System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Shooting Range Ep. 93
Attention! Outdated news format. Content may not display correctly.
You are watching The Shooting Range – a weekly show for all tankers, airmen and aspiring Captains in War Thunder.
In this episode:
- Born to be an adventurer — the story of the Lockheed L-14 and its family;
- WW2 Chronicles — some information about an ongoing event in the game;
- Hotline: the developers answer questions that you’ve left in the comments!
But first, let’s start with…
- Checking out the Martin-Baker MB-5!
The War Thunder Team
Read more:
Comments (9)
What is the intention of giving the top level tier VI tanks such a high repair cost? To balance it? Because all it frankly does is reduce amount of Tier VI players and force low tier playing and making it like a chore.
And will you ever rework 38th Parralel? The area near the dam is so one sided that the other team has no chance of winning against a somewhat skilled team. One side has plenty of hull down positions and sniping spots and the other side has no cover at all. Such an unfair map.
Sillygamer28, Parallel* Excuse me
The repairs of challenger 1 are too expensive. If you capture a point for example and get 2 or 3 kills it is not enough to cover 18805 silver lions for repair, and i use premium account and the talisman. The rewards and game play are not balanced like its predecessor chieftain mk10. Can you please fix this???
Trade some sleep time for the prizes? Sleep is one of the most important activities for staying healthy. Does gaijin care about its playebase? Seems like they care more about maximizing time/eagles spent in game.
Pick a question! 1: Is there a way to sell my premiums? I don't care for them, I don't want them, and I never use them. 2: Is there any talk about German Amphibious tanks? 3: Is there talk about more bomb load options available? (It feels....... Limited.)
Add more Enduring Confrontation events ! They are 10x more fun than regular air battles !
when will the Tiger 2 10.5 and the Panther 2 be removed
As long as guided missiles are given to planes of a high enough BR playing on big enough maps that also face planes they would have in their time with counter measures such as Chaff and flares I do not see it being a problem. Also with modern warfare a radar system effectively extending visual range and many other exciting things come. like the Ozzy Pig F111 Aardvark, using ground terrain following radar low and fast to avoid enemy fighters to take out bases & GTs could be exhilarating.
do you have any ideas how to stop teamkilling players? thumbs up for the creators of this game.
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