- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In recent large updates, we have been improving our game’s audio according to plan, not only by reworking engine and firing sounds, but also their interaction with the environment and even the direction of your view, this allows us to achieve an incredible level of integration between the sounds and the aspect of the entire battle. Update 1.79 “Project X” also brings you new audio, especially if you’re a pilot.
Even if we hadn’t implemented such a complex interaction of sounds with the environment in our game, we’d still be able to pleasantly surprise you with a full rework of aircraft weaponry sounds in the upcoming update – every cannon and machine gun will now sound more realistic! Additionally, the new sounds of the mechanical aspects, such as the operation of the guns, vibrations and even turret rotation, will confirm the impressive amount of work done. We’ve also implemented the mechanics for environmental interaction.
Interaction with the viewer
You are the centre of any battle in the game, not the capture point or the airfield. The audio environment is built around you, and we’ve paid special attention to these mechanics. Now, depending on your angle of view, you won’t just hear engine sound, but also shots from cannons and machine guns, both on aircraft and on the ground. Look at a vehicle from the rear to hear its muffled exhaust, look down from above and you can hear its flaps operating, look into the barrel of a firing gun and you’ll hear the shells whizzing past!
Interaction with the environment
There aren’t so many objects in the sky where sound can bounce off things and come back to you, so what kind of interaction could we be talking about? Let us explain.
Did you know that you aren’t just a participant in the conflict, you’re an observer as well? The mechanics of distributing sound will work both for allies and enemies, and you’ll hear people firing behind you and in front of you, up close or at long range, in a completely different way. If you prefer Simulator Battles, you’ll definitely notice the difference between a closed canopy and an open one. Even the vibration from firing can be felt through your vehicle’s frame. We’ve separately worked on the fluidity of shifts between the sounds when the cabin’s canopy is opened or closed. A whole range of factors is taken into account! The only thing missing for perfect realism is an airfield janitor who hears the shell casings as they fall onto the ground after you fire. And although we don’t have that guy, you still can hear the shell casings.
Turrets are a separate chapter in our work with audio. The game has open and enclosed turrets, single turrets, twin turrets, quadruple machine gun mounts, and cannons of various calibres. We’ve tried to make the audio for these turrets as realistic and distinctive as possible. The clank of the bolt, the creak as the turret turns, the thunder of the breech as it releases casings – these details create an atmosphere of battle from the gunner’s view.
Attention to detail
We wouldn’t be the first to say that attention to detail is appreciated by gamers, but we can confidently claim that you’re going to love these details, and the examples described above are far from exhaustive! Everything is far more impressive, and now you have a chance to experience it for yourself.
We’re giving you a tool to create an atmosphere of a true battle – take advantage of it!
Do you have any ideas for how to make War Thunder’s soundscape even more impressive? Tell us right here!
The War Thunder Team
Comments (200)
Thank you so much for this :) now for the buff for all cannons and .50 cal nerf.
or just buff all cannons and do nothing to .50 cals
Buff for cannons, especially damage drop off over distance, will be part of 1.79, at least it was on the Dev Server.
MORE BASS!
i agree, all of the sounds are REALLY lacking in the low frequency range
im totaly with you!!! the sound is great...but feels bad without bass.
These sound please my listening holes.
seriously you guys, was the bass not enough deafening? the aa that keeps spam following you randomly whenever you near the "frontlines" or whatever in arcade air ? game devs don't pay for your medical bills when you go to the hospital for tinninus down the road because you got "used to" high levels of volume where as actual professionals in real life try to use hearing protection gear whenever they can, so stop bringing the whole macho "real life is like this" bullshit
and I do mean high pitch and peaks that you have to tolerate and assimilate to some kind of beyond healthy level of twisted high tolerance , in order to hear the lower volume sounds crucial to gaming, such as whenever people try to sneak on you, i mean come on, get real people
a loud sharp crack as high velocity rounds go past tanks would be much better than the current 'whoosh'
It would also be cool to add the sonic boom from jets as well, they may not got mach 1 strait line but the top tiers can in a dive; it would be cool if diving you heard the boom and saw the vapor cone, or if you were in tank battles and a jet diving at M1 flew past you with no sound then after it passed then you hear the sonic boom and then the jet engines.
kamikazi21358, that would be awesome
Serious props to the sound team for this one guys. Absolutely love the recent changes to making the game more immersive. This was a surprise, but a welcome one at that. Thanks!
*insert Star Wars "A surprise, to be sure, but a welcomed one" meme* I have been wanting more immersive sounds for a while, so I am happy. Although, the most annoying thing to me currently is the artificial *ding* noise made when you make a critical hit on an aircraft, there is no way to get rid of that specific sound and it ruins some aspect of the immersion; I wish they allowed an option to remove that or replaced it with a sound that acually sounds like an aircraft being hit.
P e r f e c t i o n
Hehehe... until ETSM plane version comes out :P
Well, it's very far from perfect...
Did you finally fix way too loud props/jets in Ground battles as well ?
that was fixed months ago
Oldschool22, then we play different games here.
Best part of the new update. Thanks sound devs.
Sounds can be as important as the graphics to immersion, it was really needed.
A rework of the Ju-87 B2 Jericho Siren would be nice. Everyone should hear it.
true dat
First of all great work on the new sound integration. Well done! My suggestion for improving the audio fidelity of the game even more would be the implementation of bullet cracks in the air for tank cannons as well as aircraft machinge guns. Like in this Epic Thunder demo video: https://youtu.be/ZJeAHUG5zwM
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