can retreat for repair rather than having to sit.
The USS Canberra was not named by Fleet Admiral William Halsey Jr, it was christened by Lady Alice C. Dixon, wife to Australian ambassador to the US, Owen Dixon in commemoration of the HMAS Canberra (an Australian Kent class Heavy Cruiser which sunk off Savo Island on 9 August 1942). It is also pronounced Can-ber-ra not Can-berra. You're getting sloppy Bruce, but your still the best narrator on Gaijin, keep up the good work.
Basefuse HE Ftw :D
will you add a German captured spitfire as a premium aircraft in to the German plane
will there be any chance of seeing Chinese tech tree in the game?
Submit a complaint