- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
From the 6th of December, until the 11th of December, at 17:00 GMT until 05:00 GMT each day.
Naval battle testing for all who purchased Naval packs!
Test features:
- 3 locations available - North Sea, Andaman Sea, Fiji
- Visibility settings have been implemented for vessel-aircraft/aircraft-vessel visibility checks. As a result the detection range for aircraft depends on the size of any target vessel.
- New notification message has been added - a warning will appear when a player tries to choose a weapon group that is not available on their current vessel. This will not reset the current weapon group.
- Smokestacks on destroyers can now be critically damaged. After a smokestack is damaged, engine power is reduced.
- Warning notifications to activate repairs, fire extinguishing, leak fixing (when necessary) have been added.
- Warning indicator regarding possible collisions with any obstacles has been improved. Now it indicates distance to an obstacle and takes both above- and underwater obstacles into account. When a vessel runs aground the klaxon will no longer sound.
- Direction marker for rocket weaponry has been added
- Icons for the weapon type have been added to the game log. They will appear in the log when a vessel is destroyed by a specific weapon.
- Reverse movement speed has been corrected
- Direction of the torpedo marker now corresponds with the direction of their movement
- Damage radius of fire on specific modules or vessel hull has been reduced
- The number of aircraft spawns in RB mode has been increased to 2.
- Spawn point requirements for fighters in AB mode has been increased. It is now the same as in RB.
List of fixed bugs:
- A bug where a player was not able to start leak fixing has been fixed
- A bug when a vessel wasn’t counted as destroyed even though crew value in hit-cam was 0 has been fixed
- A bug where a fire could not be extinguished has been fixed
- When a vessel receives new shot damage during running repair the current repair progress is no longer cancelled and the time for repairs is extended depending on new damage received.
- A bug where a fire on board was possible after being damaged by depth charges under water has been fixed.
- Bomb falling sound has been disabled for depth charges
- Repair time for specific modules has been corrected in order to avoid situations where repairs could take an unreasonably long time.
- A bug when depth charges and torpedoes were not removed from the vessel’s Damage Model and thus could detonate even after being launched has been fixed.
It’s very simple. Become the owner of one of the pre-order packs in the Gaijin store. Your purchase will automatically make you a member of the beta test.
In addition, the set contains some fantastic game bonuses, including a unique premium craft which will be available in beta test. Please note! Game sessions for the first testing stage will be available in special Events (Events and Specials - Naval Battles) at specific times, several times a week.
- Project 1124 MRLS armored river boat (USSR);
- 1000 Golden Eagles;
- Naval battles closed beta access.
- PT-109 torpedo boat (USA);
- 3000 Golden Eagles;
- Naval battles closed beta access.
- The S-204 "Lang" Torpedo boat (Germany);
- 1000 Golden Eagles;
- Naval battles closed beta access.
Do you own an early access package? Congratulations, for you it’s easy!
Launch the game as normal and you will be presented with the option to download the main testing files on joining one of the test events, there is no requirement for a different launcher. After this, visit the game’s official forum, log in with your account and check out the special forum section!
We’ve also opened an application for players who want to participate but haven't purchased the packs for the closed beta test, which starts later. You can send in an application and we’ll review you as a candidate for the role of captain on a military vessel.
Send ApplicationAttention! You can participate in the testing from no more than two PC’s.
In the special forum section, you can find out about the testing schedule and news.You can also discuss future naval vessels with the developers. We hope to see you there.
The War Thunder Team
Comments (18)
That's a long test
Don't worry. The CBT start "later this year" as we know...
I like the look of this longer test. Seems to me as though it's starting to "wrap things up" for the pre-beta tests, which would mean one more step closer to the actual CBT. Great work guys!
I think soon naval warfare will be fully implimented
news this year abouts ships? (cruisers at least)
Thanks for hosting this over a couple of days! Will definitely check it out more that way, weekend is bad for me.
All this work going into ships... I can't wait to see ships finally be unveiled for everyone.
When did Night maps get added? Just had a battle at night, it was glorious, especially with all the tracers
when the french ground test?? xD and did we get Silver Lion by doing beta test
With 1.75 launch.
Stona_WT, How About Dev Server, Or Arn't We Getting Dev Server This Patch?
Is the No.13-class submarine chaser depicted in artwork implemented in the future?
Are we to assume ship crews are at their worst or at their best?
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