- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It's time for another round of Questions and Answers!
Ground Forces
You have chosen not to implement dynamic weather change. So here’s the question: will we be able to see rain in ground (combined) battles? I recall having rain in ground battles 1 or 2 times in all the time I’ve been playing WT. In air battles one may see rain quite often but in tank battles all we see is snow - not enough weather diversity. |
The chance of rainy weather in tank battle is very low since the visibility is really bad and it’s uncomfortable for players. It also makes aircraft almost useless in such battles.
SB question: do you plan to change line-ups in order to make them more historically accurate? |
SB line-ups are kind of controversial - we want to use the maximum number of vehicles, maintain balance, and, if possible use vehicles that could actually meet each other in real life. This is how current line-ups are formed.
Currently destroyed tank tracks bring a moving vehicle to a halt as if braking, however track wheels have no brakes and a vehicle should keep moving a little further and turn a bit. Since wheels have no brakes a tank should still be able to move around the destroyed tracks in a circular fashion. Will you implement anything like that? |
Tank movement with destroyed tracks depends on several factors - especially on the terrain parameters and suspension wheel diameter, transmission type is also important. A combination of these factors may lead to various results. E.g. smaller suspension wheels and soft ground will lead to a turn around the damaged track. Wide suspension wheels and rough terrain will lead to a movement within a small radius. Also we should remember that tracks could be completely jammed after they had been shot at - this is what we have in game and that’s how it would look - immediate braking and turning round the damaged track. We will think about a more detailed implementation of track damage and tank movement, but there is no ETA at the moment.
Will you improve rangefinder performance? At the moment it works only with fairly short distances? |
Currently rangefinder works at a distance of 2000 m. And yes, we plan to increase it.
Since you added ammo with radio fuses for destroyers, can we expect something like that for the ground AA? K-29, 8.8 cm for example? |
Yes, we plan to introduce distance fuses for ground based AA as well.
Aircraft
Will you add 1800 kg bombs to German aircraft that were equipped to carry them? |
It depends on how it will affect its flight characteristics - e.g. will it be able to take-off from airfields that we have in game.
Do you plan to introduce new aircraft from 1936-1939, especially bombers? I really enjoy the Hampden and it would be nice to see the Ju-52, Fairey Battle, Armstrong Whitley or Whitworth etc. |
Yes we plan to add some late 30’s aircraft.
Will you add strategic bomber prototypes for the German tree? Ju-89, D0-19, Me-264, Ju-390 etc.? |
We have similar aircraft in our general plan.
Do you plan to implement wind generated movement for the “lighter” objects? What about movement of shadows from clouds? |
Trees already move and cloud shadows move if the clouds move.
The War Thunder Team
Comments (145)
Really? Who said they would be uncomfortable with rain? This is a war game. Get over it. I am willing to bet it was Arcade and allied players who said that. We Germans will fight in any condition. I say more night battle more rain more fun.
Gaijin quite clearly dodged the question and denied any viewpoint of the community, it is sad and I hope they fix this terrible habit
Zindaii, I feel like the rain texture itself should be updated before rain gets implemented. If you have played a custom GF game with rain on it is like tracers falling out of the sky, as if the rain has no transparency.
Are there currently any plans to increase the reward for shooting down planes in tank rb to encourage more players to bring out spaa
good idea. no one ever wants to play spaa as of right now
X_Katyusha_X, Besides russians
Will you increase the needed spawnpoints for the rockets/bombs (loadout) in combined arms? CAS spam is too much!
You know you can kill tanks with guns ... it's limited sometimes but it works mostly on germans and japanese tanks, you need to be at a perfect >90° angle for russians and american tanks, but it's works too
selhone, thats actually requires some skill. to spam 16x HVAR on tanks not really....
Dear Dev Team Is there a chance the iconic B-26 Marauder will be added in the future?
OMG YES, we NEED this plane! I'm surprised it wasn't added in earlier.
It's already been confirmed over the years...
So far, so good, what I'm still wondering is what kind of new CAS aircraft/additions to existing aircraft will be made to help even out the massive disparity between US/UK and RU/GER/JP. Every late war Bf-109 and Fw-190 could carry 2x 21cm rockets and a 500kg bomb. Every Me-410 could carry up to 3x 21cm rockets under each wing, and a few prototypes could also carry the 6-barrel revolver 21cm launcher in the bomb bay. Russian fighters could be given RS-132s and PTABs. JP needs something, idk what
there was a modification for the Me-410 with a nose monted 21cm Rocket ''revolver''
https://www.asisbiz.com/il2/Me-410/Messerschmitt-Me-410/images/Messerschmitt-Me-410-Hornisse-02.jpg here is the pic
Why don't you just make longer runways and then add the historical armaments? Why should Russia get 5000kg bombs but Germany can't have it's 1800kg bomb. NOT TO MENTION that bombers get an airspawn.
yea id have to agree w this tbh, not only longer runways in ALL modes that have planes, but y not longer carriers for the jets? oh how i dream of carrier takeoff and landing in my banshee or panther/couger etc. etc
JJOHNSONFAN, It's not about the length of the Carrier. Panthers took off of Essex Class Carriers, which are not signicantly longer than the Yortown Class Carrier which we have in the game (at least in the context of space needed for a jet to achieve lift). They need to implement the hydraulic catapults which allowed Naval Jets to take-off from Carriers. They also need to model the Essex, since, IIRC, the Yortowns never had hydraulic catapults. I imagine these are the issues.
**QUICK ANSWER! When we can see Bf 110 All variants ?
" Do you plan to implement wind generated movement for the “lighter” objects? What about movement of shadows from clouds? Trees already move and cloud shadows move if the clouds move." I use wind, direction and speed in my user missions. The other day I went testing with my friends and the Pe 8 coul not take off due to the enormous side winds. It simply fell from the sky. The clouds (and their shadows) moved in accordance to the wind speed and direction. Great realistic feature :)
Day 1000. Still waiting for He-177, D4Y1 and D4Y3, Junkers 86, Fairey barracuda, Fairey battle, Boulton Paul Defiant :(
And B-26 Marauder :P
Gaijin dodged question no.1 and infact gave an answer that doesn't reflect the community, you never gave us a option to vote on whether we "felt uncomfortable" or not , so how does one determine if the vast majority of the playerbase feels that way?; it is not a fact that rain causes planes to be useless in air battles so why on earth should it make a difference in ground battles? We need more dynamic weather and more night battles to keep the maps interesting and fresh!
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