- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Aircraft
Q: Now that aircraft such as the S-81 and F-222 have been added to the game, rank one bombers have been given a new lease of life. Will other nations receive similar machines with 1.3–1.0 BR?
A: We haven’t ruled it out.
Q: I've got a question about German aviation's jet-powered era. The long-standing leaders here are only the CL-13A and the MiG-15bis. Why don't you add an aircraft that was the first military aircraft put into full-scale production in Germany after WWII, namely the modification of the Italian G.91R3?
A: Right now, we're thinking hard about what the future progress of aviation is going to look like in our game. It's possible that this aircraft will find a spot in the German tech tree, but it's also possible that completely different vehicles will end up there instead.
Q: Why are all aircraft in tank Arcade Battles equipped with standard ammunition? For most aircraft, this doesn't matter, but in aerial events you get the IL-2-37, the Ju 87G-2, and the Ме 410В-2, where half of the standard belt consists of fragmentation rounds. This halves their effectiveness when it comes to attacking ground targets, and this is their entire objective.
A: We've checked, and all these aircraft get specialized ammunition.
Q: What determines the earning power of premium vehicles? If you take the Soviet P-40E and P-39K, the difference is huge, and you can also include the I-16 type 28 and the I-153P. The BR of these aircraft is virtually identical, but the returns vary considerably.
A: The economic level and effectiveness of the specific vehicle. There is an error in the economic level of the I-16 and the I-153, we'll fix it. I-16's reward will be a little smaller, but on the other hand its cost of repair and crew training will be lower as well, while the situation with the I-153 is the opposite. Thank you for pointing it out! Do not hesitate to submit such errors on our forum in bug report section!
Q: Is the aircraft damage model going to be tweaked and improved in terms of graphics, visual aspect, and in terms of making the physics more realistic? Maybe you already have something in the works?
A: We do. We can't go into details now, but we'll definitely talk about it when it's ready.
Ground Vehicle
Q: Are you going to bring the German Nahverteidigungswaffe grenade launcher into line with its real-world technical characteristics? I'm specifically interest in the 360-degree rotation. This is especially relevant for SPGs, where they need to rotate the entire hull to set up smoke screens to the side.
A: Yes.
Q: Why can you call in artillery support only on light/medium tanks and SPAAGs? Shouldn't this ability be available to all vehicles equipped with a radio set? Do you plan to review this mechanic?
A: We answered this question a long time ago, before tanks were added to the game. This mechanic is simply an expedient way to slightly increase the combat value of medium and light tanks. Right now, we have no plans to introduce calling in artillery support for all vehicles.
Q: Will the amount of ammunition for ground vehicle machine guns be shown in the future? This could be considered an important thing to have for anti-air guns on tanks and AAA.
A: We don’t currently have any plans for to introduce this.
Q: Are you planning to add Sergeant Don "Wardaddy" Collier's tank, the M4A3E8 Fury, to the game (with various interesting and atmospheric decorators) as a premium tank similar to the IS-2 "Revenge for the Hero Brother"?
A: We don’t have any such plans at the moment, but it's a good idea.
Q: How far-off are tank defense modules like sandbags and other similar devices? Nothing like this has been added in a while.
A: Yes, you're right. The introduction of these modifications has slowed since the first large batch was added. We are working to find more interesting modifications that could be used on vehicles in the game.
Q: Interface question – will there be an indicator showing weapons selection for multi-turret vehicles?
A: We'll have a think about this. It might be worth creating a mechanic similar to the one used on ships, where the selected weapons group in highlighted in the damage model indicator.
Q: Are you planning to somehow solve the problem with the "atomic sun" in tank battles? After all the talk about how "favorable conditions" are used in battles, time after time, every battle ends up on the morning preset, where the sun shines straight into your eyes – it's like a dirty trick.
A: This problem is most noticeable when the time of day (morning or evening) is combined with the cloudy preset. We have already removed this combo from the production server – all other weather presets except for cloudy will be used for morning and evening.
Q: Are you planning to add visualization for the track hanging? Currently the game only shows the movement of the suspension of the rollers, while the caterpillar tracks are static and have only a standard scrolling animation, which doesn't look overly realistic when braking, accelerating, jumping or hitting any bumps.
A: This is what you might call a "physically authentic" track – but this is quite challenging to implement both in terms of the code and in terms of reworking existing resources. This is on the back burner for now.
Q: You said you would fix the hull roof breach from HEAT and HESH shells. But it looks like nothing has been done. So what's the plan for this effect?
A: It's in the pipeline, we haven't forgotten about it.
Q: What criteria do you use to allocate maps? Lots of tank maps are identical in gameplay, size, and urban structures, but they are available to different ranks.
A: The idea behind it was simple: flatter and smaller maps for earlier vehicles, and larger maps for high ranks.
Other
Q: Do you plan to focus on VR mode? Currently, VR headset owners can't use the "zoom in" and "check your 6" functions. I don't know why they're set up for VR users, when in this situation you can't tell the difference between "own/other" contact and the game experience just isn't equal.
A: This is standard practice in VR games. Zooming in is usually performed by changing FOV (Field Of View), and significantly changing the FOV translates poorly to the headset: viewing modes like this are usually linked to use of an optical device (sight or binoculars). In the game, we have implemented it in the same way: when you use an optical sight, the FOV changes.
Q: Is there any chance that you'll bring back the SINGLE slider for setting engine volume (for aviation and ground vehicles) for your own engine and other players' engines, instead of the current separate sliders (yours at 20% and others at 100%)? This setting is spoiling the gameplay and reducing the number of possible tactical maneuvers in the game, e.g. surprise boom and zoom attacks or coming from a blind spot.
A: Given the number of sound modifications that let you (among other things) set varying sound levels for your engine and other players' engines, we decided to offer this feature to all players and not just to the small group of mod users.
Q: Will the vehicle card show whether it has a loading machine or a gun stabilizer – just like it shows the design version — as well as whether it has controlled suspension and "Schräge Musik"? Right now, if you want to get this information you have to trawl through devblogs and third-party resources.
A: Yes, we plan to add this data to the game, but we think the vehicle card already has a lot of information on it. Maybe the better option would be to add this to the vehicle x-ray mode in the hangar.
You can ask your question to the developers on our official forum in the "Questions to the Team" section.
Comments (126)
i find the answer to the question about "single slider" audio extremely strange... this is a real problem, especially in air rb/sb & gound rb/sb and pretending that it's not, or that it can't be fixed, will not get rid of the issue, just like "Extreme Low Graphics" setting for ground rb/sb... these are serious issues effecting the underlying competitive philosophy of the games mechanics
I agree with this especially as said Sound mods are not available for all platforms. Therefor the Sound mods should be disallowed as 3rd party products that give an unfair advantage. But seems the Developers do not see that the same way. Same with the option on PC to alter the config.bat by hand can give unfair advantages towards consoles that have no way to use such methods. I am no Console player myself but had the option to try it on PS4, so I have first person experience of the difference.
NO_DRAGON, config.blk freudsch error
It almost seems like you've forgotten the italians? Will we ever see any 9.0s for their tree?
I assumed the 20mm armed G.91 was coming "soon", guess not :( Also, what about the Re.2005/Reggiane fighter line?
GAVR1L0_PR1NC1P, 20mm?
nothing about naval forces? :( i want to know whats going to happen with cruisers!
...crickets
It seems that they have naval forces on their low priority list. We have the same tests over and over again, always the same ships yet we couldnt play our premium packs yet. I have no hope left for this mode, although i play every single test to enjoy what we have so far.
Please buff the amx30's HEAT because it is unplayable.
War Thunder is not working like this. Provide docs that something is not accurate, and we will investigate :)
Stona_WT, People have submitted doccuments for both the heat and apfsds but the devs say there is no need to buff them to the real life penetration stats, which just goes to show they don't care about it and/or don't play the game near as much as they say they do.
I would like to see the B-26 Marauder added to the American tech tree any chance of that happening?
There is always a chance, but there are many other, more interesting vehicles to add.
Stona_WT, It's just that the B-26 flew the most combat missions than any other bomber in WW2
When will rank 6 planes be added? Also, tanks are cooler.
carefull... dont start a war here...
baribones, I'm with you brotha
the only other alternatives for germany for the role (fighterbomber (Jagdbomber) which was filled by the G.91 would be an Alpha Jet, or the Panavia Tornado (which is to modern)
I think they'll add modern vehicles soon. Just not yet. I think they're focusing on one thing at a time since you know we have been filling them with tons of requests and it would take time for each one of those. And don't forget we still have problems in low tier vehicles.
Stona what's wrong with battle ratings? Why T-62 is 8.0 but Leo 8.3 (mostly playing against T-64s and can only do some "Hits" to them, while T-62 still can kill KPz easily), and why is Lorr 40t 6.3 br? Isn't it a little too low for such fast moving, versatile vehicle with such good offensive armament? Same with AMX-50S... While Ru-251 is fast and versatile but HEAT is so weak that avg 3 penetrating shots are needed to kill enemy vehicle, and no stabilization is 6.7...
ThE_LoNe_HuNTeR I agree with you since the AMX 13 90 uses nearly the same HEAT round with lower velocity. I understand the AMX is a autoloader but this can easily be defeated by the fact that with the oscillating turret and lack of stabilizer it takes longer to get on target compared to the RU and when you fire the gun on the AMX the whole tank moves dramatically that the speed to get a proper second shot is doubled. It gets infuriating then when you add the fact the HEAT round they fire is weak
Renamed16515, RU 251 doesn't have stabilizer, and with 150 crew level i have with ace crew it still takes 9.0 seconds to reload. I agree with you that HEAT is, not weak, but too weak... it happens very oftenly that hit in ammo rack does nothing to enemy vehicle. but i have to agree that RU, at least with my crew lvl 150 (aced) have very solid gun elevation speed, but all that facts doesn't make it any stronger and dangerous than Lorr 40t (br 6.3)
I would not expect either «Fury» or «Thunderbolt I~VII» anytime soon since there's a possibility those have been licensed by the competition, especially «Fury» since they collaborated with the movie in one way or another (I distinctively remember their historic consultant being near the tanks during the filming), while «Thunderbolt VII» would be interesting both because of who commanded it and the extra armour on a "Easy 8"
Sony & "other guys" had a deal, i really don't know why space was wasted on that question
clearly the person answering wasn't familiar with the FICTIONAL character from a FICTIONAL movie
Will the b-26 ever be here? It had greater production numbers than a few of the bombers already in the us tree.
he177? anyone? no?.....
WAR_Falcon, are being worked on for 3 years now.
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