- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It's time for another part of Questions and Answers!
Why do HEI-T projectiles for aircraft have larger penetration values than the same calibre in ground forces? Minengeschoß do not count. However the 50 mm German cannon found on the Pz III J1 penetrates 4 mm but on the Me 410 its 6-7 mm. 37 mm on aircraft have 5 mm penetration but on the Ostwind only 2 and 4 mm? |
Answer: This is partially down to the aviation Damage Model, however we are working to correct everything to have the same parameters.
Are there still plans for more variants of existing popular low - mid rank fighters? Such as the P-40, Bf 110, Hurricane, F4U, P-47 and P-51? |
Answer: Yes, several modifications of these machines are in production now.
When the Spitfire Mk V’s receive their reworked models, will you remove the tropical Vokes filter from the Mk Vb and keep it on the Vc so we can have a Tropical and Nontropical filtered Spitfire V? Or perhaps a premium clipped wing LF Vb without a filter? In addition, are there any plans for a premium US Spitfire Vb tropical? |
Answer: Yes, we plan to add several more options for the Mk V, along with the remaking of current models, including one without a tropical filter.
Is it possible we will see premium variants of famous Spanish modifications of German aircraft such as the Merlin Engine powered Hispano Ha-112-M1L Buchon (Bf 109G) and CASA 2.111 (HE-111)? |
Answer: Currently, there are no plans.
Ground Forces
Are there still plans for a Light Tank branch for Germany or have plans been abandoned? |
Answer: Most likely it will not be a completely separate branch, but we will add the most interesting machines amongst other branches, something interesting is already planned in the next major patch.
Currently there are very uncomfortable camera positions on the top British tanks (Centurions, Chieftains) in Simulator Battles. The sight is much higher (with the lateral correction everyone is used to), it is insanely difficult to acquire the desired elevation angle. I understand, it seems to be historically accurate, but we do not have sight grids, which historically were on the vehicles. Is there any way to fix this (to shift, as an example, the grid to "clear" height)? |
Answer: There are plans for Simulator Battles and in Realistic Battles to improve camera positions and aiming positions. Currently the axes of the gun and the sight are parallel, which is not entirely correct.
Why does the game need viewports and sighting devices? Why should they be modeled and given damageable modules? |
Answer: Currently, these modules represent some protection against secondary armour fragments, especially if the sight or devices are of a large size. Usually, the more modern the tank, the larger the amount of protection these models can provide for the gunner.
Why are there no more new options for additional armour protection. You said that extra armour would not only be tracks, but also sandbags and individual armoured plates, will this be revisited? |
Answer: Currently we are somewhat focused on new vehicles and models, but the addition of different types of additional armour protection is in planning.
Are there plans for a Ground Forces Japanese tier IV premium? |
Answer: Yes, there are such plans.
Are there any plans for German Waffenträger SPG/Tank Destroyers in the second German Tank Destroyer line? |
Answer: Yes, there are plans for such a machines, but most likely we will not make a second line of tank destroyers. We will add the machines separately to different branches.
Now that the 183mm FV4005 is in game, is it possible we could get a new top tier British 183mm Heavy Gun Tank FV215? The tank was developed from the Conqueror and uses the same gun as FV4005, so it would be the perfect successor to the Conqueror Mk II. The tank was classified as both a Heavy Tank and SPG, but it would fit better after the Conqueror as a heavy tank. |
Answer: Only a mockup model was built and we try not to introduce such machines without an emergency situation that calls for it. Britain already has the FV4005 with this cannon and there are heavy tanks on the top ranks. We plan to introduce other machines and modifications at the moment.
Do you have any plans for low Rank US premium multi-turreted tanks like the T-35, A1E1, Nb.Fz and Type 95? |
Answer: So far we have not chosen a worthy candidate that compares well to these tanks.
Other
Why not give players the opportunity to choose when to activate test drive rewards, just like with boosters or wagers? The fact is that not everyone has time to use the test drives after entering the game. |
Answer: There are some technical limitations to this factor.
Recently, I have noticed a depressing tendency to cut the size of the maps, not only in RB, but also in SB. This particularly affects the top vehicles in which these maps are very tight. What is the reason for this? |
Answer: Relatively recently, we have in fact increased the specific rotation “weighting” with "bigger" maps in SB, currently, they occupy about 70% of the total rotation, and for some maps Additional parameters have been added for the battle area in SB.
Why has the program that added user created content (camouflage) to the game ceased? If this is not the case, then what is the criteria for selecting the ones that enter the game and why in the last few years, no camouflage has been added to the game from War Thunder Live? Moreover, for the entire time of the game's existence, under the "Revenue Share" program, not a single user camouflage for ground vehicles has been added. Why is that? |
Answer: "Over the past few years" - is a bit of an exaggeration. The reason no user camouflage for ground vehicles have been added into the game is purely technical in nature: there is no way to make a custom camo so that it worked together with a camouflage mask and was correctly processed when the tank was destroyed. In the future, we plan to revise the principle of adding custom camouflage to the game so that the creators and players themselves take a greater part in this, and to make it much easier.
Is it possible to add small previews in the pre-match menu opposite the currently selected camouflage? This would help visualise the camo and help to choose the best camouflage for the situation. The current names are not always informative, especially ones such as "one-color" or "standard". |
Answer: Unfortunately, downloading camouflage information will require downloading the model itself, which has not yet been loaded in the pre-match menu. Downloading the model will require loading all the vehicles on the fly, which would significantly increase the waiting time before a battle and would require considerable client resources.
Beyond Italy and France, are there any other major nations that may be considered? Or will the remaining nations be united into a “International” tree of sorts? Sweden for example has many independant aircraft and ground forces and could support its own tree. |
Answer: We do not exclude the possible introduction of machines of Swedish or Czech construction, as well as other European countries, but we cannot discuss the details yet.
You can ask your question to the developers on our official forum in the "Questions to the Team" section.
Comments (82)
Much appreciated the work of the development team and the info given on future plans via Q&A, 1 famming issue though has not been answered and has been asked numerous times. The infanous invisible tanks bug, and despite the reply that its hard to fix, nothing has been done so far.
Im not quite sure what you mean by "famming" issue? As for Tank rendering and spotting, thats an ongoing development that is constantly being worked on.
Smin1080p, Apologies for the typo, meant flaming. Not sure I understand, the issue may be related to rendering and spotting. The truth of the matter is that we are having "ghost" tanks. Getting shot fron a near by tank that was neither on the mini-map or the game is the issue. I've also noticed at times that although I'm moving next to an enemy tank, there is no reaction from their part, which means at that instance I was not visible.
Awesome news guys! Thanks for doing what you do.
o7
Will we see any devblogs today? Maybe a new ship, or a new pasta plane?
Yes you will... or rather yes you have (much time travel :o)
For the selected camouflage question, a possible solution might be to show the texture of the camouflage, instead of the entire vehicle. This idea would only really work for tanks, but perhaps a thumbnail that corresponds for each aircraft paint scheme could work.
Feel free to submit a suggestion topic on our forum!
"Relatively recently, we have in fact increased the specific rotation “weighting” with "bigger" maps in SB, currently, they occupy about 70% of the total rotation, and for some maps Additional parameters have been added for the battle area in SB." - The fact that Arcade sized maps are in the RB/SB rotation is a joke, many maps have been shrank down significantly, such as the new Ardennes map which is now relegated to Tier 1 and 2? Also if the maps are so "large" why isn't the time increased?
There is a mixture of map sizes in all modes as some people prefer smaller maps just as some prefer larger.
Smin1080p, I don't think anyone likes small maps, close quarters combat maybe is more accurate. There is a difference. I play arcade the most btw.
Currently there are three spawn levels for fighters and three for bombers, Why are fighters like the Ta-154 and He-219 not spawning in as air defense fighters which they manifestly were at the time of their creation. Also, where is my B-26 series of bombers? I miss them so badly.
I agree. The B-26 needs to be added to the game it played such an important role in the War.
The B-36 and A-26 are the same plane.
about the other nations machines i'd really like to see the finnish VL myrsky or the VL pyörremyrsky and the "mörkö-morane"
How about armored cars and more halftrack / wheeled vehicles for ground forces? They were promised two years ago, saying that they will be added after American TD tree and British tank tree. Since that, we have boats, Italian tree, World War etc. but still no armored cars.
We already have several armored car variants and half tracks in game. The British have the T17E2 and AC Mk II and the Americans, Germans and Soviets have several half track examples. The future also holds more possibilities :)
'Unfortunately, downloading camouflage information will require downloading the model itself, which has not yet been loaded in the pre-match menu.'... Or you could just, you know, create a small sample image for each camouflage and attach that to the menu selection, there's no need to take it from the model. I'm no programmer, but the solution to this seems laughably simple.
That's what I was thinking of. Even a 30x30 pixel preview of the camo pattern would be enough for the player to remember how it looks (and it doesn't need to include decals or size/rotation or anything like that..)
Dear Gaijin,Why when im in the back of some sort of terrain cover, then an enemy tank shoot at ground of my terrain cover, im always dead, is that some sort of laggy server or my internet issues?
You can shoot thru about 5-10cm of dirt
Watch the Serverreplay if you think something is wrong, most of the times it is just a clientside problem that the shell hits the ground (thats what your PC shows), the server usually sees something different.
Submit a complaint