- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It's time for another round of Questions and Answers!
Ground Forces
Do you plan to introduce ammo containers or other features that decrease the chances of ammo load explosions? |
We already have this implemented - e.g. American tanks with “wet” ammo rack (they have ‘W” in their name) have a decreased chance of ammunition detonation in case of fire. If any tanks had any form of constructive protection of ammo - it is also taken into account.
Italy is represented by its national vehicles, but will there be a mix of the “Lesser Axis” – Hungary and Romania? If we look at ground vehicles, then Hungary and Romania would complement the nation very well. |
First we want mostly Italian vehicles, but we don’t exclude the later addition of aircraft from the “Lesser Axis”.
I want to ask whether it’s possible that a function will be added so the commander can rotate the turret with a knocked out gunner, on the condition that control is reduced, of course. |
Yes, it’s possible. I can’t say anything as to when yet, but this is an interesting and useful option.
Will there be more camouflages (on top of the standard ones) for AA guns that are based on trucks? In particular, the Soviet and Japanese AA guns only have the standard green camouflage for some reason. In battles we find ourselves on winter maps, tropical maps, desert maps (and the survivability of truck-based AA guns is already low, so they desperately need camo for these maps) |
We’re going to add winter camo for those SPAAGs, and possibly other types over time as well.
Could you tell us whether kamikaze destruction will be implemented, i.e. light armour getting destroyed when it crashes into heavy armour? |
We currently have damage from collisions between light and heavy armour, which you can check in a test run, i.e. with a T-10 vs a Pz-2.
Is the size of the ST-A1 and ST-A2’s turrets correct? They look rather disproportional compared to historical photographs. Will this be changed? |
Yes, we have plans to correct the turret model.
Aircraft
Will the USSR be given aircraft at rank 5 with assault capabilities? As far as I know, the MiG-15bis and the MiG-17 could be equipped with anti-tank missiles and even specific assault modifications. |
Yes, our consultants recently finished some research on the subject of Soviet rocket and bomb armament, and we’re getting ready to tidy this issue up, to be included at rank 5.
Can you make a first-person view in the future for gunners in aircraft with one gunner? This would increase effectiveness when manually controlling the gunner. It’d look nice too. |
We’re not ruling out that as a possibility, at least for aircraft with one gunner position.
Are there plans to give dive bombers specialized diving sights? A functional Stuvi for example? |
We’re not ruling that out.
Nose and tail wheels for aircraft don't seem to function or move with the rudder when taxiing on the ground. Is this intentional or will this be changed in the future? |
The majority of aircraft have self-orienting rear wheels with no connection to the rudder. All turns and taxi operations at low speeds must be done by brakes alone. Best-case scenario was to fix the wheel column to avoid rotating while taking off.
If the column is fixed, then the aircraft will go straight even under full control, it’ll be hard to cause a drift. It’s just when you’re taxiing with mouse aiming and controlling the rudders with your keyboard, the mouse aiming also works as the brakes – activating the left and right brake alternately. If you hold the cursor, then the wheel column in the direction of the rotation will brake. Aircraft have self-orienting wheels in the game if they had them in reality.
As for the visual display, it may also appear in the future.
Large 4 engined Heavy bombers don't really have many options in battles at the moment. There are only 3 area targets on most RB maps and then the airfield. Destroying them is the only option currently and they are not recorded in the player statistics card. Are there plans for more diverse mission objectives/modes for heavy bombers to do more in and show out more in combat? |
We have plans to add to the statistics of players total mass of bombs dropped on ground targets to the service record.
Will aircraft that had built in Fire Prevention Equipment (such as the B-29) receive this function in game similar to ground forces? |
This issue requires some further study, in terms of the number of aircraft and the operation of these systems. But we are not excluding the introduction of such functionality.
The War Thunder Team
Comments (181)
I'd have one question, why are they still on the map of Korea (9.0, BR), the same against the AA gun? If they were put in place of AI ZSU-23-4 (Soviet side), M163 Vulacan (US/UK side), and Gaijin planed new USSR high tier tank? Enough me "Soon" -_-
Have any chance to tanks gain more lions in battle?
and RP, tier 5 grind is atrocious ATM
Can you nadd special bombs for the Lancaster(18,000lbs, 22,000 lbs, mines, dambuster bomb etc.
Why us dont have a chance to gain the other camo in the tanks by killing others tanks players?
GIB O-I
Do you have plans to improve the explanations in the controls (subtitling)? There is a lot there that the players do not know. I commented this in the Shooting Range video.
Can you make it to where people can't spawn camp it makes me pull my hair out trying to play
will you reduce the orizontal gun disulignmet for tanks in sim, because its became more and more difficult to hit the enemy, even if you calculated correctly speed and distance of the enemy the disinligment of the gun in sniper mode even with the fire adjustment its becaming a little too much, it would be better if all the tanks has the same way of shoting like the churchill mk VII that without modification its disiligned with the modification its so low the disilignment
It was asked if there would be more diverse mission objectives/modes for heavy bombers but wasn't answered. Is these still plans for it? (IE event/gamemode with large formation of B-17s with players flying escort and Germans attempting to intercept)
when will you guys do open beta testing for navel I actually have a friend whos boycotting war thunder because it hasn't come out yet
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